After extensive testing and feedback from the Wolfenstein Community a new and updated version of "etl: Bergen" has just been released.
-----Changelog----- to previous version: • Fixed caulk in terrain at forward bunker and northern courtyard. Thank you Ryven for reporting. • Fixed side entrance being unplantable when footbridge was constructed. Thank you Harlekin for reporting. • Fixed missing footbridge related VO sound for Axis • Fixed bug where sound wouldn't play when main entrance got destroyed • Fixed 3 terrain spots where it was possible for the player to either get stuck or be obstructed in their way. Thank you Harlekin for reporting. • Added cabinet marker in the command map. Thank you IR4T4 and Ensiform for reporting. • Added lights in forward bunker. Thank you Ensiform for reporting. • Added audible feedback to generator door levers when generator is destroyed. • Added base alarm sounding whenever the transmitter area gets breached. This replaces the simple text announcement. Thank you Ryven and WuTangH for debugging. • Added ambient sounds (capturable flag, crickets in nature and birds in trees). Thank you IR4T4 for reporting. • Adjusted trigger_hurt of v1 rocket to cover entire explosion area. Thank you Harlekin for reporting. • Adjusted terrain at side entrance to prevent the easiest TJs. Thank you Aciz and Ryven for extensive feedback. • Adjusted MG murderhole at side entrance to reduce shooting against the insides. Also adjusted its varc. Thank you Ryven for reporting. • Adjusted tree at side path to no longer be partially inside the cliff. Thank you Harlekin for reporting. • Replaced generator command map icon with standard icons to clarify mission objective. Thank you Harlekin for reporting. • Replaced tree between forward bunker and allied mg blocking line of sight. Thank you Mateos for reporting. • Removed little tree at side path blocking movement and visibility. Thank you Harlekin for reporting. • Reduced brushcount of terrain significantly and added hills between forward bunker and rear base to increase VIS blocking and performance. Thank you Aciz and Ryven for reporting.
This map, now updated by Kemon, is an overhaul of the original "Bergen" map, created by Detoeni and the "Wolf Project". As part of the "ET: Legacy" asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay, even in a competitive environment. Please refer to the original, "bergen_readme.txt", for information, credits and contacts for the original map.
This new map for "Wolfenstein: Enemy Territory" has been created by Macchute.
Castle Blackwood, located in the Black Forest, has been used as an important headquarters during the war. It's the late afternoon of May 2nd 1945 and General Kartoffel, (Germany), has decided to make an attempt to retake the castle and destroy all the information located there pertaining to the Waffen SS High Command.
This is another fantastic map for the Wolfenstein Community to enjoy, created by WuTangH.
It's the summer of 1940, in a European forest village, situated in the famous Schwarzwald forest. The Axis Forces are operating a secret weapons facility at this location, where they are developing the next generation of V Rockets.
The Allied troops must take control of the village, steal a Jagdpanther tank and use it to secure the tunnel route through the mountains. Once that objective is completed the Allies must then assault the Axis V Rocket factory and completely destroy it.
This is an awesome new map for "Wolfenstein: Enemy Territory", created by Kemon and Phisherman.
Storyline - July 1943: Local resistance reported a branch of Deathshead’s X-Labs in a small remote village. Stiglitz, an OSA agent, has been sent to infiltrate the facility and gather intel of Deathshead’s activities. Communication went dead some days ago and Stiglitz is suspected to have been spotted and is soon to be executed. The Allies are trying to make their way through the village, free Stiglitz and escort him back to safety, so he can be debriefed at the OSA headquarters.
This is a new version of the "Frostbite" map, created by Moonkey.
A convoy is about to make a shipment of supplies that could bolster Axis resistance in the region. The Allies must steal the Supply Documents and radio them back to Allied Command so the convoy can be intercepted in time.
This a new Axis-attack map for "Wolfenstein: Enemy Territory", created by Loffy. The overall tactical military aim for the Axis Troops is to steal the Allied top secret documents, (Alan Brooke's diaries), in order to transmit this secret information to their headquarters, via a nearby communication radio.
Axis Map Objectives:
- Primary Objective: Steal/defend the documents (Alan Brooke's secret diaries) and transmit at/protect the radio. - Secondary Objective: Dynamite/defend the Water Wall. - Secondary Objective: Dynamite/defend the Central Wall - Secondary Objective: Dynamite/defend the Side Route in the centre - Secondary Objective: Dynamite/defend the second Side Route to the Radio - Secondary Objective: Get control over the important Command Post
Loffy has very kindly included his ".map" file in this download, with no copyright pertaining to his release. All mappers, new and experienced, are free to use it as they wish.
Botfiles for the new map are also included in this download.
Dear Wolfenstein Community, this is a reminder that this week is the final chance for any team and individual players to register for the Krefeld Battleground Lan Tournament.
We need exactly ten 6on6 teams and twelve 3on3 teams to make the event happen. The event will take place from November 2nd 2018 to November 4th 2018. We need the teams signed up and paid by August 30th 2018.
Every 6on6 team pays 390€ (65€ per player) and every 3on3 team pays 105€ (35€ per player). We still have the location booked and would love to host the event and the needed seeding tournament.
The prize pool the teams are competing for will be 3160€!
If you're an individual player and need a team, that's no problem. Just register for the tournament and you will be assigned to a 6on6 or a 3on3 team.
This fantastic "Return to Castle Wolfenstein" singleplayer adventure has been created by Vicpas and is one of the largest, if not the largest of all, missions ever created, containing 18 maps and a bonus mission too.This is a definite "must download" for all "RtCW SP" fans.
Vicpas would like to thank the following people for all their help and support with the creation of this new release.
- Kim "The Pirate" for brush prefabs - Zenith-Ply for animated tank models - Depro777 for some models - Shurr, Mek, Giskard, Kessler, Nexus and KoS for map prefabs, textures and scripts - Horst for PAK 40 model and assistance - Avoc and Kell for sky textures and scripts - Ronboy for helping with English grammar & testing - AlexDOK for motivation
Sadly, this is Vicpas', (Vicente Pasquino), last release for "Return to Castle Wolfenstein" singleplayer. We at "Wolffiles" and "Splatterladder" would like to take this opportunity to thank you very much, Vicente, for all your wonderful work that you've created for our Wolfenstein Community to enjoy over many years.
Your hard work and dedication will always be remember and very much appreciated.
The devteam from the "Reborn to Castle Wolfenstein" mod have released some very nice screenshots showing how they're progressing with their work. The excellent new Mauser Rifle model is 95% complete and the standard of all model texturing has been improved too.