[et.splatterladder.com] » *** News *** News *** News ***
... splatterladder is watching you!
  
Mr. Hopper!
played on Servers: 5
MikeSlayer
Damn, I'm good!
best map rating: 33.75
.LoD|Snatix in MLB Daybre...
Call me god!
best overall rating: 29.30
Vamael
U don't have a woman?
most time played: 5.4 hrs
EDRAMAKING
The best place
[UJE]Clan Teamplay
ShoutboxShoutbox
Rogan21 - 2 days 31 minutes agowell hope you guys work it out
N3rwitZ - 2 days 6 hours 12 minutes agoThanks Niek for being real gent and activate my forums profile. Could have happen otherwise.
N3rwitZ - 2 days 6 hours 14 minutes agoNever too late, Rogan, I hope both sides can reach agreement at some point. After all you dont bring a kitchen knife to a gun fight.
Rogan21 - 2 days 11 hours 48 minutes agofeelsbadman
N3rwitZ - 3 days 2 hours 35 minutes agoAudacious, audacious... I never have seen something like it, and believe me, playing this game right from the very first start hurts me alot
Recent forum posts Recent forum activity
Topic Poster Last activity
New interview
Wolf Enstein 2 days 8 hours 12 minutes ago
ET:Legacy - New Weapons Models
macbeth 2 days 20 hours 36 minutes ago
halloween coming
ConanRTCW72 3 days 14 hours 5 minutes ago
Call of Duty - WW2
N3rwitZ 7 days 8 hours 38 minutes ago
Maintenance down time
Wolf Enstein 12 days 3 hours 12 minutes ago
*** NEWS *** NEWS *** NEWS *** NEWS *** NEWS *** News filter
   
Written by Wolffiles, Feb 26 2016 at 02:45

Community

= Battalion 1944 Stretch Goals Announced! =

Today we can finally announce what you’ve all been waiting for… Battalion 1944’s Stretch Goals. When we hit our funding goal in just 3 days we could’ve released a list pre-made stretch goals, but instead we decided listen to the feedback from our community to see exactly what you wanted and then go a step further by making the content you wanted to see. We’ve been working day and night to be able to show you exactly what we want to add to the game.

= Screenshots =

   

Remember; there is only 1 week left to raise your pledge and receive Kickstarter exclusive rewards such as alternate weapon skins and medals, our super limited numbered physical boxed copes, unique customized Battalion 1944 dog tags and the Kickstarter only Battalion 1944 backer t-shirt!

We have 6 more days in our final sprint to expand Battalion’s budget and make the WW2 shooter that this generation deserves. Share the campaign, tell everyone you know and help the growing Battalion 1944 community reach these stretch goals, together.

Battalion 1944 Kickstarter HERE

Battalion 1944 official website HERE

» read more on Wolffiles
Written by Wolffiles, Feb 25 2016 at 13:07

Community

= Return to Castle Wolfenstein =

= Venom Mod Gold - Version 4.6 =

 

This is the latest release of Hellbaron's excellent Venom Mod for Return to Castle Wolfenstein.

= Latest Updates =

#  Updated HD crosshairs.

# New effects and detailed textures.

# Some more improved textures.

= Screenshots =

Download the new version HERE

Hellbaron's ModDB page HERE

Source - Wolffiles - Vicpas

» read more on Wolffiles
ETKey.org Banner
Written by RtCW4ever, Feb 22 2016 at 19:29

Community

LoRenz presents his new Enemy Territory sniper map - LRS Animal Sniper Reload - with a cool London arts style.

Hi all, this map is my tribute to my favorite band. The map take place into the Animals CD box where i have put the Battersea Power Station. I have made this reload of Animals sniper for have more easy kills.
There is a secret room, you can find it only if you Learn to fly :)

Have fun!!! LoRenz

Source: Big thx to LoRenz via Mail and FB

» read more on RtCW4ever
Written by RtCW4ever, Feb 22 2016 at 19:28

Community

ETJump 2.0.6 is ready!

ETJump is a Wolfenstein: Enemy Territory trickjump modification. It is being actively developed by Zero.

