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Wolf Enstein - 23 hours 11 minutes agoI posted a reply, Kate.
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Written by Splatterladder-Forum, May 05 2007 at 22:30

Published on 5th May 1992, today Wolf3D have its 15th birtyday!
happyb.gif Wolf3D!
Something about Wolf3D:
Wolfenstein 3D (originally Wolfenstein 3-D, commonly abbreviated to Wolf 3D) is a video game that is generally regarded as having popularized the first person shooter genre on the PC. It was created by id Software and published by Apogee Software on May 5, 1992 for DOS. The game was inspired by the 1980s Muse Software computer games Castle Wolfenstein and Beyond Castle Wolfenstein.
Read more on Wikipedia

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Written by Splatterladder-Forum, Apr 20 2007 at 09:40

ET: Quake Wars
This is an interview with Paul "Locki" Wedgwood, the owner and creative directory of Splashdamage.

Q: How big is the installation size of the final game?
Locki: It will all match to one DVD, but we dont know the exact installation size yet. It also depends on how big your cluster values are set to on your harddrive and if you are using a FAT32 or NTFS partition. But it will definitly fits on one DVD.

Q: How big is a average Map which is using the Mega Texture Technologie?
Locki: A normal Megatexture starts at about 6 GB Source Image. Its 32 000 squarepixels large and that includes various properties. We compress that to a file which is about 300 - 400 MB per Map. This will use abour 30-40 MB of Memory in the game itself. Thats a brilliant system beacause we are starting at 6 GB and at the end it just uses about 40 MB of RAM on your computer.

Q: is it possible to disable the vehicles that you dont have any vehicles on a normal map? A lot of our users are playing RtCW and W:ET since years. they like to have the same feeling to play like in their old game.
Locki: There is no mode to play our maps without any vehicles. But we have some maps in our game which are comparable with the old W:ET or RtCW Maps. Not every map features the same vehicles and for sure not the same amount of Vehicles. Some Maps have more and some have less vehicles. But to accomplish your targets you always have to be on foot. The vehicles can't help you there. So we have a lot of Maps which are focused on foot-combat.

This is just one part of the interview, read the whole interview here on Sl.Forum!

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Written by Splatterladder-Forum, Apr 16 2007 at 20:27

At the moment we are testing a small change in the session-rating calculation. These changes should stop the 'noob-bashing' practised by skilled player because we won't support such behaviour with good ratings. We took notice of this phenomenon especially in combination with 2.55 servers and relating to this issue there have been some discerning posts in the forum. We decided against an additional handling of the 2.55 servers or even an exclusion because we do not want to censor or intervent in the rating. Same calculation for all is our motto. That is why these changes are active for all servers, whereas 2.55 servers should be mainly affected which attracted our attention making 'noob-bashing' possible.

P.S.: 99,9% of all players should not be concerned by the changes.
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Written by Splatterladder-Forum, Apr 14 2007 at 18:36

ET: Quake Wars
According to an interview in the May issue of PCGamer Quake Wars will have bots, developed by John Dean, creator of the Fritz Bot mod. John Dean has recently joined id Software. Together with this news, Splashdamage also relased other informations.
The Video of this interview it's avalaible here; you can also see this video by streaming it.


An interview with Paul Wedgwood, the owner and creative designer of Splash Damage, discussing their upcoming game "Enemy Territory: QUAKE Wars". The interview runs for 23 minutes and is presented in 720P High Definition video.

Paul discusses the bots that will be included with the game, community features such as statistics tracking, how the closed beta is progressing, what competitive features will be included, the major improvements the game has seen since QuakeCon, designing an appealing game for everyone, the name registration system, and how Wolfenstein: Enemy Territory's success will have helped Quake Wars.
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Written by Splatterladder-Forum, Apr 06 2007 at 23:04

You all are welcome to our not-so-brandnew IRC-channel in Quakenet: #splatterladder !!!

We wish that we'll get some nice chat, etc. there about Splatterladder, Enemy Territory, Enemy Territory: Quake Wars and FarCry + all other games in world.

So, again, please visit in our IRC-channel: #splatterladder @ Quakenet!
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Written by Splatterladder-Forum, Mar 25 2007 at 14:56

Today we relased a new language for Splatterladder: Italian
You can activate it by clicking on Italian Flag avalaible at Sl.Home.
If you might found any error or mistake, please let us know.
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Written by Splatterladder-Forum, Mar 20 2007 at 19:32

ET: Quake Wars
idSoftware seeks reliable clans for the ET:QW closed beta. Helpful for your invitation would be when you participate in leagues and/or your clan has a good reputation. zwinker2.gif

EDIT (2007-03-21, 19:30 CET): Clan recruiting phase is over, since there are "more than enough applicants and a mountain of emails to read". But undoubtedly there will a next recruting phase soon, so stay alert. zwinker2.gif

ETQW Beta Test - Clans wanted!

