Minimod Ziegfried is the ultimate Covert Ops for the Axis team. HE IS INVISIBLE! MOD by BEO. Tested with No Quarter, it likely works well with other mods too.
Maat beta 3 is a CTF (Capture The Flag) map. Both teams must take 4 flags to win. If the time should have passed, the team wins with most flags. Made by cyburg.
beta 3 changes: - teams spawn now in a temple this should prevent spawnkilling when a flag carrier is waiting for the return of the own team flag - spawn point fix. i hope now everbody gets their own spawnpoint.
Tiger Dump Beta 7 modified by ischbinz + niek + berzerkr. This fueldump map its an inverted version. Axis strike back !
The map have a new tank (Tiger v20), new funny stuff, summer and trickjump protection. The tank is shooting more around when normal and destroy spectacular the fueldump base. (see pics)
You can activate/deactivate some stuff just with some simple script commands in the map script.
The KT-Clan movie 45 is a special Christmas film. KT-Catsponge has summarized funny (luck and badluck) scenes of the daily playing RtCW-Veterans. The film is not trimmed on elegancy effects but shows the fun the people on the KT-Server have this one, every day! ;)
The KT-Clan wishes everyone a happy Christmas time !
If you ever wanted specic playerskins on your server, ischbinz gives you a little pack including a detailed readme how to do. This pack contains a few skinsets (standard, temperated, snow, desert) for each team.
It's allowed that you're using this pack as base for your own skinmod for your server, the incuded skinsets work, but are more for demonstration to show how it works.
SonderKommando Revolt is a Wolf3D mod about real WWII revolt against the Nazis in the famous Auschwitz extrermination camp. The mod is made very realistic, moody, challenging and detailed.
It's a first part of trilogy of mods. The next 2 parts will be called "Sonder 2 - Warsaw Uprising" and "Sonder 3 - Mission:Treblinka".
* PG-13 for graphic violence and gore * This is a fantasy mod and any resemblance to any real events or people should be seen as accidental. * The mod doesn't try to teach history, or accurately recreate any particular historic event - just create a balanced and challenging gameplay for Wolf3D fans. * The mod doesn't have any agenda, hidden or visible - on any historic, political or religious issue - beyond what some people might decide to attach to it. * The mod is made by people of different countries, that have nothing in common beyond love to Wolf3D modding.
SonderKommando Revolt will be released on 01.01.2011
Tried to keep everything simple and enjoyable. He´s a kind of oldschooler moviemaker by now and wanted to give the feeling back from old movies. Therefore haven't used hitsounds. If you watch the frags few times you will see how some of mouse-movements are brilliant, with lot of headshots. Thanks for everyone who contributed and sent his demos!
What do you get if you take from every mod the best? Scennative managed it to organize this chaotic task and is proud to present a new version 0.1.7 of his ''Chaos Mod'' for W:ET. For short you have now new weapons, sights/views, effects and as admin a lot of cva
The harbour of Byblos is much more detailed than the engine limitations allow. The Afrika Korps did not reach to Byblos during the second world war.The map was created with only one thing in mind, having fun. No historical accuracy was taken into consideration.
Mission: You must attack a fishermen harbour and clean it from the Germans, collect some maps, and you could destroy weapons if you like (optional). This is not an easy map but you can make it.
We, the sl.Team, want to apologize for the spam messages which some people had received in the last few days (via private messaging).
We usually keep our software up to date and protect our users with special spam filters, which worked fine in the past.
Unfortunately the spammer made use of a small bug in our software, which allowed him to send a large amount of fake administrator messages.
We are grateful that you informed us immediatley about this issue, so that we could take action against the spammer as soon as possible.
The Battle against spam is an ongoing and ever-increasing fight, which becomes more difficult every day. A fight which costs much of time, ressources and money.
We work hard on this issue to avoid problems of this kind.