Loffy from our Wolfenstein Community has created three new videos for all new "Return to Castle Wolfenstein" mappers to learn from and enjoy. Each video is a step-by-step guide on the tools needed to create maps, how to use and install these tools and how to progress in the basics of map-making.
Here's what Loffy had to say about his new videos, "I just wanted to take the time to create and upload a video where you can peek over my shoulder to see how I do it. You can download the necessary files from this forum post over at reputable SplashDamage website.".
Hellbaron has released a brand new version of his classic Return to Castle Wolfenstein modification, "RtCW Venom Mod". This fantastic mod is for both singleplayer and multiplayer game modes and is a definite "must have" for all fans of "RtCW".
As always, there's two new versions being released simultaneously, one version for Nvidia graphics cards users and one version for all others.
It's been a little while since we heard some news from the upcoming singleplayer adventure, "RtCW The Dark Army: Uprising - Remastered", so it was great to see a few new screenshot teasers being released.
The new map missions will be released sometime this year.
Dark Army: Uprising - Remastered Official Gameplay Preview:
A brand new website has been created by Skuzzy, (aka Matthew Weichold), for new and experienced mappers for "Return to Castle Wolfenstein". Here's what Skuzzy had to say about his reasons for creating this excellent new information resource for our Wolfenstein Community.
"I created this website because I love the video game "Return to Castle Wolfenstein". It has a special place in my heart and one thing I love to do is create maps for others to enjoy. Another thing that I love is teaching others how to create things for this game.
I am working on my own mapping tutorials and posting them here for everyone to see. Will they be perfect? Probably not. But will they provide others with the means to create for themselves? Absolutely.
I hope you all enjoy. Please do not hesitate to reach out to me with any questions, comments or concerns regarding the website or tutorials.
This is Hellbaron's latest update for "RtCW Venom Mod" which has many new and improved features. As always, two versions of the mod have been released so that Nvidia graphics card users can also enjoy all the benefits of this excellent "Return to Castle Wolfenstein" modification.
What's new in this 6th series? :
- Fixed the weapons shaders for WolfMP.
- Better textures for the mauser rifle and flamethrower.
- Fixed A.I. of the map level, "Dig".
- Fixed the colors for flame textures.
- New shader for characters on fire.
- Merged and fixed a new HD texture pack, (SP/MP) .
This is a small maintenance release, mainly to address a couple of crash and potential security issues for the "ioRtCW" engine, the libraries for sound/video/input have also been updated.
The creation of "ioRtCW" has enabled the modernising of "Return to Castle Wolfenstein". This excellent work has completely transformed the game and it now has many of the modern-day features that we take for granted with newer game releases.
The modernisation work is truly wonderful and if you're a "Return to Castle Wolfenstein" fan and haven't experienced "ioRtCW" yet, then we at "Wolffiles.de" highly recommend that you do.
Here's some screenshots of "ioRtCW", with an added HD texture pack. The results are excellent.
It doesn't matter if you use a Linux, Mac or Windows operating system, there's a version of "ioRtCW" available for you to use. Download the appropriate version of "ioRtCW" that you need for you operating system, install it and enjoy a very up-to-date version of our beloved "Return to Castle Wolfenstein".
This has to be one of the best, if not the best, resource packs ever created for "Wolfenstein: Enemy Territory" map-makers. Whether you're an experienced "Wolf: ET" mapper, or someone just starting out in your map-making projects, this new mappers' resource pack has plenty to offer you.
Many thanks to Teuthis of The Wolfteam for putting this wonderful pack together for our Wolfenstein Community.
What's available? :
- Excellent high quality textures
- Lots of superb prefabs
- Q3map2 BSP compiler
- Many of the best map models
- A collection of the very best mapping tutorials
- A large collection of ".map" source files, (many of them previously unreleased)
Vicpas has released a new update of his amazing "Return to Castle Wolfenstein" singleplayer adventure, entitled, "Age of Horror". There's 18 maps to play, plus a special bonus map too, with each level being an excellent challenge for all players, new or old.
This superb creation is a definite, "must have", download for all "RtCW SP" fans.
What's new? :
- A new graphics patch, created by HellBaron
- New and improved textures
- Two new secret areas
- Many bug fixes
If you get a screen error on the map, "Ville", follow the instructuons below:
1 - Open the file wolfconfig.cfg, in your "RtCW" main folder, with the "notepad" program. 2 - Search for the lines: "seta com_hunkmegs 72" - change the value 72 to 512. "seta com_soundmegs 24" - change the value 24 to 128. 3 - Save the file and reload the game.
This error occurs because of the line, seta s_khz "44", in the new file autoexec.cfg.
Download the new version of "RtCW Age of Horror" HERE
This is Devils Right Hand's latest release of the classic "Adlernest" map for "Wolfenstein: Enemy Territory". The map was originally designed and created by Dersaidin. Alterations have been made in order to improve the overall gameplay.
What's new? :
- The size of the bushes at the Allies' outside approach terrain has been reduced.
- Some crates at the door control storage area have been removed.
- Also, some crates at the Allied radio transmitter have been removed.
Please send map feedback and bug reports on "Discord" to Devils Right Hand#2240
Here's yet another superb "Wolfenstein: Enemy Territory" map, this one is the creation of "Wolf: ET" mapper, ETc| OnkelBob of the "Extreme Terror Clan" and is definitely a Wolfenstein work of art.
Set in a fortress above the small town of Cassino in Italy, the Allies and Axis are set on a collision course, it's a fight to the death. The mighty Fortress Monte Cassino on the Axis Gustav Line has repeatedly stopped the Allies from making their way to Rome.
They must get their hands on the Axis secret map of this vitally strategic combat area, in order to obtain the Information they require to win the war. The Axis troops must protect the secret map at all costs, as the information contained in it can decide the fate of this turning point in history.
The "Fearless Assassins Gaming Community" mappers, Smiley and Isbowhten, have released an updated version of their map, "=F|A= Italy". The last release had some problems when the bomb dropped to destroy the door that gives the Allied team access to the Axis gold, sometimes the map would crash at this point. This bug has now been fixed.