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Written by Splatterladder-Forum, Nov 26 2006 at 19:58

Splatterladder
It is fact that many players in the Top100 play only once within 7 days for a short time. They don't want to mess up their ranking. Unfortunately, this isn't according to a ranking and to offer such players an incentive for playing and not penalize active players respectively we have made a "short-lived" ranking now.
This means one doesn't play, the rating is made go down easily so (after 24 hours of inactivity). The more inactive player and the higher his rating, the more steeply he falls in the ranking. The whole isn't as bad as it listens to it here.

For example, we have a 20-rating player: If he plays every two days then he loses every two days 0.03 rating points. If he plays only every 5 days then he loses 0.33 each within 5 days. Within 14 days abstinence he loses already 3.02 points. However, these are all values which one can easily make up again. How we recognize does the new modification apply primarily to players who don't play.
Active players are virtually untouched of this and that is also not bad.

In addition, we have reduced the minimum player limit from 8 to 6 players test wise and therefore more players should get a valid session. If the practice tests are positive we keep the new player limit.
» read more on Splatterladder-Forum
Written by Splatterladder-Forum, Nov 18 2006 at 13:32

Splatterladder
SL Ratingsystem fixed.

The Ratinsystem was crashed tonight. The Mistake was a not effectual tested rating modification, which we have included yesterday. We imported the latest backup. Thats means, the last 3 hours will be ignored by the SL.

Sorry for this disaccord. We plight amendment.
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Written by Splatterladder-Forum, Nov 17 2006 at 11:44

League
ESL TC:E SIGNUP IS OPEN

Since yesterday the league join is open, all clans can register now for the first esl tc:e round !
I hope we get a lot teams and a active ladder, before we start we will release new rulez and special server.cfg. After that we start quick with an opencup best from 16 or 32 teams.I hope we see us soon in the ladder :)
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Written by Splatterladder-Forum, Nov 15 2006 at 09:59

Community
Just visited ETMaps.de and ChiemseeMan will no longer be updating the site with new maps.

imo a sad loss to ET.

A lot of server admins and players would most likely have used the site to keep upto date on what new maps were out there for ET, i know it was my fav site for keeping upto date.
» read more on Splatterladder-Forum
Written by Splatterladder-Forum, Nov 10 2006 at 12:13

Community
eft// presents:
We are updating the campaign maps on our public server eft//8 Map XP-Save//etpub and we need your support.
This weekend we host a custom map campaing on our event server eft//MapVotingContest//etpub (server address: special.eft-clan.com / 80.190.74.113:27960) to test the map candidates. Your XP is saved during the whole weekend!
And here's the CLOU! Every player with more than 5000XP who votes on our homepage for his/her favorite map in the map voting the week after will participate in our tombola where you can win one of the following prizes: a Logitech MX518 mouse, a Razer Diamondback mouse, or a Plektronik Audio 350 headset.

More info on the eft// page.
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Written by Splatterladder-Forum, Oct 26 2006 at 00:40

Splatterladder
Long awaited, but finally as we announced it has arrived, the tuned and pimped up SL! Better than ever and for us a quantum jump. Even fairer, faster, more individual and more objective!

But first an important info:

From now on the new statistics counts! Whose playing now, plays under the new rating-criteria! Isn't played immediately, you will drop out of ranking after seven days! It is said to some players in the ranking increase or fall by the rearrangement. Also the awards have been disabled due to the new ranking-estimation.

The heart! The brand-new trackercore!

Without him, the SL would not exist. He is the center with his complete new structure, as well as the biggest change in our huge update. He was programmed that way manipulation of the ranking-lists is impossible. Many hot discussions were the cause to over-work that precisely to give every player a rank which he has truley deserved. Therefore it is meaningless on which server you are playing or which mod is running on that server. With the new core we placed the headstone for upcomming games like QuakeWars. Also new ranking-lists become possible in future.

Improved session-calculation and more statistics

Until now the player could only see his own statistics about a session in the playerinfo-tab. The performance of other players was only visible through exausting clicks. With the new trackercore we implement a detailed round-statistic, the so called 'map-session', which is calculated after every closed session. It reflects the session with all players and their spm (score per minute). After every session there will be a round-based ranking-list from which you can see with one view who has performed how. The session-calculation is based on the ELO rating system. From this benefits a more objective view and we are able to gather once again all the maps (except trickjump) for the ranking. The same applies to server we had to disable due to a change of the xp-rating. That means, every sever-operator may configure his server freely and must never fear to dropp out of ranking, because everything is collected in a session-calculation and does not affect directly the global ranking.

Individual configurable permanent server-list and detailed server-view

The enormous pimped up serverlist was a construction-site, now interlarded with many new features. This will lead you more comfortable through the server-jungle than ever before. You are now able to select and sort after every possible criteria (quasi ET-like), like used server-settings, current utilisation or server-origin. That means a server-list according to your wishes and needs will be created. Not the SL is saying what you will see, you will tell her! Also the displaying has been over-worked and contains now an extended possibility for sorting the list and more facts at one view. In the detailed server-view you will see additionally the last twenty played maps. So you have a fast overview which maps are running on that server.

