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Written by RtCW4ever, May 09 2013 at 15:27

Community

Image

ImageWolfenstein logo History - Here is an overview of the logos of Return to Castle Wolfenstein (2001), Wolfenstein: Enemy Territory (2003), Wolfenstein (2009) and Wolfenstein: The New Order (2013) in direct comparison including download as PDF (vectors).

ImageWolfenstein-Logo Zeitgeschichte - Hier mal ein Überblick der Logos von Return to Castle Wolfenstein (2001), Wolfenstein: Enemy Territory (2003), Wolfenstein (2009) und Wolfenstein: The New Order (2013) im direkten Vergleich inkl. download als PDF (Vektoren).

Download

» read more on RtCW4ever
Written by RtCW4ever, May 09 2013 at 11:09

Community

ImageOfficial Wolfenstein: The New Order website now online. > www.wolfenstein.com is multilingual without German. Because of censorship, get the Germans a separate website. > www.wolfenstein-spiel.de and www.wolfenstein-spiel.com


Die offizielle Wolfenstein: The New Order Webseite ist jetzt online.
> www.wolfenstein.com ist mehrsprachig ohne deutsch. Dank der Zensur, bekommen die Deutschen "wieder einmal" eine Extrawurst und eine seperate Webseite. > www.wolfenstein-spiel.de und www.wolfenstein-spiel.com
 
Info: Because of work, sometimes offline
» read more on RtCW4ever
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Written by RtCW4ever, May 08 2013 at 21:10

Community
ImageImageNo multiplayer in new Wolfenstein - MachineGames' upcoming shooter will be single-player-only experience. The upcoming Wolfenstein: The New Order from Bethesda and MachineGames will not include a multiplayer component.
Instead, the current- and next-generation game will strictly be a single-player title, a responsibility MachineGames does not take lightly.

"It's such a huge part of video game legacy," creative director Jens Matthies told GameSpot in a new video preview. "If there's a video game museum, Wolfenstein is in the first room. It's the start of the wave that shaped the world of gaming."
"On a personal level, I played this when I was younger and it was mind-blowing," Matthies added. "I never then of course dreamed that I was going to be working with it. It's both an honor and a legacy."
 
Image
 
ImageWolfenstein:TNO ohne Multiplayer-Modus - Die Kollegen von Gamespot haben die Schweden vor Ort besucht und wissen u.a. ein paar Details zur Story zu berichten, welche ja im Jahr 1960 angesiedelt ist und darauf fußt, dass die Nazis den Zweiten Weltkrieg gewonnen und mittlerweile wohl selbst den Mond besiedelt haben. B.J. Blaskowizc sei 20 Jahre in einer Irrenanstalt festgehalten worden, heißt es da. Für den Haudegen sei die Welt genauso neu und unvertraut wie für den Spieler.

Neben den üblichen Gegnern werde es in der Spielwelt auch freundliche NPCs geben, mit denen man interagieren kann und so mehr Infos und vielleicht auch ein paar Geheimtipps erhält. Dabei werde man allerlei Gegenden auf der ganzen Welt einen Besuch abstatten, z.B. die Wälder Polens bereisen oder im Berliner Untergrund tauchen. Wir tippen mal an dieser Stelle, dass das Finale oder zumindest ein Abschnitt des Spiels auf dem Mond stattfinden wird.

Dual-wielding - also das Nutzen von zwei Knarren gleichzeitig - soll bei allen Waffen, selbst Raketenwerfern, möglich sein. Das neue Setting habe einem noch mehr Freiheiten hinsichtlich der Gegner, Roboter und Waffen verschafft, so die Entwickler mit Verweis auf das "Retro-Sci-fi"-Design.
Das Studio, dessen Gründer bei Starbreeze für Spiele wie Chronicles of Riddick und The Darkness verantwortliche  waren, merkte außerdem an: Wolfenstein: The New Order ist ein reines Solo-Erlebnis - einen Mehrspielerpart gebe es nicht.
» read more on RtCW4ever
Written by RtCW4ever, May 08 2013 at 20:22

Community

ImageWolfenstein:TNO First Screenshots and HD Trailer Downloads - I have made the effort, a little investigating about the new Wolfenstein:TNO.
Here
are the first screenshots of the new Wolfenstein:TNO and trailers in German and English.