Changelog:
    Fixed !listmaps listing all maps whether they're on the server or not.
    Added @name@ tagging in chat. (Replaces the @tag@ with matching names)
    Added a message key for trigger_flagonly_multiple
    The entity prints the message when an objective is capture. Adding [n] in the message prints the name of the player that captured the objective.
    Added etj_drawConnectionIssues. Disables the "Connection interrupted" text and image.
    This is mainly for people with constantly high pings (e.g. from Australia)
    Added spawnflag 512 for trigger_multiple
    Multiple players are able to trigger the same trigger_multiple at the same time
    Multiple bugfixes
    Players can no longer callvote map
    /callvote map mapname matches partial map names
    token collection mode:
    Admins can define locations for easy, medium and hard tokens that can be collected by players. Once you've collected all of them, the total time it took to collect them is printed.
    Improved /records
    Added highlighting for @tags@
    etj_noclipScale now supports decimal values and is limited to values between 1-20
    Fixed fireteam savelimit
    Removed nonading
    Weapons are now correctly removed on start timer

» read more on RtCW4ever
Written by Splatterladder-Forum, Dec 18 2015 at 16:49

Splatterladder



6.12.2015 KW1 - Christmas Mod - Oh, Chistmastree!

The Kernwaffe Team wishes you all a merry christmas time!

Away from the joyful things which the pre-christmas time might bring us,
on KW1 there will be running the much-loved and extremely appreciated and multiply desired ChristmasMod. From St.Nicholas Day (6.12) on until the New Years Day (1.1). You will find handpicked & well-chosen Christmas Maps in accompany with a full atmosphere of first class christmassy sound snippets.

!lastchristmas we gave you our hearts,
this year there will be a Tännchen (!attention) - !hohoho

In case some of you don´t like all this X-Mas hustle and bustle for various reasons, join like-minded people on KW2 for a collective (un-XMassy) fragging - without ChristmasMod!
KW2 has the same settings and the same campaign like KW1 in this time.


In any way ...
... we wish you a merry time & nice play!

... we are looking forward to you :)


This year with incredibly more tinsel!



Yours KW-Team


connect ...
KW1 et.kernwaffe.de
KW2 et2.kernwaffe.de
-------------------------------------------------

Hugs ANO
» read more on Splatterladder-Forum
ETKey.org Banner
Written by Wolffiles, Feb 19 2016 at 15:31

Community

= Village Map =

 

Congratulations to Kic from The Wolf Team on the release of his first Wolf ET map.

=Storyline=

The Allied Squad must attack the village trainstation, over-power the Axis forces on defence and destroy the infamous Axis railgun, known as "Leopold" . The Allies must also detonate dynamite at the train tunnel entrance, in order to prevent any further Axis troop trains from leaving or entering the village station.

=Allied Objectives=

# Capture the forward hut flag

# Build the Allied Command Post

# Destroy the maingate defences

# Destroy railgun Leopold

# Destroy the tunnel entrance near the station

=Screenshots=

=Thanks=

Kic would like to thank the following people:

# Thunder - For scripting and map details

# Teuthis - For his scripting tutorials

Download Kic's new map HERE

The Wolf Team website HERE

Source - Splashdamage - Kic

» read more on Wolffiles
Written by RtCW4ever, Feb 09 2016 at 20:32

Community

A Wolfenstein: Enemy Territory server enhancement

WolfAdmin is a Lua module for Wolfenstein: Enemy Territory servers created by Timo 'Timothy' Smit. It is an enhancement of the existing game, mod and shrubbot functionalities, providing you with extra tools to administrate your server. Among the features are advanced logging of player data and a new set of commands your administrators may use.

Another thing which WolfAdmin provides is a new set of custom voting options which can be called from a new vote menu. Finally the module also provides some features which were originally implemented by popular mods such as NoQuarter, ETPub and ETPro. These features include player greetings, warn history and spree records.

The development of the module started in 2015, although first tests date from 2014. This module has been created to help servers survive, even when there are not that many administrators or even players online.
This is a growing issue in the Wolfenstein community and thus one of the future plans is to incorporate features that will be particularly useful for servers with low player amounts, such as variable map rotation and server configuration. Of course suggestions are welcome, feel free to contact me by email or post ideas in the bug tracker.

WolfAdmin Features

[Commands] Greetings are cut off
[Database] Awards for each map shouldn't include bots
[General] Implement safety checks
[General] Show revive messages to team and add possibility to disable
[General] Add revive spree on center screen by achievements
[Commands] Rule not displayed when using !rules [shortcut]
[General] Evener doesn't announce and suddenly move a player
[General] Remove greetings prefix when displaying in CP
[Database] Add extra column for clean alias
[General] Do not display greetings for bots

Link: timosmit.com/wolfadmin
Source: etpro.de | dark-alchemy.com

Downloads: timosmit.com/wolfadmin/download

» read more on RtCW4ever
Written by Wolffiles, Feb 04 2016 at 01:59

Community

= Battalion 1944 - The new Wolf ET? =

Battalion 1944 recaptures the core of classic multiplayer shooters and propels WW2 into the next generation of gaming. Battalion 1944 utilizes the most advanced industry technology to create a visceral and heart-thumping multiplayer experience that has been crafted by the designers who have grown up playing Medal of Honor and Call of Duty 2.

