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Written by Wolffiles, Oct 22 2013 at 22:20


Do you have nerves of steel?
Do you like to dress up?
Do you hate people in costumes?

Then thursday 31th of October Dark Alchemy #1 is the place to be.
We start the party at 20:00 CET.

We welcome you to come trick and treat at
Be there and be scary.

More info HERE.
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Written by RtCW4ever, Oct 08 2013 at 22:08


With the launch of the beta is Extraction supported of the ESL league and has its own section.
The beta was only recently moved  by the publisher Nexon to 15 October.

Mit dem Startschuss der Beta wird Extraction von der ESL-Liga ünterstützt und hat dort seine eigene Sektion.
Die Beta, wurde erst vor kurzem, vom Publisher Nexon auf den 15. Oktober verschoben.

ESL-Link: esl/extraction

» read more on RtCW4ever
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Written by Wolffiles, Oct 07 2013 at 14:00



Information (Oct 06 2013 12:25 PM)
Before you read below, we would like to inform you that there's been a 0.8.0 server patch created for 0.8.0 version.

Download ServerPatch

It fixes 1 defect that somehow slept into the release version, that is classes other than soldier could receive Improvised Demolition with the ammo pack.
All of you who downloaded 0.8.0 before this information are advised to use this patch or download the full package again - it has been fixed already.
We apologize for this small inconvenience.


Click HERE for the changelog


Download the mod here

Source: MyGamingTalk

» read more on Wolffiles
Written by RtCW4ever, Oct 06 2013 at 17:54


Nothing new in movie section since some time so anything new will be good.

Clip made by me, featuring B1gcHeese and his doc run and 5 man spree from sqZz. Clanbase ET 6on6 SummerCup L3 2013 Grand Final.
6star win with 5 seconds to the end on Adlernest on decider map.

Kurzes Clanbase L3 Grand Final ET-Movie, mit SiXStar Red und sticked. Gezeigt wird ein schöner Lauf mit Docs von B1gcHeese und sqZz, auf der Map Adlernest. SixStar hält mit 5 Sekunden Vorsprung diese spielentscheidende Map.

» read more on RtCW4ever
Written by RtCW4ever, Oct 03 2013 at 18:34


Classic Wars Reunited: Panzer - Knife - Sniper. It's time to take your classic weapon, Soldiers!

Our supplies are low. We cannot equip you with Light Weapon. Ammo stocks are running out. All you can do is to take a knife, panzer or sniper rifle from the magazine and shoot your enemy.

We will play 9 maps - all of each with different weapon. This time it will all be shuffled so you never know what is given to your hands on the next map.

Let's meet at A2: on Sunday 6th October at 20:00 CEST!

More on: dark-alchemy.com

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Written by Wolffiles, Oct 03 2013 at 16:11




This is a small update for the latest version of RtCW Cooperative version 0.9.5.

# fixes some spectator issues

# fixes the bug where you couldn't drown or fall to your death

Just unzip and overwrite the existing files. Download HERE

More information about RtCW Cooperative Mod, HERE

» read more on Wolffiles
Written by Wolffiles, Oct 02 2013 at 13:14



New TeamMuppet Event!

Not long after the recovery from last event, TeamMuppet announces its upcoming event: An all out panzerwar boozenight!! 
Join us on this server and on our TS3 to have a wonderful and unforgettable Saturday night. It will be a blast!

No entrance fee and consumption mandatory!



Source: Team Muppet

» read more on Wolffiles
Written by RtCW4ever, Sep 29 2013 at 17:28


Happy 6th Birthday, Enemy Territory QUAKE Wars  - 28 September 2007, Enemy Territory: QUAKE Wars is released in Europe and Australia. (2 October 2007 released in the U.S.), bringing vehicles, deployables, and delicious Stroyent to the Enemy Territory universe.

» read more on RtCW4ever
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Written by RtCW4ever, Sep 21 2013 at 16:14


On 22 September 2013 we will have a Fun Fight between Dark Alchemy and Prime Squadron!

Do you want to see a great match between members of two communities? Want to look at the teamwork of the brave men and women? Curious about the winner? Comment the gameplay online with other viewers and join our ETTV server on Sunday 22 September 2013 at 21:00 CEST!

We're hoping for your presence! Keep your fingers crossed for the DA Team!