The turboscanner

Fast, faster, fastest! The SL charges the turbo! The '30 second-scan' has arrived! (Former known as the 'lazy 90 second scan')
Hence there are more detailed statistics than ever before.

The most important faqs, summed up in a changelog:
  • 30 second scan intervall, a maximum of five minutes with empty servers (old: 90 seconds and max. of scan of 90 minutes)
  • changed global ranking
    The new ranking is based now on the differences within a session (map-session). It does not matter which mod or map is running. The new ranking has been made compatible to the used numbers.
    -> a minimum of eight players in the valuation of a session
    -> it is a alike the ELO rating system
    -> sessions will be calculated immediately after a 'map-session'
    -> two session boni (player and global niveau boni)
  • viewable session-history from the server-view
  • detailed session-info
  • server-ranking (beta-test)
  • prearrangement for mod-ranking
  • third tab of player-info -> mod-overview (mod-data has to been collected first)
  • third tab of player-info -> server-based player ranking (ranking data has to been collected first)
  • multiple playing names (like "ETPlayer or "Jimmy") will be displayed correctly now
  • new filterable severlist/permanentfilter
  • sever-load (beta-test)
We hope we created with our big service pack a SL which is liked the same way as we do. Tell us your opinion and give us your feedback to stay on your number one. If you discover any bugs or errors please let us know so we can eliminate them promptly.

Best regards and have a lot of fun with your freshly polished SL!

Your SL-Team!
» read more on Splatterladder-Forum
Written by Splatterladder-Forum, Oct 22 2006 at 01:50

Splatterladder
Winter is comming! Evenings getting longer! Time to pimp the SL!

That is why we used our braincells to let the SL shine in a new glance! There have been so many tipps and ideas in the meanwhile that it was time to implement them. You can compare it nearly to a relaunch.
Many features and essential changes were made. To give a little foretaste to what you can expect we provide you with some info which you might look forward to:
  • The biggest change is a comletely new trackercore, which lets run the SL much faster and stable. At the same time we are able to establish a new rating-system, wich is essentially fairer and more clear-transparent and no more manipulable. Also we are able to provide more than one huge rankinglist in the future.
  • There will be an entire over-worked sessioncalculation, which is much more informative. Additionally the annoying excluding of maps and servers will be omitted.
  • Abutting to the in-game-browser the SL gets a truely personalizable serverlist inclusive its own permanent-filter. You will only see what you want to see!
  • Certainly through this relaunch the SL have been optimised in the core to push the serverscans from 90 seconds to glaring 30 seconds.
    Based on the motto: "D(G)one in 30 seconds"
With more stats, more speed and even more features you will get the best SplatterLadder ever!

The new SL will raise next Wednesday (25th of october). Because the ip-adress is being also changed there will be short downtime of 2 or 3 hours during that day. The forum is not affected.

Stay tuned, your SL-Team!
» read more on Splatterladder-Forum
Written by Splatterladder-Forum, Oct 15 2006 at 21:30

Splatterladder
Since the new punkbuster release 1.279 many of you have problems connecting to several servers. The cause of this is an outdated PBNS.DAT which comes from the previous version and is not automatically updated, because one is now less than ever possible to connect to that server. Not until you have been connected the actual Punk Buster software is loaded if there is a difference between client and server. If you connect to servers which are running the last PB Update and the client is running an old version, the PBNS.DAT avoids an GUID authentification (awaiting gamestate) because of operating with outdated data for the masterserver. (new: 192.246.40.62 - pbguidauth.idsoftware.com)

Solution
  • 1. download pbsetup.exe from www.evenbalance.com
  • 2. delete or rename the old pb-directory and create a new one in which you copy the downloaded file.
  • 3. start pbsetup.exe, follow the instructions and download a completely new pb-software.
  • 4. connect to an updated server, like this one, and you will receive a new PBNS.DAT from that server.
  • 5. done!
Download-Link for pbsetup.exe: Even Balance Website

For further questions we will be available in our forum! Greetz, Sonyfan/sl.Binaural!
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Written by Splatterladder-Forum, Oct 14 2006 at 16:22

Splatterladder
I received this info from Even Balance for player who experience following error:

If you own a nForce4-Board and have some freezes/lockups when joining a server, try install following driver:

Windows XP - nForce4 AMD (6.86) ->>> http://www.nvidia.com/object/nforce_nf4_win2k_6.86.html

Detailed help for troubleshoot: ->>> http://forum.splatterladder.com/index.php?showtopic=3896

This should resolve your problem. Greetz Sonyfan!
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Written by Splatterladder-Forum, Sep 22 2006 at 19:12

Mods
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GrooveSix Studios and Team Terminator are proud to announce the release of TrueCombat:Elite 0.49 on...

Friday September 29th, 2006!

The community is invited to join while "we all" count down the days before the release. In celebratory fashion, on www.TrueCombatElite.net will be posted various screenshots and descriptions/overviews of all the newly revamped 0.49 maps. Be sure to check back daily for those!

The pre release 0.49 will be in the official IRC channel, #TC:Elite @ Quakenet.org, at 18:00 GMT. Shortly after, the download will be available on our homepage.