Visit the Kickstarter and support the development of our spiritual successor to great games like Call of Duty 2, Medal of Honor, and Battlefield 1942.

 

 

=Screenshots=

Battalion 1944 website HERE

Battalion 1944 Kickstarter HERE

Source - Wolfenstein European Brigade - {WeB}*B0bby*

» read more on Wolffiles
ETKey.org Banner
Written by Wolffiles, Feb 01 2016 at 08:10

Community

Teutis released his very nice map Teutoburg Forest

 

Story:

The Allies have surrounded the famous Teutoburg forest, an impervious forest in northwest Germany. The Axis are hiding a substantial amount of gold in the forest. The Axis are trying to escape from the forest with the gold. The Allies are trying to prevent this for all costs.


| Objectives:..
| Axis:..
| 1:..Escort the truck with the gold to the nearby train station
| 2:..Destroy the main entrance
| 3:..Escort the truck over the bridge
| 4:..Load the gold on the Train
| 5:..Escape with the gold from the forest


|
| Secondary objectives

| - Built the command post to create an alternative Spawn
| - Destroy the Allied command post command post

| Allies:..
|
| 1:..Prevent the Axis from reaching the train station with the gold
| 2:..Prevent the Axis from destroying the main entrance
| 3:..Prevent the Axis from escorting the truck over the bridge
| 4:..Prevent the Axis from loading the gold on the train
| 5:..Prevent the Axis from escaping with the gold from the forest

Secondary objectives
|
- Built the command post
| - Destroy Axis command post command post
|----------------------------------------->

 

 

Download or test the map here

 

Sources: Teutis via Shoutbox

 

» read more on Wolffiles
Written by RtCW4ever, Jan 24 2016 at 14:46

Community

Snipermap - UJE Rotterdam Sniper - made by [UJE] Niek

This is an adjusted version of the objective map Rotterdam.

Always wanted to snipe in the harbours of Rotterdam? This is you're chance.
Both sides are filled with lot's of sniperspots. So take a look and have fun sniping.
Rotterdam sniper is a No Crossing map so you can lean back and relax and enjoy the view.

» read more on RtCW4ever
Written by RtCW4ever, Jan 24 2016 at 13:47

Community

LoRenz presents his new Enemy Territory sniper map - LRS WW1 Sniper - with a very nicely World War 1 style.

This map is about the first mondial war. There is a secret little museum, with some pics about animals used in the WW1.

Have fun :)

» read more on RtCW4ever
ETKey.org Banner
Written by Wolffiles, Jan 11 2016 at 18:52

Community

= Return to Castle Wolfenstein Venom Mod =

= Version 4.5 =

 

HellBaron89 has released another update for his Return to Castle Wolfenstein Mod, Venom Mod Gold, with further optimizations, new textures and effects for both Singleplayer and Multi-player modes.

= New Features =

# Updated HD crosshairs and HD game fonts.

# New light flares.

# New effects.

# Balanced AI.

= Screenshots =

Download the new version of RtCW Venom Mod HERE

Source - Ronboy Productions - Mike Smith

 

 

 

» read more on Wolffiles
Written by Wolffiles, Jan 08 2016 at 13:46

Community

LoRenz presents his elegant Waterfall Sniper Map for a good start to the new year!

This is a time warp for us. This time, we pretend to be in the Middle Ages. I made this map thinking about Escher paintings, thanks to Mo0n for that.

If you want see, there is a neverending waterfall inside that you can see only by a certain angulation, in effects, the waterfall do not exist, is a visual effects.
There is even a secret room with medkit inside. Map incl. waypoints.

Have fun :)

 

Download or test the map here

 

Source: wolfenstein4ever

» read more on Wolffiles
Written by RtCW4ever, Jan 08 2016 at 12:55

Community

A little late, but better late than never.
So, 2015 has really been a great year for TWT with map releases and more members and site members joined. Also a bunch of models released too.
We have cleaned up our download section and I think our site is working good atm.

If you are a newly-started mapper to this amazing game we suggest you make yourself an account at our website as we can guarantee that you will get all the help we can give you.
Bad English is no excuse for not asking for help, for most of us here English is not our first language and we too make errors from time to time.