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Written by RtCW4ever, Sep 19 2013 at 23:21


Hot on the heels of its PAX debut and following nearly a year of Closed Alpha testing, we’re excited to announce that Extraction (Dirty Bomb) will be entering Closed Beta in October. If you’re already part of the Founder’s Club, you won’t have to do anything to be part of the Closed Beta, and you’ll receive instant access before the rest of the world.

If the Founder’s Club wasn’t your thing, you can now apply to be part of this next phase of testing and contribute your feedback to the game. To do that, visit the Extraction website and fill out the form. If you’re selected, you’ll receive your Closed Beta key on October 1, at which point you can start playing.

Nexon und Splash Damage haben einen Starttermin für die Beta-Phase des kommenden Online-Shooters Extraction bekannt gegeben. Bereits am 1. Oktober 2013 soll es soweit sein. Anmeldungen werden ab sofort entgegen genommen.

Extraction (Dirty Bomb) wird am 1. Oktober 2013 in eine Closed-Beta-Phase übergehen.
Der Online-Shooter Extraction , bis vor Kurzem noch unter dem Namen Dirty Bomb bekannt, wird am 1. Oktober 2013 in seine erste geschlossene Beta-Phase einbiegen. Das hat der kürzlich neu für das Projekt gewonnene Publisher Nexon nun bekannt gegeben.
Anmeldungen für den Testlauf sind ab sofort über die offizielle Webseite unter extraction.nexon.net möglich. Und wer teilnehmen möchte, sollte nicht allzu lange zögern: Offiziellen Angaben zufolge ist die Anzahl der Beta-Teilnehmer limitiert - es wird also nur eine begrenzte Zahl an Beta-Testern auf die Server gelassen. Benachrichtigungen über eine Beta-Teilnahme werden am 1. Oktober 2013. verschickt.
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Written by RtCW4ever, Sep 19 2013 at 19:09


IGN have undertaken the mammoth task of compiling the Top 100 First Person Shooters of all time from all of the shooters released in the past 20 or so years. It’s great to see Wolfenstein: Enemy Territory make the list a full decade after its release, deploying in the #84 spot.

Back in the dark age of the FPS, multiplayer was nothing but a bunch of people running in every direction at once with their triggers held down like savages. Return to Castle Wolfenstein: Enemy Territory wasn't the first game to feature objective-focused, class-based competitive play, but its free, open-sourced nature exposed a massive amount of new players to the concept, opening the door for what eventually grow into a much larger trend in multiplayer design.


As a reboot of the franchise that started the genre, Return to Castle Wolfenstein had a lot to live up to. And though it didn't constitute the wheel re-inventing some had hoped it would be, it was still an excellent take on the space between fighting soldiers and fighting hellspawn. In many ways it was just a natural extension of Wolfenstein 3D's controversial final boss, taking historical myths about the Nazis dabbling in the occult and swinging for the fences with them. But it would be the multiplayer that would be remembered most fondly, keeping scads of frag-heads tethered to their gaming rigs until the wee hours for months and years to come.


The great-granddaddy of first-person shooters, Wolfenstein 3D launched the genre we take for granted today. It was inspired by Castle Wolfenstein and its sequel, a pair of relatively crude 2D stealth shooters that pit you against Nazi guards. The metamorphosis into 3D (well, pseudo 3D) was like sorcery in 1992. Gone were the stealth elements; the golden age of run-and-gun shooters erupted with the roar of a chaingun as you blasted through three glorious episodes filled with Nazis and even Adolf Hitler himself as a boss. Id's breakout achievement directly (and indirectly) gave birth to Doom, Rise of the Triad, and every other shooter that followed.

You can check out the rest of the list over at IGN.

» read more on RtCW4ever
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Written by RtCW4ever, Sep 18 2013 at 19:55


Following on from the Spring edition of the Crossfire ET-Tournament series, I am pleased to announce the Crossfire.nu Winter Tournament. This edition will be a 6on6, single division, 16 team tournament.

Just like last time, the cup is open to all OC and EC Fall sign ups. 16 teams will be shortlisted from the signups to compete in the Double Elimination playoff tournament. When signups open, teams will be required to provide a link to their CB Team account which they’ve signed up to OC/EC with as well as their lineup. More details will come on Sunday when sign ups open on how to sign up.
One thing that I can tell you is that the tournament has a bit more of a relaxed schedule than spring where teams found it difficult to organise games within the allotted time. With this relaxed schedule however, there will be NO allowances for rescheduling outside of the times for each round. Upper Bracket games will have a 2 week scheduling period throughout the tournament. We will be using UAC for the cup as well.

