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Wolf Enstein - 1 day 17 hours 15 minutes agoThanks for the link, kajto3 .
kajto3 - 1 day 22 hours 35 minutes agosummarization of competitive ET in 2019 https://www.crossfire.nu/journals/156670/et-in-2019
Meister Gandalf - 5 days 9 hours 14 minutes agoZur Erinnerung:) https://youtu.be/6q2mdsAaqX8
macbeth - 20 days 23 hours 51 minutes agohappy New Year
Wolf Enstein - 21 days 13 hours 19 minutes agoHappy New Year one and all :) !
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Written by Splatterladder-Forum, Mar 13 2008 at 21:16


ET Clan Spiders From Mars is proud to present the first map of Clanmember SFM -][-Pray-N-Spray-][-.
Its a trickjump map that takes the action into a very nice ocean scenario.
Feedback about the map is very welcome.
Contact me von SL or visit our site or forum.

The work on b2 version is already in progress and will feature some more and harder jumps as seen in b1.

Please feel free to download the map from www.wolfmap.de or visit our TJ server.
Since we use a dynamic IP please use sfmclan.dyndns.org:27960 to connect to it.
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Written by Splatterladder-Forum, Feb 16 2008 at 02:35


The RoN Clan | Realm of Napalm presents it's fifth map named RoN Sniper Gigant.
The scenario of this sniper-map is an introspective harbor-city.
Developer of the map is ex-member Conflict.
Major/minor changes and bugfixes made by #RoN.et'cl4ym4n?

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Written by Splatterladder-Forum, Feb 05 2008 at 21:34



Der RoN Clan | Realm of Napalm präsentiert seine vierte Map namens RoN Castle Duel Final.
Die Map wurde für das Duell (1vs1) entworfen, kann aber auch verwendet werden, um mit bis zu 12 Leuten (6vs6) herumzuballern.
Entwickler der Map ist #RoN.et'ScorpioN?.
Wunderbar für das kleine Gemetzel zwischendurch... grin.gif


The RoN Clan | Realm of Napalm presents it's fourth map named RoN Castle Duel Final.
The map has been developed for duels (1vs1), but also can be used for matches with up to 12 players (6vs6).
Developer of the map is #RoN.et'ScorpioN?.
Great for the small massacre in between... grin.gif

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Written by Splatterladder-Forum, Feb 05 2008 at 00:43

Leading to several problems, Wolfmap.de has changed the provider for its domain.
All the problems experienced will be fully solved as soon as DNS records are updated; this operation will take several hours.

» read more on Splatterladder-Forum
Written by Splatterladder-Forum, Dec 24 2008 at 22:51

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Written by Splatterladder-Forum, Nov 15 2007 at 23:38


Our partner rtcw2-prison.net has currently closed their website:

"November 10th, 2007
We have to inform you, that we -RtCW Prison- have to close our site indefinitely for technical reasons
Don't worry, we are not completly offline, but we felt impelled to go this step.
Our forum will stay online, and we will inform you if we have news.
Fans of Wolfenstein can meanwhile use Wolfmap.de and Splatterladder.com to statisfy their thirst

Your Prison Team
(loose translation)
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Written by Splatterladder-Forum, Sep 15 2007 at 14:52


It is tooltime once again! zwink.gif Those of you who have waited for a new servermonitor for Quake Wars™ will be rewarded now. We ported it completely for Enemy Territory - Quake Wars™ so you can watch your servers incl. playerlist on your homepage! It is also useable in forums (if the forum-owner allowed it). If you want to announce for example your own server in our server forum, go ahead. An integration into your sl.-clanpage (registration required - it's free!) is also possible.

The features:

- Automatic updating without reloading the webpage
- Up to date map information and download links
- One-click-connect
- Easy integration via Javascript™
- Support for all servers (ranked and unranked)
- Integration into your own sl-clanpage possible (registration required - it's free!)

The servermonitor is free of charge and without any obligations. If you find any bugs, have critism or any suggestions for improvement we would appreciate your feedback in order to provide you with a high-level of usability. Detailed information and an extensive 'step by step' installation guide you will find in our Wiki as well as in the FAQ - Forum.
If there are any other questions about the servermonitor or about the general features of the SL then let us know in our support forum. We always try to help you as soon as possible and with best knowledge and conscience.

