Yo$hik has released an updated version of his classic Return to Castle Wolfenstein adventure, RtCW Vendetta.
The Allied Intelligence Agency has received reports that German scientists are developing a new air apparatus known as the Helicopter. These combat prototypes can destroy armored vehicles and infantry.
As an Allied agent, you must infiltrate the German facility and eliminate all high-ranking personnel associated with this project and obtain all relevant information and documentation of the project before these deadly prototypes are deployed in the battlefield.
- fully synchronised with latest RealRTCW 3.0 mod build with all features (recoil mechanic, new weapons and hand models, new difficulty level Realism mode, etc) - new holdable items - Morphine - fixed bugs reported via community - bring back old render for low systems (but remember about visual difference about rend2 and old) - now all cvars are unlocked, you can make setups the you want them. - better work for AI dog - new AI Nurse and Hospital porter - minor changes in level design for better fps optimisation
This is a small RtCW combat map converted by Vicpas for use in RealRtCW. The map features many enemies to fight and three objectives to complete. However, the mission will fail if Captain Hiperon is killed, so make sure that he stays alive as you complete your map objectives.
On behalf of all the Fearless Assassins we invite you to join us for a "Throwback Sunday Gameday", featuring Fearless-Assassins' original maps server! Lets take a break from our comfort zones and come together to kick it Old School on our 'Classic Map' server!
This is an excellent 'Return to Castle Wolfenstein' singleplayer adventure, created by sd2009, which features a completely new environment and atmosphere. The mission contains four maps, where you must hunt down Feldmarschall Erwin Rommel and his French Vichy generals. You then head to Munich to assassinate General Heinz Guderian.
It was 17 years ago that 'Splash Damage' released their first ever game, 'Wolfenstein: Enemy Territory'. This classic World War II 'FPS' shooter went on to become a huge success and has continued to be played right up to this very day.
Happy birthday, 'Wolfenstein: Enemy Territory', may you run for many more years to come!
William Faure has released a video update for his 'Wolfenstein: Enemy Territory - Singleplayer' project. Here's what William had to say:
"Work is still ongoing, and the project is progressing as expected - so, don't you worry, keeping you in the dark really was intended, especially since I don't want to show too much before you get your hands on the full thing. Please note that this video showcases footage of the current development stage (Pre-Alpha). It's still a work-in-progress, as stated in the beginning.
I'd also like to highlight the fact that the level featured here, Gold Rush, is what I call a "hybrid" mission, since the first half is total-stealth, and the other half is total-action. This gameplay premiere shows glimpses of the first half, the stealth part. The other half, the action part, features elements such as a tank and a few allied characters, which do not appear in the first part showcased here.
Hellbaron has released an updated version of his 'RtCW Venom Mod'. This modification for 'Return to Castle Wolfenstein' incorporates both singleplayer and multiplayer game modes and is a definite 'must have' for all fans of this classic World War II shooter.
William Faure from '85 Productions' has announced the renaming of his Wolfenstein-focused company and provided us with an update on his projects in development. Here's what he had to say:
You may ask yourself the reason for the name change. Well, this is a tribute to 'Gray Matter Interactive', the defunct company behind the development of Return to Castle Wolfenstein, which was founded on March 25, 1993, by Drew Markham and Barry Dempsey. In 2018, founder Drew Markham passed away at the age of 59. Without him, Return to Castle Wolfenstein wouldn't have seen the light of day and I have decided to pay him tribute in many ways ever since.
As you previously read, instead of the anatomic title, 'Gray matter', I've chosen to go with the physical cosmology-styled title of, "Dark matter". Let me explain. Gray Matter Interactive may have opted to use 'Gray matter', a major component of the central nervous system, due to the fact that playing video games leads to brain stimulation. I've chosen 'Dark matter' for 'Dark Matter Productions' as a way to refer to what started, nearly a decade ago for the company, its very own 'big bang', 'The Dark Army'.
Thus, I can only hope that all of you will like this new 'signature' and the reasoning behind it. Also, expect a huge status update regarding our mods on May 28th, the day of Wolfenstein: Enemy Territory's 17th anniversary:
Dark Alchemy Community is glad to announce its return to the 'Wolf:ET' scene, with new forums and a NoQuarter server for 42 players. The Community was born in 2005 with players that wanted to play only for fun and ran until the year 2017.
Due to many requests from all 'DA' members and regulars, the 'Dark Alchemy' staff decided to restore the community for the pleasure of all those who fondly remember it .
On behalf of Wolffiles and Splatterladder, welcome back to the community, 'Dark Alchemy'!
'RtCW Clonewar Village', created by Flipmode and Vicpas, is the prequel to 'Clonewar 2044'. It tells the story of a village occupied by Germans forces, close to the Russian border. Axis scientists have managed to build a timeportal there and they plan to travel into the future in order to utilise advanced technology, know as 'cloning'.
If these scientists are successful, their main objective in reproducing a huge number of cloned combat troops will become a reality and as a result of this, all Allied forces will be annihilated.
1 - The level Clonewar_Village was optimized with textures/common/areaportal. 2 - Added more effects on explosions (Cannons and lanterns) 3 - Added a final cutscene . 4 - Added a "notebook" with mission instructions. 5 - Added new sounds for weapons (MG42, MP40, Mauser_Rifle and Dynamite)
Wolfetplayer has released the latest version of his 'RealRtCW' modification for 'Return to Castle Wolfenstein'. This new release is entitled, 'RealRtCW 3.0 - Complete Edition' and to refer to this as being 'just' a mod is most definitely not doing it justice.
This is the equivalent of a complete rebuild of this classic game, including a new game engine, new weapons, new high polly models, atmospheric effects, HD textures, a new 'HUD' and 'UI', a new recoil system and as if all that wasn't enough, we now have support for 35 of the very best custom singleplayer add-ons.
What if you want to try the 'vanilla' release of 'RtCW' on its own, without all of the custom add-ons? That's no problem either, because Wolfetplayer has created a 'lite' version of 'RealRtCW' for this very purpose.
This new release is a masterpiece and a definite 'must have' for all fans of 'Return to Castle Wolfenstein'.
Gert, from the 'Enemy Territory II' devteam, has released a new video update on the progress of their project to date and as we can see from the new video a great deal has been achieved.
Changelog: • adjusted weapon spread similar to Wolf:ET • adjusted movement speed and restrictions • changed player and weapon models • added and changed weapon sounds • removing aim down sights • changed weapons damage • changed sprint to all directions • changed the characters ability to shoot/throw while sprinting • changed sprint animation • added and changed hitsounds • changed team names and icons in Lobby and on HUD • changed icons in kill feed • worked out a prone system and removed common bugs (speed, camera angle, collision, no lean and jump while proned) • re-attached aim down sight for sniper and removed common bugs (scope out when sprint etc) • aim down sights works on toggle, not hold • changed lean system: adjusted the angle, lean canceled when moving, lean works on hold, cant shoot while leaning • Supply light changes • Supply spawn fixes • and many more