Below is the TrueCombat:Elite 0.49 teaser video. Check it out, show your friends and help spread the news of this momentous occasion!

Download: TC:E 0.49 TRAILER (High Res)
» read more on Splatterladder-Forum
Written by Splatterladder-Forum, Sep 19 2006 at 14:15

Splatterladder
NEW Etpro 3_2_6 Final


* 2.60b support
* bring client example.cfg up to date
* bring server example.cfg up to date
* mortis fixes for fueldump and railgun
* |FF|Im2good4u ui update. Added cg_centertime and fixed menu box size
* give semiadmins the same kick/mute protection as refs
* Allow refs to surrender or callvote surrender even if vote is disabled
* #944 - competition fueldump

Tank is completely removed, first half of map is skipped.
Depot side wall and depot gate are now dynamitable.

* #964 - show who did team commands like pause, specinvite, readyteam
* #959 - uncheatprotect cg_centertime
* #967 - added 6 new crosshairs, which are variants of the orignal 0-5 that work better at small sizes
* #960 - allow .config to require a particular mapscript
syntax: in a (non default) map block put
mapscripthash <40char sha1>

if no mapscripthash is specified, any mapscript is allowed
if a mapscripthash is specified, and the hash of the loaded mapscript does not match, an error message is sent to all clients, and the config is cleared.

the hash of the current script is stored in the readonly server cvar b_mapscripthash, so clients or server admins can query it.
* Also improved config error handling. Now all parse errors result in the config being completely cleared, and a message broadcast to connected clients.


eclipse-esports ETpro Download

Bani-forum



» read more on Splatterladder-Forum
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Written by Splatterladder-Forum, Sep 10 2006 at 16:43

League
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7 days left for the next version of our well known one day GET-Cup.
The timetable will be the same like always. You can signup your Team now at the Cuppage.
Right now are 28 teams registred, and the cup has also 32 slots, so just feel free to register youre Enemy-territory team.

Signups: From now till Sunday 17.09.06 - 13:45cet
Checkin: Sunday 17.09.06 - 13:50cet till 14:50cet
The Grid will be online then between 14:50 and 15:00cet.
The first round starts at 15cet.

The Mappool will be:
- Radar
- supplydepot2
- sw_grush_te
- frostbite
- sw_fueldump_b3

The 6th Map will be decided in the following week if you have any ideas feel free to msg swine in irc youre idear.

Current teams: Get-Cup TEAMS
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Written by Splatterladder-Forum, Sep 05 2006 at 16:53

ET: Quake Wars
We had to remove our QuakeWars video from the "Games Convention 2006" after that on request of Activision Germany. Now the issue should be resolved and we can officially offer you the video for the download again.



Some words about the footage:
ZITAT
This is the first video in which the Stroggs are shown a little more nearly.
At the beginning a little flair of the Games Convention is arranged for you. After that it goes with the oppressor in a Hornet through the valley map. Who don't looks only at the crosshair recognize the magnificent wide view. Our oppressor shows how one requests a plasma artillery gun and use this very efficient for a multikill. He also uses the "Ikarus" backpack. All in all a couple of interesting insights into the (sometimes short) life of the Stroggs.


Download: from our affiliate planetquakewars.net (56.24 MB, DivX5)
Stream: YouTube-Stream in a lower resolution

A special thanks goes to Matt 'Wils' Wilson (Lead Level Designer from SplashDamage) and to Activision Germany and USA.
» read more on Splatterladder-Forum
Written by Splatterladder-Forum, Aug 17 2006 at 18:02

ET: Quake Wars
We have now official confirmation that ET:QW will be playable at the Games Convention in Leipzig/Germany from 24. till 27.08.2006.

Edward ‘Bongoboy’ Stern (Senior Game Designer) and Stephen 'malarky' Gaffney (IT Manager) and maybe other sd-staff will man the booth, which is part of the Activison stand. ET:QW will be playable with a 24 player LAN like it was at last QuakeCon.

Sources: http://www.splashdamage.com/index.php?name...p=155394#155394
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Written by Splatterladder-Forum, Aug 10 2006 at 02:13

League
Today, ClanBase announces fundamental changes to its GUID banning system.

Up until now, ClanBase simply listed GUID’s on the Cheaters page, alongside the player’s information. We relied heavily on manual GUID checks by admins to determine whether a certain GUID was in fact used by cheaters. This proved ineffective as GUID’s did indeed make their way back onto ClanBase.

Effective immediately, ClanBase's new system will deny banned GUID’s the opportunity to be (re)used in player's profiles.

When you enter a GUID into your player profile it will be checked against our database. If the GUID has been banned, it will not accept it and will request that you enter a new valid GUID.

This will directly combat returning cheaters being able to use their old GUID. It will have an immediate impact on ALL GUID-supported games.

At 00:00 CET tonight, ClanBase will import its ban list into the database.

Any account that currently has a banned GUID entered will have their GUID automatically removed and will have to enter a valid GUID.

We hope that this shows our determination within ClanBase Cheat & Abuse to make this a cleaner and safer site for all of our users.
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