Our hopes for this year are that even more mappers, modders and gamers join our website and join in the discussions regarding new maps, mods etc., because player-feedback is everything.
And again, Thewolfteam is no Clan, so if you are in a Clan or Gaming Community you can still be there without any conflicts in any way. We are just a comunity of dedicated Wolfenstein Enemy Territory lovers who like to make maps and mods for this old, but amazing game.

This game still stands alone in the gaming world and no other game comes close to it.
I think we can safely say that it's the game with the most custom-made maps and mods ever.
And if you haven't tried it then you should!

We also want to encourage Clan Leaders to join us and share news with us in the proper forum. News will also be promoted from those forums to the website main page.
So what will 2016 bring?
Well, what we can say so far is that there is atleast 6-7 maps already under construction, some of which are very nearly ready to be released.
This year we will finalise all of our map projects as fast as we can and then be able to concentrate our work on model requests and mapping prefabs.

Here are some of the prefabs we think will be made this year:
-Steal Objective Prefabs-
In these archives there will be an objective to take and a delivery spot included too, which you will be able to place at different locations in your map. With a following script to simply paste into your own mapscript.
-Blow up Prefabs-
This will also be stuff that can be placed in your map with the following scripts to paste into your own mapscripts. Both Axis and Alied versions will be created, so you choose what you prefer.
-Constructible Prefabs-
With regards to these, we will always make 2 versions, one Allied and one Axis
This might include bridges, engines, waterpumps etc

» read more on RtCW4ever
ETKey.org Banner
Written by Wolffiles, Jan 06 2016 at 18:37

Community

TwT New Year Announcement

 

A little late, but better late than never.

So, 2015 has really been a great year for TWT with map releases and more members and site members joined. Also a bunch of models released too.

We have cleaned up our download section and I think our site is working good atm.

If you are a newly-started mapper to this amazing game we suggest you make yourself an account at our website as we can guarantee that you will get all the help we can give you.

Bad English is no excuse for not asking for help, for most of us here English is not our first language and we too make errors from time to time.

Our hopes for this year are that even more mappers, modders and gamers join our website and join in the discussions regarding new maps, mods etc., because player-feedback is everything.

And again, Thewolfteam is no Clan, so if you are in a Clan or Gaming Community you can still be there without any conflicts in any way. We are just a comunity of dedicated Wolfenstein Enemy Territory lovers who like to make maps and mods for this old, but amazing game.

This game still stands alone in the gaming world and no other game comes close to it.

I think we can safely say that it's the game with the most custom-made maps and mods ever.

And if you haven't tried it then you should!

We also want to encourage Clan Leaders to join us and share news with us in the proper forum. News will also be promoted from those forums to the website main page.

So what will 2016 bring?

Well, what we can say so far is that there is atleast 6-7 maps already under construction, some of which are very nearly ready to be released.

This year we will finalise all of our map projects as fast as we can and then be able to concentrate our work on model requests and mapping prefabs.

Here are some of the prefabs we think will be made this year:

-Steal Objective Prefabs-

In these archives there will be an objective to take and a delivery spot included too, which you will be able to place at different locations in your map. With a following script to simply paste into your own mapscript.

-Blow up Prefabs-

This will also be stuff that can be placed in your map with the following scripts to paste into your own mapscripts. Both Axis and Alied versions will be created, so you choose what you prefer.

-Constructible Prefabs-

With regards to these, we will always make 2 versions, one Allied and one Axis

This might include bridges, engines, waterpumps etc…

-House Prefabs-

These will be houses made either caulked or with the texturing following ET.

-Terrain Prefabs-

These will be terrains with alphablendings following the maps for you to customise in the way you like.

Also work more on our website tutorials in order to help you out in the best way we can.

We also realise that we need more map scripting tutorials, a step by step guide so people really do understand what they're  reading.

So be sure to check back this year and it's always good to read a bit of feedback from you in our website guestbook.

Happy new year and all best wishes to everybody!

 

A new and updated version of Alps Trail is now available!

Changelog Fixed:

-fixed scripting errors

-moved materials on 2nd bridge

-added wall at 1st bridge

-changes to tunnel and cave spawn

-clip so you can't run over mountain at tentspawn.

Download the new verson HERE

Download the new botfiles HERE

TheWolfTeam website HERE
 

» read more on Wolffiles
<< < 6 7 8 9 10 11 12 > >>
  
Splatterladder
is supported by
Wolffiles.de

Link us!
Imprint

Settings
[ETW-FZ40 Maps
Map:     Golddays v4*
Players:   0/24   ET







splatterladder © 2002-2015 SplatterLadder
*** Imprint *** Support *** Team *** RSS-Feeds ***
Page loaded in 0.839s » db-querytime: 0.101s » db-queries: 25