ImageWolfenstein:TNO Erste Screenshots und HD Filmtrailer Downloads - Ich habe mir die Mühe gemacht, ein wenig Nachzuforschen über das neue Wolfenstein:TNO.
Hier sind die ersten Screenshots vom neuen Wolfenstein:TNO und Filmtrailer in deutscher und englischer Sprache.

ImageImage

ImageImage

ImageImage

ImageImage

ImageImage

WOLF GER TrailerWOLF ENG Trailer
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Written by RtCW4ever, May 07 2013 at 20:13

Community

Image

ImageBethesda confirms Wolfenstein: The New Order - MachineGames’ new ‘action adventure shooter’ Wolfenstein: The New Order is coming to current and next gen consoles this year, Bethesda has announced.

Developer MachineGames is comprised of several former Starbreeze developers, and The New Order is “a reimagining” of the Wolfenstein franchise, says Bethesda. It will arrive on 360, PS3, PC and next generation consoles in Q4 this year.

Creative director at MachineGames Jens Matthies said: “As fans of the series, working on this game is an honour, and our team is driven to create an unforgettable action-adventure experience that will make FPS fans proud.”

Image

ImageDie "Katze" ist aus dem Sack! Bethesda bestätigt den Titel Wolfenstein: The New Order - MachineGames "neuer" Action-Adventure-Shooter "Wolfenstein: The New Order" wird noch in diesem Jahr erscheinen, hat Bethesda angekündigt.

Das Entwicklerteam "MachineGames", welches aus mehreren ehemaligen Entwicklern von Starbreeze besteht, wird   Wolfenstein The New Order "Neuerfinden", sagt Bethesda. Das Spiel wird auf 360, PS3, PC und Konsolen der nächsten Generation noch in diesem Jahr im 4. Quartal erscheinen.

Jens Matthies - Creative Director bei MachineGames sagt: "Als Fan dieser Serie, ist die Arbeit an diesem Spiel eine große Ehre für uns, und unser Team wird angetrieben, um eine unvergessliche Action-Adventure-Erfahrung zu schaffen, die alle FPS-Fans stolz machen wird."

» read more on RtCW4ever
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Written by Wolffiles, May 05 2013 at 20:32

Community

From the RTCW COOP website

This is the first release Fretn considers stable. In the last two months we fixed a lot of bugs and now it feels a bit polished. I don’t consider it ready, so the version number isnt 1.x yet.

Thanks a lot to Sage, Nate, Tihan, M4N4T4RMS for all the hard work on the bugfixing. And Thanks a lot to the {WeB} clan for the extensive bugtesting and bug reporting. To quote {WeB}*GANG$TA*: “this is the best release to date by far. We played every map and it was superb fun all the way”





Fixes

# Fixed callvote nextmap in Church map
# Fixed Baseout loading image
# Fixed call vote crashing in Windows due to trivial unfinished MP call vote porting.
# Fixed Centeprint newlines fix. Made CG_CenterPrint more like MP version.
# Fixed chair pickup to work like it should.
# Fixed clients being able to call activate on doors, chairs, etc. when dead.
# Fixed clipboards from showing on all clients when only one client activated one.
# Fixed crash loading crypt1
# Fixed non working custom map notebooks and clipboards
# Fixed drop so messages get printed as they should. This broke the announcer sound
# Fixed crosshairnames and teamoverlay not always working
# Fixed Improved AI behavior from getting blocked from one another.
# Fixed mg42 hitcode
# Fixed last door in Rocket that was not safely made.
# Fixed obituaries from displaying.
# Fixed voicechat and buymenus
# Fixed speedrun last life crash.
# Fixed venom weapon not gibbing corpses.
# Fixed capslock Walk bug - see /view.php?id=128
# Fixed When a client has a clipboard open, and they die, the clipboard goes away.
# Fixed a broken sound
# Fixed the memory allocation on windows
# Fixed Crash when a spectator tried to spectate certain ai's
# Fixed Axis being able to end a level
# Fixed tram model not always working
# Fixed walking and running animations
# Fixed ai's being kicked because of inactivity
# Fixed flag capture code
# Fixed scrollbutton to be able to scroll lists
# Fixed dead bodies blocking bullets
# Fixed loading screen on widescreen setups

Added

# Added banning and tempbanning
# Added obituaries for players
# Added 1 respawning gun around each flag that will only be there if AI respawning is enabled.
# Added globalaccum command for player sections, as the accums in the player section are local to each player. This fixes random bugs like Tram, Boss1 start, City gate or Rocket elevator or such.