Here is a guide on the schedule we hope to stick to throughout the tournament:

17/09/2013 - Cup Announcement
22/09/2013 - Signups Open
01/10/2013 - Signups Closed
02/10/2013 - Playoffs Published & Full Schedule Published
06/10/2013 - Cup Starts
08/12/2013 - Grand Final Played by this date

Crossfire Winter-Turnier Ankündigung

Im Anschluss an die Frühjahrsausgabe der Crossfire ET-Turnierserie, freue ich mich, das Winter-Crossfire-Turnier anzukündigen. Diese Ausgabe wird ein 6on6 / 16 Team-Turnier sein.
Genau wie beim letzten Mal, ist die Cup-Anmeldung für OC und EC offen. 16 Teams kommen in die engere Auswahl. Weitere Details erscheinen am Sonntag, wenn die Registrierung möglich ist. Wir benutzen UAC (Universal Anticheat) für den Cup.

Hier eine Auflistung vom Ablauf des Turniers:

17/09/2013 - Cup Ankündigung
22/09/2013 - Anmeldung Eröffnung
01/10/2013 - Anmeldung Ende
02/10/2013 - Ausspielungen Veröffentlichung & Spielplan
06/10/2013 - Cup Start 12/08/2013
08/12/2013 - Grand Final bis zu diesem Zeitpunkt

Source: crossfire.nu

» read more on RtCW4ever
Written by RtCW4ever, Sep 11 2013 at 19:20


For the past few weeks, I have been trying to find a new anticheat for ET. TZAC did a good job for a while, but I think most of us can agree that it is time to move on.

You may have heard about the new AC being developed by TrackBase. While it does seem somewhat promising and I wish them the best of luck with it, we simply cannot afford to wait for a brand new anticheat to be made from scratch. I was forced to search for an already existing AC instead, one that would be ready in time for the Fall 2013 season.

I am pleased to announce that ET is now officially supported by Universal Anticheat!

Universal Anticheat (UAC) has been in development since 2006 by a coder named DExUS and currently supports Battlefield 3, Call of Duty 2, Call of Duty 4, and several other games. It has already proven itself on ClanBase in CoD2, so I am confident that it will do good things for ET in the upcoming EC/OC season.

Before I continue, however, I must admit that this is only a temporary solution. DExUS recently announced that he will be shutting down UAC on the 1st of January due to lack of time and motivation. This is obviously very unfortunate, but it's not something I didn't already know about, and it won't stop us from taking advantage of what UAC has to offer ET for the next 3-4 months.

So, how does UAC work?

Like our previous anticheat, UAC is primarily intended to be used in official clan matches. It runs on a system which requires a Match ID to be entered every time it is used.

In ClanBase cup/ladder matches, the Match ID will be the WID at the end of the CB matchlink. (For example, in  http://clanbase.ggl.com/warinfo.php?wid=1337, the match ID is 1337.) If you are playing an IRC war or other non-official match, the Match ID can be anything unique and mutually agreed upon.

Simply select Enemy Territory, enter a Match ID, and check the box next to Start scanning. Then, open ET and play the match as usual. You can minimize at any time to check which players are currently actively scanning in the same Match ID. UAC will scan your memory/files and take screenshots at random times throughout the match. After the match is over, you must uncheck the box next to Start scanning. The scan logs and screenshots will then be uploaded, and you are free to review them in the same UAC window.

If UAC happens to take a few screenshots with your personal information in them, you can immediately delete them while reviewing the screenshots in your UAC window.

More information can be found in the User Manual.


» read more on RtCW4ever
Written by Wolffiles, Sep 11 2013 at 06:30



We would like to invite you for its Booze event on the 15th of September, starting at 19:00 GMT+0 till you're to wasted to continue. Bring your alcoholic beverages and your best aim to enjoy an unforgettable night. And feel free to join us at our teamspeak3 server during the event for the extra experience!!
For further questions/information visit our website and join us in the chat.We are looking forward to see you there.

Team Muppet

» read more on Wolffiles
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Written by Wolffiles, Sep 11 2013 at 03:08



Eugeny has created a new RtCW script editor for Return to Castle Wolfenstein mappers. It edits the .ai and .script files of the game and also has syntax highlighting. It is now also possible to parse the map with the creation of a "skeleton" script.

Download the RtCW Script Editor version 0.4 HERE

Eugeny's Project X website HERE

Source: Splashdamage - more info too

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