Your sl.-Team! cheers.gif
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Written by Splatterladder-Forum, Sep 14 2007 at 08:15

Wodanfires Assault 2

Map zipped located here >>> http://wodanfire.com/mapszipped/wodanfiresassault_2.zip

AXIS Defend with Multiple MG-Nests; Build AXIS Command Post.
ALLIES Assault: Destroy West Bunker Door, East Seawall, Seawall Stairway Door

Objective for allies is to take back the secret wodanfire documents.
The dox are laid on the table in the axis chambers below ground.
Allies are to blow up the stairwell door to gain entrance down below or secretly
send a uniformed covert through the axis spawn doorway to get
down below to take the dox. Allies should bring the dox to the east side radio
transmitter on the beach.

From: Rapidfire
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Written by Splatterladder-Forum, Aug 31 2007 at 23:35

ET: Quake Wars
Quake Wars is ready to release!

The thing what many people has been waiting: Enemy Territory - Quake Wars is now release-ready! With this information we can expect a demo in few weeks, couple weeks before the official release. Game will be released (as you know) September 28th in Europe & Australia and October 2nd in North America.

Quote from the official announcement:
We could never have dreamed that before we had even released the game, we would have had over 100,000 posts on the game's forums, over 80,000 registrants for the Betas, or that we would meet thousands of you in person in London, Los Angeles, Dallas, New York, and Germany on the many ETQW tours and events we've attended.


Of course this is just the beginning of the next phase – that of the ongoing support for Enemy Territory: QUAKE Wars. Our first goal after completing the game's demo (planned for release in mid-September - we're working on that right now) will be to watch closely and address any issues that come up in the first few weeks after the game's release.

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Written by Splatterladder-Forum, Aug 24 2007 at 22:34

Bramburg Dam (et_dam) Beta 1

I don't know if anyone still knows the map 'mp_dam' for RTCW, it was released by SD for the game some years ago and is based on the corresponding singleplayer level 'dam' of RTCW. I personally think it's not really suitable for multiplayer gaming but I always liked the scenery and therefore made a little conversion. Don't expect too much from it, it's pretty much like the good old mp_dam; I left the gameplay widely untouched.
There's an entry in .sl-database of maps called 'et_dam', but it does not provide any info or links and I've neither ever heard nor seen any conversion for ET. If there actually is ... never mind, its a fun project anyway I did in my spare time. :)
Probably best played with a maximum of 6-8 players per team. Shouldn't be working well on monster servers with 30+ players for gameplay does not really extend to the other side of the dam, as those old-school players of you will recall from mp_dam. But well, give it a try.
See the included readme.txt for more details.

Short description:

Allied forces are attempting to destroy an axis dam to flood the military installation below.

Allied objectives:

- Breach the lower service halls
- Secure the generator control room
- Destroy the Main Road Doors
- Breach the lower dam tunnels
- Breach the upper dam stairwell door
- Destroy the main water regulator (main obj. , referred to as "Main Generator" by vo's in-game)

Axis objectives:

Pretty much a no-brainer, you can certainly guess them by the above ones. :)

The control room flag moves the spawns - if allies take it, they spawn there and move axis spawn to the dam quarters and vice versa. Oh yes and: the map is dark, as was mp_dam. If peeps don't like it, I'll make a brigher b2.

Please report bugs. I not in a clan and am therefore heavily dependent on your feedback.

Size some 7 MB, roughly.

Some screenshots:

» read more on Splatterladder-Forum
Written by Splatterladder-Forum, Aug 10 2007 at 14:56

Mods / ETPub
ETPub 0.8.1 Released!
ETPub 0.8.1 is out! This is yet another major new ETPub version, here is an overview of the new features:
  • Improved killingsprees
  • Killingspree sounds
  • Multikills
  • Display banners at multiple positions
  • ETPro anti-warp
  • Fixed physics: Make sure no one on the server has an unfair movement advantage
  • Major upgrades of ATB and PR system
  • Improved weapon restrictions
  • 5 new shrubbot commands
  • Mute time
  • Store warnings and spreerecords
  • Prevent IP spoofing and other exploits
  • Omnibot 0.66 support (included in the download)
  • Adminchat
  • Vote players into spec
  • Many others as well...
To see a complete list of all the changes, see the ETPub Server Changelog for the details.