Changes

# Any risky AI's stopped from respawning. Those who could respawn without guns etc.
# Applied various fixes from wolfX (initially from ioq3).
- static buffer overflow fix.
- reliable command overflow
# Changed explanations to the Skills in Create server menu. Like what options it sets.
# AI reinforcements always respawn if g_airespawn = -1. If it is 0> reinforcements spawn randomly.
# End map's Nazies won't respawn after you start final battle, unless you run nightmare mod.
# Changed Baseout start explosion AI's.
# Changed behavior of client helper functions; functions will return false if the entity is not a client. We will see how this behavior works.
# Changed Forest and Village2. The reinforcements had godlike abilities to spot you.
# Changed g_airespawn command. -1 = all respawn unlimited times. 0 = No respawning. x =respawn x times, now random percentage of reinforcements will not respawn.
# Now axis can play in both speedrun and normal coop
# Changed spectator health to be 0. This feels right and wonderfully fixes the AI issue when going in spectator mode.
#Changed turn on allowdownload by default for new clients
# Changed g_gameskill to also control AI respawning time. With hard it is now 5 seconds faster than before. Medium is like in 0.9.4. Easy is 5 seconds longer than before.

Known bugs

# In escape1 you sometimes spawn at the wrong flag
# If you join specs during a game, you cannot rejoin as long as the game is going on, you can only rejoin during warmup
# Flamezombies their flames cannot hurt you
# The Tesla gun's damage is multiplicated by the number of players that are watching the gun in action (don't ask)
# Spectators don't see the endgame scoreboard
# In tram the ai's sometime just jump down into the canyon

 

Download the files here:

Windows-Version

Linux-Version

Mac OX-Version

» read more on Wolffiles
Written by RtCW4ever, May 03 2013 at 16:55

Community

 Image

ImageET:QW lives! Sign-ups for Latest Quake Wars Tournament - Now Open

Ladies and gentlemen, boys and girls, I am proud to announce the GG Tournament 2013!!!
This will be a 4v4 double-elimination tournament open to both NA and EU teams to begin May 13, 2013. In order to encourage friendly competition and foster community, we want this to be a large event, complete with many teams, a large map pool, brackets, officials, and cash prizes!

Image

ImageET:QW lebt! Registriere dich für das neueste Quake Wars Turnier - Jetzt offen

Meine Damen und Herren, Jungs und Mädels, ich bin stolz darauf das GG-Turnier 2013 ankündigen zu können!!
Dies wird ein 4 gegen 4 Double-Elimination Turnier, sowohl offen für NA- und EU-Teams. Beginn ist der 13. Mai 2013.
Um freundschaftlichen Wettbewerb und um die Gemeinschaft zu fördern, möchten wir das dieses Turnier ein großes Ereignis wird, mit vielen Teams, eine großen Map-Pool, Brackets, Officials und Geldpreisen!

Tournament link: ggtournament2013

» read more on RtCW4ever
Written by RtCW4ever, May 01 2013 at 19:23

Community

ImageImageET Ready - Developer utility tool 0.1.1, created by guNer

Description:
- Cleans menu, and temp file clutter
- Updates ET memory defaults (i.e. hunkMegs, soundMegs, zoneMegs...etc)
- Punkbuster installer and updater
- Verifies ETkey in all versions of ET installed
- Locks ETkey as read-only to prevent service deletion
- Applies compatibility fixes for Windows 7 and Vista
- Fixes game crashes (for any of the reasons above)
- Added "run as admin" patch for Windows 8

Info:
A simple utility I created over a year ago to handle several tasks for noob players on my servers, particularly players using old 2.55 or having disconnect errors. About half our support tickets were addressed using this one tool.
I am no longer developing it, or supporting it, but figured I would share it with the public in case anyone has a use for it.
Use at own risk, and no this is not going to fix every disconnect issue.

