Wolfenstein4evercelebrates 10th anniversary -Return to Castle Wolfenstein and Enemy Territory are still alive, thanks to a hard-working community, faithful players, some websites and the fact that there are still no new comparable MP game, which is also still free.
I wish you all still a lot of funwithour beloved Wolf gamesas long as possible!! ;-)
Wolfenstein4ever feiert 10 jähriges bestehen - Return to Castle Wolfenstein and Enemy Territory leben immer noch, dank fleißiger Community, treuen Spielern, einigen Webseiten und der Tatsache, das es immer noch kein neues vergleichbares MP-Game gibt, welches auch noch kostenlos ist.
Ich wüsnche euch allen weiterhin viel Spaß mit unseren geliebten Wolfgames, solange es geht! ;-)
Thud in the Sand Beta 1 - This is a new ET Allied-attack map created by WuTangH. The map environment is situated in a small Egyptian-styled town and ends up in underground Axis bunkers.
Allied Objectives Primary: Steal the Dynamite and deliver it to the truck. Primary: Escort the truck and destroy the city gate. Primary: Destroy the tunnels gate to gain access into underground bunkers. Primary: Use the button in the control cabin to move the rockets out of safe. Primary: Steal the Captains key from his table and deliver it to the safe to open it. Primary: Steal the case, moneypack 1 and moneypack 2 and deliver them to the green truck in the rich part of city. Secondary: Destroy the hovel wall to gain one more access point that leads to the dynamite.
= Castle Gothicstein - Widescreen update for v1.02 =
"Hello everyone, I really apologise for the delay in releasing this update. This is an important update that enables the player to enjoy the full v1.02 experience! This fix is based on Patch 1.42c, created by Knightmare. It has been tested on the 1920x1080p screen resolution. Many thanks to Eugeny for all his help and advice." - AidenDemon
Tesla effects are fixed
Some damage improvements
Health kits and food were re-balanced
This is the exclusive 1.42c patch version build, created only for Castle Gothicstein.
Days of War is an online multiplayer shooter that aims to revive the style of classic WW2 shooters from the 2000-2010 era, using Epic Games' Unreal Engine 4.
We are building Days of War for one reason only, we want to play Days of War. We can't wait to get this game out there so we can start playing along side you.
Class-based combat. Each player has their role and each squad has six classes:
- Assault Trooper
- Support Trooper
- Machine Gunner
- Rocket / Panzerfaust
There is deep support for modding and player content. Custom map creation, editable rulesets and dedicated server hosting tools will all be made available to the Days of War Community. You will have the ability to tune Days of War to be the game you and your clanmates want it to be.
"I'm glad to announce that "F|A Base v.2" is ready for action! I released the first version of the map on May 11th 2014 and it was played on the servers untill the 8th of August, the same year. Then it was removed from the server rotations because of a bug which allowed the Allies to spawn in the Axis spawn at the begining of the map.
I took a break from Wolf ET and mapping, but since I've started playing Wolf ET again I decided to fix the issue and work on the map, because so many people loved it." - =F|A=DEATHSKI
= Screenshots =
= Bug Fix =
- The Allies being able to spawn at the Axis spawn issue is now fixed
= Changes from previous version =
- 25 spawn points added per spawn, instead of 16, so the map can be used on bigger servers - VO/HQ sounds added - More and new F|A textures added around the map - Additional path with a wooden ramp and a depot fence added at the first stage of the map
This is the updated version of Kic's Village map, which contains several new fixes.
= New Fixes =
- Allied forward spawn flag now works
- Trees are now clipped
- Several other map details repaired
= Storyline =
The Allied Squad must attack the village trainstation, over-power the Axis forces on defence and destroy the infamous Axis railgun, known as “Leopold” . The Allies must also detonate dynamite at the train tunnel entrance, in order to prevent any further Axis troop trains from leaving or entering the village station.
This is the latest version of Castle Gothicstein, created by AidenDemon. Take a hardcore trip into the dark sense of an alternative World War 2 and prepare for the biggest challenge you've had since your first play of Return to Castle Wolfenstein.
Castle Gothicstein is no mere retexturing of Return to Castle Wolfenstein. A lot of work has also been done with Axis A.I. and now the game is real a challenge for every RtCW player, veterans included. Use your knowlege of levels to reach the exit, think before you take any step. No matter which difficulty you choose, your skill will be tested.
= Screenshots =
New knife model and texture
New props textures
Nazi names in german dialogue sounds fixed
Tesla effects fixed
New hud (two versions for 4:3 and 16:9 monitores)
New sounds of interaction
Casual version for those, who wanna play on Android
Two types of german soldiers speech language
"This mod is still in slow development, hope i'll finish new levels and fix more stuff to bring more joy to RtCW fans." - AidenDemon
This is the latest version of "Trenches", created by Thunder and Macchute of The Wolf Team Modding & Mapping Community. Trenches is primarily a map made for use in ETNam Mod, but is readily usable in standard Wolf ET too.
After breaching the infamous China Beach defences, the Allied forces have made their way through the jungle and located the enemy's defensive trenches. They must now find and destroy the sewer entrance, located in this area, in order to further their advance into enemy territory..
Changelog 1.1 to 1.2
- Fixed caulked surface - "Dirty-fixed" a tga in shader that is jpg in Wolf ET source - Fixed missing sandbags texture - Moved templespawn into the temple with 2 exits - Rocks added to cover Allied bunkerspawn - Forward spawn is now in the different huts - Forward spawn is default Axis, but needs to be hit first - Added spawnpoints so now there is 32 spawn for both teams (for 64slots servers) - Flying leaves should be taken care of, I hope - "Flying" tree fixed - Tunnel fixed so you don't get stuck - Clipped the map all over so it shouldn't be possible to get outside - Clipped the sewer opening so you can't get through it - Added intermission sound wav
Battalion 1944 (PC/XB1/PS4) recaptures the core of classic multiplayer shooters and propels WW2 into the next generation of gaming. Battalion 1944 utilizes the most advanced industry technology to create a visceral and heart-thumping multiplayer experience that has been crafted by the designers who have grown up playing Medal of Honor, Call of Duty 2 and Enemy Territory.
Throughout our campaign on Kickstarter we’ve managed to amass more than 10 thousand backers. The outpouring of support we have received is genuinely amazing and we cannot thank you enough. As a community we have tripled our initial funding goal to 317%, meaning we at Bulkhead Interactive are now able to develop Battalion 1944 into a game that will challenge the biggest AAA shooters in the industry. Your funds will help make Battalion 1944 awesome. A question we’ve received a lot is what will happen to our British and Russian stretch goals.
We’d also like to remind you we’ll be opening our PayPal ‘slacker backer’ store in the coming weeks to allow anyone who missed their chance to back the campaign or didn’t have a credit card on hand to pledge their support and receive our exclusive Kickstarter rewards at their discounted Kickstarter price. This will be open for 1 week only. We’ll let you know well in advance when that goes live. We will make an official announcement as soon as that goes live...
Snipermap UJE knight sniper (beta 3) made by [UJE] Niek
Both sides are alot of casstles. Sniperplaces enough on this map but.... The scene is split by a river ,and every 2 minutes the gate will open to let players pass to the other side but..... BEWARE ,the place is filled with traps and a beast is guarding the passage. So this map is a bit for both snipers and crossers.
* Alot of funny and scary sounds in it * Alot of effects made by Sage (Thanks for that) * Knights falling down * Monster moving * And some scary stuff for the crossers