Loffy has released his new singleplayer mission for 'Return to Castle Wolfenstein' and it has a rather unique playing style. The map contains 7 maps that are set out in a puzzle-solving environment which are challenging to complete, but also lots of fun to play.
Can you solve all the puzzles and conquer the tasks ahead in order to complete the mission?
It's been a while since we heard anything from the 'ReBorn to Castle Wolfenstein' team, so we're glad to report that they have just released a new video to highlight the progress they're making with this 'RtCW' modification. The level being featured hear is 'Kugelstadt'.
This is the latest release of Yo$hik's classic 'Return to Castle Wolfenstein' singleplayer adventure, 'RtCW Vendetta'. There's new level design, upgraded textures, the artwork was redrawn, a complete sound over-haul has been performed and many other new things too. This release runs on the 'ioRtCW' engine and also contains many elements from the 'RealRtCW' modification.
This release is also available in two seperate formats. There's the standard release that works in conjunction with the 'CD' version of the game and also with the 'RtCW Steam' version. However, there is also an excellent 'standalone' version of the mission which can also be enjoyed by those who don't own a copy of 'Return to Castle Wolfenstein'.
Also note, for English-speaking players, that there's an English translation file provided for you in the download.
The Allied Intelligence Agency has learned that German scientists and engineers are developing a new air apparatus, known as the "Helicopter", with combat prototypes already being operational. These deadly new aircraft can destroy armoured vehicles and infantry with ease.
Your mission is to seek out and assassinate all important persons of the Third Reich who are associated with this project, obtain any secret documentation pertaining to its development and steal a prototype of the new aircraft, if possible.
Hellbaron has released a video that highlights his excellent specular shader feature in 'RtCW Venom Mod 6.5' . This is a feature you won't truly get to appreciate by merely looking at in-game screenshots, so watch the video and enjoy the superb visual 'eye candy'.
More great news for all 'Return to Castle Wolfenstein' singleplayer fans, as Yo$hik releases news of an update for his classic mission, 'RtCW Vendetta'. The entire project has been upgraded, with a new, over-all design, including new character voices, models, textures, artwork and sound quality.
This new version will be based on the modern 'ioRtCW' engine and will also contain the 'RealRtCW' weapons mod.
This is the updated version of my HD Pack for 'Wolfenstein: Enemy Territory'. There are now two files in the download, however, the larger file is not downloaded by the players joining the server, only the small 14MB file is downloaded directly. - Wolf Enstein
Mod Installation for Server-Admins:
Put the '.pk3' files into the 'etmain' folder only and the small file will be downloaded by players joining your server. They'll have to go to Wolffiles.de in order to download and use the main HD texture pack.
To uninstall this mod just delete the file.
Installation for Players:
Put the '.pk3' files into your 'etmain' folder. If it's also in the 'etmain' folder of a gameserver you join you will see the HD-textures, weapons and uniforms in-game.
Apparently, this version of our 'Wolf: ET' HD Pack is still having to be downloaded from the servers when players, who don't already have the file, connect to them. This is my fault, I made a last minute change to the beta 2.5 version, just prior to releasing it. The file isn't huge, about half a gigabyte in size, but some servers still have slow download speeds, even in today's modern internet world. My apologies to all of the folk who helped me in creating the HD Pack.
An updated version is already being worked on and we'll notify you all when this is completed. My apologies to anyone who has been inconvenienced by this unexpected development. - Wolf Enstein
"I created this HD texture pack modification in order to give Wolfenstein: Enemy Territory a more up-to-date appearance.
I've used the best HD textures I can find, many of which I've created on my own, also utilising some from other HD packs created for Return to Castle Wolfenstein and some from the excellent work created by Sneakerman, also for Wolf: ET. Many thanks to Harlekin from [!!!]Hirntot for putting me in touch with him.
I've changed the weapon skins, the vehicle skins and also the skins for the soldiers, giving them a more realistic appearance. I hope you all enjoy using the new HD pack and that it adds to your pleasure of playing one of the best team-based, objective-focussed FPS titles ever created." - Wolf Enstein
Mod Installation for Server-Admins:
Put the .pk3 file into the etmain-folder. If players without the file join your server they will have to download it from your server in order to join it. The file is 637MB in size. In order to avoid this server download, players should go to Wolffiles.de and download the file from there.
This version of the mod replaces the textures and 4 of the Axis troops models. The Axis medic model is unaffected. To uninstall this mod just delete the file.
Mod Installation for Players:
Put the .pk3 file into your 'etmain' folder. If it's also in the 'etmain' folder of a gameserver you join you will see the HD-textures, weapons, vehicles and uniforms in-game.
The only thing that disappointed many "Return to Castle Wolfenstein" fans when "Wolfenstein: Enemy Territory", the sequel to the game, was released, was the fact that the singleplayer version of the game was never completed. Splash Damage had made such an amazing job of creating the multiplayer version that it left many in our Wolfenstein Community wondering, "...what if?...".
Well, it gives all of here at Wolffiles great pleasure to announce that thanks to our amazing community mappers and modders we can now get to experience what might have been with the creation of "Wolfenstein: Enemy Territory Single-Player", by William Faure of "85 Productions".
In respects to "Return to Castle Wolfenstein" and "Wolfenstein: Enemy Territory", our Wolfenstein Community has been very fortunate over the years to have enjoyed so many superb game modifications. These community-created mods have enhanced our Wolfenstein games and in turn, our gaming experience too, giving us a very varied and enjoyable menu to choose from.
However, with regards to "Wolf: ET", we at Splatterladder and Wolffiles have to give a special mention to one modification in particular and that is the excellent "ET: Legacy Mod". This is far more than a game modification, it's actually a rebuild of the game, from the ground up, just like it's "RtCW" counterpart, "ioRtCW".
At this moment in time, "ET: Legacy" is considered by many players to be the future of our beloved game and every year it just gets better and better. The Devteam have many helpers, in respects to mappers, testers and bug reporting, but they still lack the necessary numbers in respects to game coders which, if rectified, would really increase the progress of game development.
If you are a coder, or have friends who code, please visit the Devteam on their "Discord" channel and discuss how you can help contribute to this superb game rebuild. You won't regret it.
Yet again the Wolf: ET community has shown how tight and strong it is. We made the impossible happen and experienced another LAN, 16 years (!) after its release. Elysium were the happy winners and took the trophy at the ETernity LAN. We would like to thank everyone involved for making this a pleasure to host and to make this a lifelong memory for all of us.
Long-time "Wolfenstein: Enemy Territory" fan and member of the "Crossfire.nu" gaming community, who goes by the name of Chubb, has assembled a Devteam in order to begin a project that we've all hoped we'd see one day, a modern recreation of our beloved "Wolf: ET" on a brand new gaming engine.
The "alpha" stage has now begun and the map that has been the main focus for now is the classic custom "ETPro" map, "Supply Depot". Here's what Chubb had to say about recent project developments and the progress made so far:
"We'd like to thank everyone for the amazing feedback via Youtube, Instagram and on the Crossfire.nu. website. Thank you to all of our donors too, your support definitely gave us a boost. We invite everyone to actively take part in our contest and we’ll consider every suggestion." - Chubb
The contest Chubb is refering to is the chance for our Wolfenstein Community to take part in officially naming this new project. The person who's name suggestion is selected will receive his/her name in the game credits, a free copy of the game and also a choice of game merchandise in the future.