ImageET Ready - Entwickler Utility Tool 0.1.1, erstellt von guNer

Beschreibung:
- Reinigt das Menü und temporäre Datei-Unordnung
- Aktualisiert ET-Speicher Standardwerte (dh hunkMegs, soundMegs, zoneMegs ... etc)
- Punkbuster Installer und Updater
- Überprüft den etkey in allen installierten ET-Versionen
- Ändert das Atribut des etkeys auf "nur-lesen" um überschreiben zu verhindern
- Anwendung von Kompatibilitätsfixes für Windows 7 und Vista
- Spiel stürzt nicht mehr ab (für jeden der oben genannten Gründe)
- Hinzugefügter Patch für Windows 8 "als Administrator ausführen"

Info: Das Developer-Tool wird nicht mehr weiter entwickelt oder unterstützt. Benutzung auf eigene Gefahr.

Download

» read more on RtCW4ever
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Written by RtCW4ever, May 01 2013 at 19:21

Community

ImageImageEnglish translation (v1.1) of the RtCW SP mod Project 51, created by Vicpas - This patch will converter the Russian addon Project 51 on English language and correct one bug on level pro8.  Note: Only texts will be converted, sorry about Russian dialogues.

ImageEnglische Übersetzung (v1.1) von der Mod RtCW SP Projekt 51, erstellt von Vicpas - Dieser Patch stellt die russische Sprache auf englische Sprache um und korrigiert die Fehler auf der Levelebene 8. Hinweis: Nur Texte sind in englisch umgewandelt, keine Dialoge.

ImageImageImage

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Written by Wolffiles, Apr 29 2013 at 06:51

Community
Micha! released a new version os his ET mod "Infected"



Infected Mod is a survival gameplay mod.

It changes Allies to Humans/Swat and Axis to Infected/Zombies.


Basics of infected mod:

* Humans: You need to survive till the timelimit is over !
-> Get ammo on kills
* Infected: Kill all humans to win the round (starts with 1 player)
-> Kill a human to infect him


Some features:

- Random Map vote
- "Infect a random player" vote
- Removes Mg42 and objectives out of maps
- Heartbeat sound on lower healthpoints
- World sounds for better atmosphere
- Player punishment for "spec -> human team" to avoid dead (empty weapons on respawn).
- Get ammo for kills (infected players get another throwing knife, humans get bullets)
- Thirdperson mode ( /tp 1 or /tp 2)
- More shrubbot commands
- Infected Team has special spawnpoints on some maps
- Edited mapscripts
- Tripmines
- Water breath bar


Compatibility:

Server: 2.55, 2.6b, et300

OS:
server: windows, linux
client: windows, linux


TeamMuppet INFECTED
109.70.149.30:27934

~~~Q|ZOMBIE MODE *NEW!*
5.135.189.168:27930



For more infos read the readme/docs :)


Download the mod here


SD-Source thread
» read more on Wolffiles
Written by Wolffiles, Apr 17 2013 at 21:35

Community

Star Wars event
Polish your lightsaber and get out your helmet.
This weekend we go outer space with our famous Star Wars event.

We will play some awesome outspace maps in Star Wars style.
This will include lightsabers and plasmaguns.

Ofcourse there is some kind of object too, but who cares?
We have lightsabers to play with....

We will see you all 21st april on Dark Alchemy #2: 213.239.207.85:27961

More info here
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Written by RtCW4ever, Apr 15 2013 at 00:50

Community

Image

Image7 years Wolfenstein4ever - RTCW, ET and ETQW still alive, thanks to a hard-working community, many faithful players, some Wolfenstein websites + leagues and the fact that there are still no comparable new game, which is also still free.
I wish
you lots of fun with RTCW, ET and ETQW while you can.


Image7 Jahre Wolfenstein4ever -
RtCW, ET und ETQW leben immer noch, dank einer fleißigen Community, vielen treuen Spielern, einigen Wolfenstein-Webseiten + Ligen und der Tatsache, das es immer noch kein vergleichbares neues Spiel gibt, welches auch noch kostenlos ist.
Ich wünsche euch weiterhin viel Spaß mit RtCW, ET und ETQW, solange es geht.

d3Xter

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Written by RtCW4ever, Apr 11 2013 at 19:34

Community

ImageImageTrickjump movie made by Stuns and performed by himself - This is a Wolfenstein: Enemy Territory trickjump video. You will see recordings I collected over the years accompanied by music mixed together by myself.
I do not claim that any original in this movie is new, thus the title "Oldriginals".
This is my last trickjump movie, please enjoy.

ImageEin Trickjump Film, erstellt und gespielt von Stuns - Dies ist ein Wolfenstein: Enemy Territory Trickjump Video. Du siehst Aufnahmen von mir, die ich im Laufe der Jahre gesammelt und mit Musik gemischt habe. Ich behaupte nicht dass alle Originale in diesem Film neu sind, deswegen der Titel "Oldriginals".

Dies ist meine letzter Trickjump Film, genieße ihn!

Image

HD Download

» read more on RtCW4ever
Written by Splatterladder-Forum, Mar 03 2013 at 17:06

Splatterladder


After a small break it's time for another M&M event!
This time we'll meet up on the Infected mod, it's something we haven't done before, but it sounds like a lot of fun!

If you want to take full advantage of the night, and don't miss a single part of the fun we invite you to join our TeamSpeak server.
Don't worry if you don't have a mic, you're still welcome to join and listen!

More info down here:
Date: 3rd of March
Time: 20:00 GMT
IP: 109.70.149.30:27934



If you're available that night don't hesitate to come, more people = more fun!

Cheers,
M&M team
» read more on Splatterladder-Forum
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Written by RtCW4ever, Apr 04 2013 at 20:18

Community

Image

ImageThe brand new Return to Castle Wolfenstein cup has been announced and this time around bit more organized, more intense, more exciting and more games to be covered! Take a closer look at the announcement for RtCW Legacy Cup!

I am glad to announce this brand new tournament for Return to Castle Wolfenstein! Last cup was a huge success despite lack of my own motivation which actually went pretty well afterall. This time around I have made some changes in the admin department and it will be a huge upgrade for me in order to run the tournament smoothly as possible. I have chosen to switch the platform of the tournament from ClanBase to BinaryBeast ( www.binarybeast.com ) , huge thanks goes to CEO/Owner of BinaryBeast to help me out on some things and we will be featured on the main page. Thanks Brandon S!

So... let's get down to business, enough chitchat! I would like to have your attention here now. The cup will be in 6vs6 format as usually and in ABBA stopwatch mode. The ruleset has been changed a lot and has been made player-friendly as possible, I will try to update them on the run in order to be crystal clear before we enter into battlemode. I won't talk a lot about the rules here since as a player it's your job to be familiar with the rules so there wouldn't be any questions left unanswered! There are some things to think about as well, I have decided to cap the one team roster size to 9. As we saw some of the teams had more than that so this rule could maybe form more teams instead one huge one. The maplist will be finalized by this sunday (07.04.13).

Whats next? Well there a lot to tell. First of all I would like to let you guys know that this tournament will include prizes! So your job right now is to give out your opinions on this post as well what would you like to see for the prizes since we have dilemma. It can be mouses, headsets... you name it, we delivery it!
It's important for us so please take your time and give us the feedback!

Tournament schedule:
31.03.2013 - Signups opened!
28.04.2013 - Signups closed, groups formed!
29.04.2013 - 1st matchweek takes off!

Rest is unfortunately TBD since the signups may vary so as soon as I will know the exact amount of signups and teams playing I will give out the full schedule for the groupstage and playoffs! Please bear with me on this one. Sorry!

As we move closer to the closing of the signups I will make sure everyone will be notified!

About signing up!
This is the tournament website - http://binarybeast.com/xRtCW1303300

read more...

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