ETPub Server 0.8.1: From etpub.org, or from tjw's site.
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Written by Splatterladder-Forum, Aug 05 2007 at 09:44

You can download the Constructible Version now in the ET Mapscripts section of etconfigs.net. Also the v1 non constructable has been edited with the cp spawn already available.

In this version the Bridge cannot be destroyed after it was built, that's coming in the next version. This version is fully functional, but still has some minor graphical issues which will be addressed in the next version too.

If you have would like to help or report any error messages go to http://www.sqill-squad.com/news.php and send a private message to Stinvec!
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Written by Splatterladder-Forum, Aug 04 2007 at 14:45

ET: Quake Wars
Enemy Territory: QUAKE Wars Release Date Announced

This is the moment you have been waiting for: id Software CEO Todd Hollenshead just announced the official release date for the PC version of Enemy Territory: QUAKE Wars during the id press conference at QuakeCon! Without further ado, here's the scoop: ETQW is slated to ship in North America on October 2, 2007, while Europeans will get their hands on it the Friday before (September 28). Mark your calendars, gentlemen!

» read more on Splatterladder-Forum
Written by Splatterladder-Forum, Aug 02 2007 at 22:01

Mods / ETPub
ETPub Client 20070801 has been released!

It contains the following changes:

-Many crosshair options (displaying short ranks, HP, classicons)
-Ingame objective display (+obj)
-Improved dynocounters (require ETPub 0.8.1 which will be released soon)
-altfire reloads
-client-side anti-lag optimization (will require ETPub 0.8.1)

Many other changes, see changelog for more details.


ETPub Client: From etpub.org, or from tjw's site.

News by ETPub.org / Informed and Written by Calzonzin/Density
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Written by Splatterladder-Forum, Jul 15 2007 at 19:48

There are now some news available about TeamSpeak 3 client:

TeamSpeak 3's Core Architecture
OK, for all you techies and brainiacs out there, we are developing the client in two layers, the core part which we usually refer to as the ClientLib and the interface part which we call the ClientUI. The ClientUI uses the ClientLib to do all the interaction with TeamSpeak 3 servers (like connecting, disconnecting, creating channels, etc). The ClientUI is responsible for the user interface (hence UI), as it presents the user with dialogs and windows showing information retrieved from the ClientLib (e.g. the channel list in a tree view) and it allows the user to issue commands (e.g. right click on a user and kick client) that are submitted into the ClientLib which carries the command into execution. The advantage of this modular approach can easily be seen from a developer's point of view. When anybody wishes to create an entirely new user interface, he just takes the existing ClientLib , and substitutes our ClientUI with his own completely custom interface.

The four boxes at the top are the things a regular user is most likely to encounter.
  • The 'graphical user interface' (Qt) is the main TeamSpeak 3 client application, similar to what you use currently in TeamSpeak 2. Note, however, that TeamSpeak 3 will now natively support Macintosh, Linux, and Windows platforms (hooray!).

  • The 'console user interface' is currently used for stress testing a TeamSpeak 3 server with bot-like clients, but depending on the lua script (scripting language) it is now capable of doing just about anything you can imagine!

  • 'Telnet' and 'Scripts / Programs, 3rd Party, Web Interface' all use our new powerful query interface similar to TeamSpeak 2's TCPQuery but much more powerful. In addition, the web interface is now an external PHP script which can be used to administer a TeamSpeak server via a web browser.

  • ClientLib/SDK is a library (dll/so) which makes it possible to interact with the server by using its simple programming interface. So, it provides the possibility to for example connect to a server, mute the microphone, or switch channels. The Capture/Playback/Input components are going to provide a plugin system which allows you to for example write your own playback plugin which streams the output to a shoutcast server in addition to playing it back. Although the UDP protocol is a superior choice for real time voice communication, TeamSpeak 3 will also provide the option of using TCP instead of UDP. Support for TCP connectivity is particularly useful for circumstances where people need to use proxies, or where UDP is completely blocked due to corporate firewalls, etc.

  • Server is fairly self-explanatory, we will support a database plugin system so for example you can write your own plugin for a completely proprietary database if you wanted to. The server components will also be available as a library version to include into your own application.
Read more at http://www.goteamspeak.com/index.php?page=blog
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