Note - this information has been verified and authorized for release by Activision.

idSoftware is now accepting applications from active clans for entry into the Enemy Territory: Quake Wars Multiplayer Closed Beta. If your team is interested in helping us improve our product, please send an email to etqwbetatest@activision.com with all of the required information shown below. Thank you and good luck!

1. Clan name

2. Number of 'active' members

3. Games played regularly

4. Games played competitively

5. Clan website

6. Clan IM details

7. Clan email

Active ET, BF, UT and other FPS clans are encouraged to apply! The beta test team needs you!
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Written by Splatterladder-Forum, Feb 15 2007 at 15:55

After some months of absence the splashdamage forums went online again a few weeks ago. And from today on the entire splashdamage site is back. I hope we'll see more official news about ET:QW (esp. the release date) soon.
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Written by Splatterladder-Forum, Feb 09 2007 at 19:07

With the Opencup almost over, we have had a good turn out so esl hope that the next will be alot better with more team's hopefull joining. All player's of the tce Opencup and the new ladder need to put the et PB guid on his esl profile. To get the right guid connect to a server and type "/pb_plist" then u get a part from your guid (8 letters), please copie this part and post it in youre esl profile.

Next round only players with complet guid in the profile will be able to play. The next ladder will be starting soon. So please make sure you got your pb guid. Once you have updated your profile with your guid you can then register your team, with ESL.

ESL Ladder Signup: TC:E 5o5 Ladder SIGNUP

Source: http://www.eclipse-esports.org/
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Written by Splatterladder-Forum, Feb 05 2007 at 22:00

An forum-update is carried out tomorrow (February 06th, 2007) at the morning. Therefore the forum will be shut down for one hour. Unfortunately, we cannot call you the exact time. Affected by the restrictions will be the forum as well as new registrations. Further the ET part works without restrictions.
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Written by Splatterladder-Forum, Jan 31 2007 at 21:42

A small maintenance of the SL server is carried out tomorrow (February 01st, 2007) at 10-11 hours morning. Forum+web page won't be attainable for this time. Nothing is also tracked.
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Written by Splatterladder-Forum, Jan 10 2007 at 18:31

Tools / Punkbuster
Workaround for the punkbuster-freezes and slow-downs in the game.

Delete the complete pb-folder, create a new pb-folder, copy pbsetup.exe in the pb-folder and start update.
Create now in the pb-folder a file with the name "pbcl.cfg" and copy the following text in this file. (or download it)

pb_sleep 500
pb_security 0

Download PB-Fix

PB_Security [0=no, 1=yes]
When set to 0, PunkBuster will accept all "update" files without verifying that they are authentic; the default is 1 which should not normally be changed except for LAN environments where there is no Internet Access and/or you fully trust the Servers you are connecting to
PB_Sleep [Period]
Holds the period of time (milliseconds) that PunkBuster "sleeps" between processing cycles; the default is 60; lower numbers will cause PunkBuster to process events more times each second which also has the effect of increasing the bandwidth used by PunkBuster; Players with a modem connection will probably want to set this as high as possible

Greetz Sonyfan!:-)
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Written by Splatterladder-Forum, Jan 01 2007 at 22:13

IPB Bild
TC:E 0.490b (fixed) Released
GrooveSix Studios and Team Terminator have released TC:E 0.490b (fixed) update.
Read more @ eclipse-esports * Download:TC:E 0.49b (fixed)
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Written by Splatterladder-Forum, Jan 01 2007 at 14:11

The team of Splatterladder wishes you all a happy and successful new year!
May your wishes come true and your good intentions last a while.

Your sl.-Team!
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Written by Splatterladder-Forum, Nov 26 2006 at 19:58

It is fact that many players in the Top100 play only once within 7 days for a short time. They don't want to mess up their ranking. Unfortunately, this isn't according to a ranking and to offer such players an incentive for playing and not penalize active players respectively we have made a "short-lived" ranking now.
This means one doesn't play, the rating is made go down easily so (after 24 hours of inactivity). The more inactive player and the higher his rating, the more steeply he falls in the ranking. The whole isn't as bad as it listens to it here.

For example, we have a 20-rating player: If he plays every two days then he loses every two days 0.03 rating points. If he plays only every 5 days then he loses 0.33 each within 5 days. Within 14 days abstinence he loses already 3.02 points. However, these are all values which one can easily make up again. How we recognize does the new modification apply primarily to players who don't play.
Active players are virtually untouched of this and that is also not bad.

In addition, we have reduced the minimum player limit from 8 to 6 players test wise and therefore more players should get a valid session. If the practice tests are positive we keep the new player limit.
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