Hi folks, maybe you noticed the current hype. And what the hell is a hype if nobody follows?. We do follow. Splatterladder is starting to use https encryption. During the next weeks, successive each SL section will be available over the https-protocol.
If you're using our server monitor, mumble-viewer or the signature, you can switch to https also. (Maybe you noticed, that http-content included on https-sites causes a warning in the browsers address bar).
"Hey, everyone! It's been a while since the last status report, but now I'm ready to share some new information about the upcoming 2.2 update." - WolfETPlayer
New Feature - New Hand/Foot Skins:
Thanks to Eugeny, we have new hand/foot skins in the RealRTCW 2.2. What does it mean? Well, BJ's hands and foot appearance now depends on the map. For example on the Norway chapter you will have snow camouflage, while on the Dam chapter you will have dark camouflage for the night mission. This feauture is also implemented in the Trondheim trilogy.
New Weapons Textures:
Also, I was able to get in touch with the professional texture artist. He is not from the modding community. However, Since he has great experience experience in creating textures on the Unreal Engine 4 and Unity Engine too. I asked him to improve some of the RealRTCW weapons textures. He is almost finished.
The Good News?
The good news is that RealRTCW 2.2 is going to be released in December. I'm not sure when exactly. It can be in the upcoming week, it could be at end of December. Right now I'm testing the new version, trying to improve balance. With the new difficulty system you need to balance 4 .ai files not just one, so it's taking some time.
The Bad News?
Unfortunately some of the promised content is not going to appear in RealRTCW 2.2. I'm talking about the Scoped M1 Garand and P38. Why? Remember this weird bug with the dynamite icon in RealRTCW 2.1 (still persisting in 2.2)? Well, the thing is, RtCW has some weird weapon limits. So this bug appeared because I added too many weapons. When I added the Scoped Garand and Revolver this bug "evolved", the Luger became two-handed weapon for some reason, the colt icon disappeared too. So I decided to remove the Scoped M1 Garand and keep the Revolver by removing the Walther P38. I'm not sure if I'm going to be able to resolve this issue.
Also the new difficulty system was successfully implemented in the custom addons. RealRTCW 2.2 will be released along with the Trondheim Trilogy, Project51 and Pharaoh's Curse. Stalingrad, Time Gate, Capuzzo and Hidden Wolf will be updated too.
Devils Right Hand, the creator of "Montain Pass Beta 4", has kindly updated his map in order to please those who complained that the original map file was too big. There are also new botfiles included in this updated download too.
If you have the original map file and want to use the new version instead, just delete the original one from your "ETMain" folder and replace it with this new one.
This is the latest and much improved version of "ET:Blight Mod", created by Smurfer. This modification is very much a work in progress, but is still a lot of fun to frag on, with new weapons, weapons sounds and new models.
"ET:Blight" is built on "ETPub Mod", version 0.9.1.
This is the latest release of "Mountain Pass", created by Devils Right Hand.
The Axis forces have hidden an enormous stash of gold and priceless artwork in old, abandoned mines, somewhere in the mountains. The Allies have been unable to locate this stash, however, Allied HQ has received intel that secret documents, pertaining to the whereabouts of this stash, are located in a nearby mountain village.
The Allied squad must locate and infiltrate this village, steal the top secret documents, steal a truck and make their escape back to Allied HQ.
The final part of the M1 Garand video tutorial has been released by Gordon from "InspirationalTuts", as he embarks on creating brand new, up-to-date weapons for every model in this classic World War 2 shooter.
Also, it's time to get voting again, ladies & gents, because the next new weapon model to be created for "Wolfenstein: ET: Legacy", after the iconic MP40, has to be decided. Which weapon will you choose? As always, please show your supoort for Gordon and the rest of the "ET:Legacy" devteam by subscribing to the channel and giving the new videos a "thumbs up" too, folks.
"After several months of production, I am proud to release âThe Krefeld Battleground - Aftermovieâ. This movie contains highlights from the previous LAN in Krefeld, (May 2017). A big and special thanks goes to ipod, who kept me motivated to finish this, provided great ideas and also sending me all the frags. Also, I would like to thank ag0n for being a movie genius." - Wissem Annabi
ET:Legacy, the modern remake of "Wolfenstein: Enemy Territory", has a new 3D artist join their Devteam. He is in the process of remaking all the weapons from "Wolf:ET" and would like the Wolfenstein Community to vote on which gun he should create next for this exciting project.
We have a choice between the British MkII Sten Gun and the German MP40. Please vote by commenting below his latest Youtube video. Subscribe to his channel too in order to keep up to date with his progress and to show your support, please, folks.
The good news for all "Return to Castle Wolfenstein" fans is that WolfETPlayer is making very good progress with version 2.2 of his excellent mod, "RealRtCW". There will be new in-game system options available, these new system menu options are based on iortcw cvars, please refer to the screenshot for more details:
There are many other new features and weapons on the way too, you can find a detailed news update on this by visiting WolfETPlayer on the "Mod Data Base" website. Just click the link below:
Wolfenstein II: The New Colossus is the eleventh instalment of the Wolfenstein series and a sequel to the 2014's Wolfenstein: The New Order, developed by MachineGames and published by Bethesda Softworks. The games uses Id Software's newest game engine id Tech 6. The game was released on October 27, 2017 for the PlayStation 4, Xbox One and Microsoft Windows. And will release in 2018 for the Nintendo Switch.
PC SYSTEM REQUIREMENTS
Minimum CPU: AMD Ryzen 5 1400/AMD FX-8350/Intel Core i5-3570/Intel Core i7-3770 or better GPU: AMD Radeon R9 290 4GB/NVIDIA GTX 770 4GB or better RAM: 8 GB OS: Win7, 8.1, or 10 (64-Bit versions) Storage: 55GB Additional Requirements: Steam account and broadband internet connection for activation and installation AMD GPU drivers no longer support Windows 8.1
Recommended CPU: AMD FX-9370/Intel Core i7-4770 or better GPU: AMD Radeon RX 470 4GB/NVIDIA GTX 1060 6GB or better RAM: 16 GB OS: Win7, 8.1, or 10 64-Bit Storage: 55GB Additional Requirements: Steam account and broadband internet connection for activation and installation AMD GPU drivers no longer support Windows 8.1
PC ADVANCED SETTINGS AND FEATURES
Uncapped Framerate We at MachineGames are huge PC players, and all of id Software’s games have very strong PC DNA. So it’s important for us to make sure the PC version of the game is as solid as any console version. That’s why we built the game on idTech 6, which also allows for uncapped framerate – one of the features we’re most excited about. Aspect Ratios With such a wide range of tastes in aspect ratios among PC gamers, it was important for us to ensure compatibility with as many as possible. Here are a few of the big ones, but it’s by no means all of them. 4:3, 16:9, 16:10, 21:9 (ultra widescreen)