Long-time "Wolfenstein: Enemy Territory" fan and member of the "Crossfire.nu" gaming community, who goes by the name of Chubb, has assembled a Devteam in order to begin a project that we've all hoped we'd see one day, a modern recreation of our beloved "Wolf: ET" on a brand new gaming engine.
The "alpha" stage has now begun and the map that has been the main focus for now is the classic custom "ETPro" map, "Supply Depot". Here's what Chubb had to say about recent project developments and the progress made so far:
"We'd like to thank everyone for the amazing feedback via Youtube, Instagram and on the Crossfire.nu. website. Thank you to all of our donors too, your support definitely gave us a boost. We invite everyone to actively take part in our contest and we’ll consider every suggestion." - Chubb
The contest Chubb is refering to is the chance for our Wolfenstein Community to take part in officially naming this new project. The person who's name suggestion is selected will receive his/her name in the game credits, a free copy of the game and also a choice of game merchandise in the future.
More great news for "RtCW Cooperative Mod" fans as Yo$hik releases his excellent conversion of the classic "Return to Castle Wolfenstein" singleplayer mission, "RtCW Operation Vorsichtig".
You and your troops must penetrate a hidden Axis stronghold, going only by the codename, "The Outpost". Your main mission objective is to locate and eliminate one of the Axis Forces' most dangerous leaders. He's an officer who survived the fall of Castle Wolfenstein and his name is Oberst Bertrand B. Vorsichtig.
Hellbaron has released a quick update for "RtCW Venom Mod" for all "Return to Castle Wolfenstein" fans who enjoy playing the game in conjunction with the excellent "ioRtCW" engine, the modern version of the classic release, created by MAN-AT-ARMS and his devteam.
The problem arose from the fact that "ioRtCW" doesn't support "r_depthbits 32", it only supports the use of "r_depthbits 24". This caused errors when the two mods were used at the same time.
Many thanks to HellsBells and Razdor from our Wolfenstein Community for their feedback over on the "RtCW Steam" forums.
= Return to Castle Wolfenstein - Cooperative Mod =
= RtCW Coop: Stalingrad =
Another superb treat for "Return to Castle Wolfenstein Cooperative" fans, as Yo$hik has converted the classic "RtCW" singleplayer mission, "RtCW Stalingrad", for the mod. Another 10 new maps for us all to frag on, as we fight our way through the USSR.
Loffy from our Wolfenstein Community has created three new videos for all new "Return to Castle Wolfenstein" mappers to learn from and enjoy. Each video is a step-by-step guide on the tools needed to create maps, how to use and install these tools and how to progress in the basics of map-making.
Here's what Loffy had to say about his new videos, "I just wanted to take the time to create and upload a video where you can peek over my shoulder to see how I do it. You can download the necessary files from this forum post over at reputable SplashDamage website.".
Hellbaron has released a brand new version of his classic Return to Castle Wolfenstein modification, "RtCW Venom Mod". This fantastic mod is for both singleplayer and multiplayer game modes and is a definite "must have" for all fans of "RtCW".
As always, there's two new versions being released simultaneously, one version for Nvidia graphics cards users and one version for all others.
It's been a little while since we heard some news from the upcoming singleplayer adventure, "RtCW The Dark Army: Uprising - Remastered", so it was great to see a few new screenshot teasers being released.
The new map missions will be released sometime this year.
Dark Army: Uprising - Remastered Official Gameplay Preview:
A brand new website has been created by Skuzzy, (aka Matthew Weichold), for new and experienced mappers for "Return to Castle Wolfenstein". Here's what Skuzzy had to say about his reasons for creating this excellent new information resource for our Wolfenstein Community.
"I created this website because I love the video game "Return to Castle Wolfenstein". It has a special place in my heart and one thing I love to do is create maps for others to enjoy. Another thing that I love is teaching others how to create things for this game.
I am working on my own mapping tutorials and posting them here for everyone to see. Will they be perfect? Probably not. But will they provide others with the means to create for themselves? Absolutely.
I hope you all enjoy. Please do not hesitate to reach out to me with any questions, comments or concerns regarding the website or tutorials.
This is Hellbaron's latest update for "RtCW Venom Mod" which has many new and improved features. As always, two versions of the mod have been released so that Nvidia graphics card users can also enjoy all the benefits of this excellent "Return to Castle Wolfenstein" modification.
What's new in this 6th series? :
- Fixed the weapons shaders for WolfMP.
- Better textures for the mauser rifle and flamethrower.
- Fixed A.I. of the map level, "Dig".
- Fixed the colors for flame textures.
- New shader for characters on fire.
- Merged and fixed a new HD texture pack, (SP/MP) .
This is a small maintenance release, mainly to address a couple of crash and potential security issues for the "ioRtCW" engine, the libraries for sound/video/input have also been updated.
The creation of "ioRtCW" has enabled the modernising of "Return to Castle Wolfenstein". This excellent work has completely transformed the game and it now has many of the modern-day features that we take for granted with newer game releases.
The modernisation work is truly wonderful and if you're a "Return to Castle Wolfenstein" fan and haven't experienced "ioRtCW" yet, then we at "Wolffiles.de" highly recommend that you do.
Here's some screenshots of "ioRtCW", with an added HD texture pack. The results are excellent.
It doesn't matter if you use a Linux, Mac or Windows operating system, there's a version of "ioRtCW" available for you to use. Download the appropriate version of "ioRtCW" that you need for you operating system, install it and enjoy a very up-to-date version of our beloved "Return to Castle Wolfenstein".
This has to be one of the best, if not the best, resource packs ever created for "Wolfenstein: Enemy Territory" map-makers. Whether you're an experienced "Wolf: ET" mapper, or someone just starting out in your map-making projects, this new mappers' resource pack has plenty to offer you.
Many thanks to Teuthis of The Wolfteam for putting this wonderful pack together for our Wolfenstein Community.
What's available? :
- Excellent high quality textures
- Lots of superb prefabs
- Q3map2 BSP compiler
- Many of the best map models
- A collection of the very best mapping tutorials
- A large collection of ".map" source files, (many of them previously unreleased)
Vicpas has released a new update of his amazing "Return to Castle Wolfenstein" singleplayer adventure, entitled, "Age of Horror". There's 18 maps to play, plus a special bonus map too, with each level being an excellent challenge for all players, new or old.
This superb creation is a definite, "must have", download for all "RtCW SP" fans.
What's new? :
- A new graphics patch, created by HellBaron
- New and improved textures
- Two new secret areas
- Many bug fixes
If you get a screen error on the map, "Ville", follow the instructuons below:
1 - Open the file wolfconfig.cfg, in your "RtCW" main folder, with the "notepad" program. 2 - Search for the lines: "seta com_hunkmegs 72" - change the value 72 to 512. "seta com_soundmegs 24" - change the value 24 to 128. 3 - Save the file and reload the game.
This error occurs because of the line, seta s_khz "44", in the new file autoexec.cfg.
Download the new version of "RtCW Age of Horror" HERE
This is Devils Right Hand's latest release of the classic "Adlernest" map for "Wolfenstein: Enemy Territory". The map was originally designed and created by Dersaidin. Alterations have been made in order to improve the overall gameplay.
What's new? :
- The size of the bushes at the Allies' outside approach terrain has been reduced.
- Some crates at the door control storage area have been removed.
- Also, some crates at the Allied radio transmitter have been removed.
Please send map feedback and bug reports on "Discord" to Devils Right Hand#2240