This fantastic "Return to Castle Wolfenstein" singleplayer adventure has been created by Vicpas and is one of the largest, if not the largest of all, missions ever created, containing 18 maps and a bonus mission too.This is a definite "must download" for all "RtCW SP" fans.
Vicpas would like to thank the following people for all their help and support with the creation of this new release.
- Kim "The Pirate" for brush prefabs - Zenith-Ply for animated tank models - Depro777 for some models - Shurr, Mek, Giskard, Kessler, Nexus and KoS for map prefabs, textures and scripts - Horst for PAK 40 model and assistance - Avoc and Kell for sky textures and scripts - Ronboy for helping with English grammar & testing - AlexDOK for motivation
Sadly, this is Vicpas', (Vicente Pasquino), last release for "Return to Castle Wolfenstein" singleplayer. We at "Wolffiles" and "Splatterladder" would like to take this opportunity to thank you very much, Vicente, for all your wonderful work that you've created for our Wolfenstein Community to enjoy over many years.
Your hard work and dedication will always be remember and very much appreciated.
The devteam from the "Reborn to Castle Wolfenstein" mod have released some very nice screenshots showing how they're progressing with their work. The excellent new Mauser Rifle model is 95% complete and the standard of all model texturing has been improved too.
It gives us great pleasure to announce to our Wolfenstein Community that the iconic "Return to Castle Wolfenstein" servers, run by "TOAK RtCW", are now back up and running again for us all to enjoy. The new servers now run on the excellent "ioRtCW" engine, a more modern and stable version of "Return to Castle Wolfenstein"
Many thanks to Nihilist for all his hard work on the project.
The four servers that are now operational so far are:
# |ToaK|Veteran-Deathmatch Server
# |ToaK|Classic Maps Server
Click the banners below to take you to all the details you need in regards to server information:
Many people have been messaging us lately, asking if the LAN event will happen. The community want us to make it happen and we are willing to host it for you. After the last newspost we did not get the response we'd hoped for, resulting in our long silence.
After having another internal conversation, we decided to try and make the event happen, for you, for us and for all those unforgettable moments, the offline events of this beautiful game. We have to pay the location in exactly one month, that being said, this is the final deadline!
We need exactly ten 6on6 teams and twelve 3on3 teams to make the event happen. If we can surprise ourselves and make it, the event will happen from November 2nd 2018 to November 4th 2018. We need the teams signed up and paid by August 30th 2018! Every 6on6 team pays 390€ (65€ per player) and every 3on3 team pays 105€ (35€ per player). We still have the location booked and would love to host the event and the needed seeding tournament.
The prize pool the teams are competing for will be 3160€!
We have reset the recruitment post, to give you all the chances to form or/and find teams. See HERE
You don't have a full team? No problem. Sign up for the event and you will be assigned to a team by the event organisers.
Greetings from Chosen, Ekto and stRay
Many thanks to:
Moe, for his donation of 550€ to the prize pool.
The three winning teams of the "ETernal Damage Cup", for their donation of 450€ to the prize pool.
Yo$hik has updated his release of "RtCW Timegate" for the "Return to Castle Wolfenstein Cooperative" mod, which fixes many of the bugs found in the original version.
- The level of "labor2" has undergone decompilation and subsequent rebuild and optimization. The reason is that the number of entiny-objects exceeded the limit of the cooperative engine, which led to the drop of dedicated servers.
- The train on "ber" now passes the entire railway, from the beginning to the end.
- A new room and secret have been added to the "vil01" map.
This new release, which has been created by Vicpas, is a remake of the classic "Return to Castle Wolfenstein" multiplayer map, "Beach Invasion", this time as a singleplayer mission. It's an updated version that has eliminated the bugs from his original remake.
This is Yo$hik's release of the classic "Return to Castle Wolfenstein" singleplayer mission, "RtCW Timegate", that he's converted for "Return to Castle Wolfenstein Cooperative Mod". Fighting your way through this mission you'll come up against many familiar foes, but this time you're not alone. Here's what Yo$hik had to say about his new "RtCW Cooperative" adventure:
"You can play with the RtCW Coop autosave spawn option or with the flag zones, (recommended), spawn option. All trap-doors are removed, all moving platforms will return and they move in a loop. The cable-car and lifts have a delayed start time, this provides some extra time for players with different pings to connect to the server and not spawn in air :) . Cutscenes are rebuilt and now playable. I've added new, small areas, new secret places, models, music, etc. too. The locomotive now has a longer journey for more fun. I hope you all enjoy this new mission and have a lot of fun playing it. Cheers!" - Yo$hik
Yo$hik would like to thank the following people.
# The creators of the original "RtCW Timegate" mission, Priv and Pbald.
# Tatiana Provorova for all her map testing and help for this release.