The last ever Crossfire Tournament? According to Homie's post that may be the case:
"So, we all saw the journal of TosspoT about possibly shutting down our beloved crossfire website. Also, competition is low on both RtCW and Wolf: ET. I was already toying with the idea to create another one day cup for RtCW.
I asked TosspoT if he was interested in shoutcasting the event. He said yes, and we both worked out a date that would be possible for him to shoutcast the event. So, I'm very pleased to announce the RtCW Crossfire XMAS Onedaycup! It's time to dust off those MP40's for one very last time." - Homie
Date: Sunday 16 December 2018 Start: 19.00 CET Format: 6v6 Map pool: Beach, Village, Ice, Frostbite, Base Format: Single Elimination Shoutcast: TosspoT
This is a superb double release from Yo$hik for all "Return to Castle Wolfenstein Cooperative" mod fans. He has converted the classic "RtCW" singleplayer mission, "Project 51" for the mod and also created his own "Yo$hik Pack", which contains the "RtCW" classic missions, "Vendetta", "Devil's Manor", "Devil's Manor 2 - Edge of Darkness" and "Dark Matters".
Remember, please, that you need to have "RtCW Coop - Project 51" installed in order to play the "RtCW Coop - Yo$hik Pack".
This is the latest remake by KeMoN from the "ET: Legacy" team of the classic "Return to Castle Wolfenstein" multiplayer map, "MP Ice". This remake really is first class and brings back lots of memories of the "RtCW MP" frag days.
Changelog to previous version: • Added antenna to radio transmitter building. • Added missing tracemap. Thank you IR4 and Ensiform for reporting. • Fixed hovering pipes in forward bunker. • Fixed icicles brushes have visible border. Thank you Ryven for reporting. • Fixed several caulk leaks. Thank you Ryven for reporting. • Fixed missing texture for documents model. Thank you Ryven and WutangH for reporting. • Fixed ladder of guardtower not being setstate invisible. Thank you WuTangH for reporting. • Fixed clipping issue on the watertower. Thank you WuTangH for reporting. • Clipped beams in radio transmitter. Thank you ryven for reporting. • Clipped windows in west bunker exit lookout. Thank you Ryven for reporting. • Clipped tunnel borders. Thank you Ryven for reporting. • Removed spikes from depot wall because they implied an obstacle in the doc-run. Thank you Ryven and hatcher for reporting. • Adjusted unnecessary steps potentially screwing up the aim in key-fighting areas. Thank you Ryven for reporting. -- Tracks in the bunker. -- Stairs to main entrance. -- Red pipe near Axis north barracks. • Adjusted several boxes to improve the movement around them. Thank you ryven for reporting. • Adjusted tree stuck in pipeline. Thank you Ryven and WuTangH for reporting. • Adjusted rocks near Allied south barracks to use snow texture instead of desert rock. • Adjusted walls in the two hididng spots in the bunker to be closer to original Ice. Thank you Ryven for reporting. • Adjusted side wall to look pre-damaged. Thank you Ryven for reporting.
This an excellent "Deathmatch" map created by DevilsRightHand of the Wolfteam for "Wolfenstein: Enemy Territory".
A team of archaeologists and scientists excavating the ruins of ancient Greece discover books and documents written by a race who were known as the Stroggs. After learning how to translate this ancient language the team discover that they must travel to two locations, the Brazilian rainforest and the Northpole, in order to locate and recover alien crystals from meteorites that have impacted the Earth at these locations.
These crystals will enabled the team to create highly advanced machines that will give them the ability to open a time vortex that will enable the Stroggs to travel to our time period and continue their mysterious work, which is something that the archeological and scientific team are eager to learn from.
After obtaining the crystals the team transport them to their secret facilty, a large laboratory filled with every kind of toxic chemical known to mankind, to begin their work of creating the time vortex machines.
This is the latest update of the superb "War Missile" map, created by ETc|Gouki, Nico$ and ETc|.Jay.
The Axis Forces have begun to manufacture the deadliest V2 missiles ever created. They are producing these mega weapons at a heavily-guarded secret factory and the first of these new V2 missiles is ready to be launched against the Allied attackers in Europe.
Allied HQ has discovered the secret location of the V2 factory and despatched one of their elite Commando Units to destroy the factory before the first of these missiles can be launched against them.
After extensive testing and feedback from the Wolfenstein Community a new and updated version of "etl: Bergen" has just been released.
-----Changelog----- to previous version: • Fixed caulk in terrain at forward bunker and northern courtyard. Thank you Ryven for reporting. • Fixed side entrance being unplantable when footbridge was constructed. Thank you Harlekin for reporting. • Fixed missing footbridge related VO sound for Axis • Fixed bug where sound wouldn't play when main entrance got destroyed • Fixed 3 terrain spots where it was possible for the player to either get stuck or be obstructed in their way. Thank you Harlekin for reporting. • Added cabinet marker in the command map. Thank you IR4T4 and Ensiform for reporting. • Added lights in forward bunker. Thank you Ensiform for reporting. • Added audible feedback to generator door levers when generator is destroyed. • Added base alarm sounding whenever the transmitter area gets breached. This replaces the simple text announcement. Thank you Ryven and WuTangH for debugging. • Added ambient sounds (capturable flag, crickets in nature and birds in trees). Thank you IR4T4 for reporting. • Adjusted trigger_hurt of v1 rocket to cover entire explosion area. Thank you Harlekin for reporting. • Adjusted terrain at side entrance to prevent the easiest TJs. Thank you Aciz and Ryven for extensive feedback. • Adjusted MG murderhole at side entrance to reduce shooting against the insides. Also adjusted its varc. Thank you Ryven for reporting. • Adjusted tree at side path to no longer be partially inside the cliff. Thank you Harlekin for reporting. • Replaced generator command map icon with standard icons to clarify mission objective. Thank you Harlekin for reporting. • Replaced tree between forward bunker and allied mg blocking line of sight. Thank you Mateos for reporting. • Removed little tree at side path blocking movement and visibility. Thank you Harlekin for reporting. • Reduced brushcount of terrain significantly and added hills between forward bunker and rear base to increase VIS blocking and performance. Thank you Aciz and Ryven for reporting.
This map, now updated by Kemon, is an overhaul of the original "Bergen" map, created by Detoeni and the "Wolf Project". As part of the "ET: Legacy" asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay, even in a competitive environment. Please refer to the original, "bergen_readme.txt", for information, credits and contacts for the original map.