This is an excellent 'Return to Castle Wolfenstein' singleplayer adventure, created by sd2009, which features a completely new environment and atmosphere. The mission contains four maps, where you must hunt down Feldmarschall Erwin Rommel and his French Vichy generals. You then head to Munich to assassinate General Heinz Guderian.
It was 17 years ago that 'Splash Damage' released their first ever game, 'Wolfenstein: Enemy Territory'. This classic World War II 'FPS' shooter went on to become a huge success and has continued to be played right up to this very day.
Happy birthday, 'Wolfenstein: Enemy Territory', may you run for many more years to come!
William Faure has released a video update for his 'Wolfenstein: Enemy Territory - Singleplayer' project. Here's what William had to say:
"Work is still ongoing, and the project is progressing as expected - so, don't you worry, keeping you in the dark really was intended, especially since I don't want to show too much before you get your hands on the full thing. Please note that this video showcases footage of the current development stage (Pre-Alpha). It's still a work-in-progress, as stated in the beginning.
I'd also like to highlight the fact that the level featured here, Gold Rush, is what I call a "hybrid" mission, since the first half is total-stealth, and the other half is total-action. This gameplay premiere shows glimpses of the first half, the stealth part. The other half, the action part, features elements such as a tank and a few allied characters, which do not appear in the first part showcased here.
Hellbaron has released an updated version of his 'RtCW Venom Mod'. This modification for 'Return to Castle Wolfenstein' incorporates both singleplayer and multiplayer game modes and is a definite 'must have' for all fans of this classic World War II shooter.
Wolfetplayer, the creator of 'RealRtCW', has released a 'Cut Content' pack, which contains screenshots, videos, demos and early concepts of 'Return to Castle Wolfenstein'.
All 'RtCW' fans will definitely enjoy taking this trip back in time to the very beginning of this classic game.
William Faure from '85 Productions' has announced the renaming of his Wolfenstein-focused company and provided us with an update on his projects in development. Here's what he had to say:
You may ask yourself the reason for the name change. Well, this is a tribute to 'Gray Matter Interactive', the defunct company behind the development of Return to Castle Wolfenstein, which was founded on March 25, 1993, by Drew Markham and Barry Dempsey. In 2018, founder Drew Markham passed away at the age of 59. Without him, Return to Castle Wolfenstein wouldn't have seen the light of day and I have decided to pay him tribute in many ways ever since.
As you previously read, instead of the anatomic title, 'Gray matter', I've chosen to go with the physical cosmology-styled title of, "Dark matter". Let me explain. Gray Matter Interactive may have opted to use 'Gray matter', a major component of the central nervous system, due to the fact that playing video games leads to brain stimulation. I've chosen 'Dark matter' for 'Dark Matter Productions' as a way to refer to what started, nearly a decade ago for the company, its very own 'big bang', 'The Dark Army'.
Thus, I can only hope that all of you will like this new 'signature' and the reasoning behind it. Also, expect a huge status update regarding our mods on May 28th, the day of Wolfenstein: Enemy Territory's 17th anniversary:
More details will be shared in the coming weeks so, in the meantime, please make sure to stay tuned. It's gonna be well worth the wait! - William Faure
Dark Alchemy Community is glad to announce its return to the 'Wolf:ET' scene, with new forums and a NoQuarter server for 42 players. The Community was born in 2005 with players that wanted to play only for fun and ran until the year 2017.
Due to many requests from all 'DA' members and regulars, the 'Dark Alchemy' staff decided to restore the community for the pleasure of all those who fondly remember it .
On behalf of Wolffiles and Splatterladder, welcome back to the community, 'Dark Alchemy'!
'RtCW Clonewar Village', created by Flipmode and Vicpas, is the prequel to 'Clonewar 2044'. It tells the story of a village occupied by Germans forces, close to the Russian border. Axis scientists have managed to build a timeportal there and they plan to travel into the future in order to utilise advanced technology, know as 'cloning'.
If these scientists are successful, their main objective in reproducing a huge number of cloned combat troops will become a reality and as a result of this, all Allied forces will be annihilated.
Screenshots:
Changelog:
1 - The level Clonewar_Village was optimized with textures/common/areaportal. 2 - Added more effects on explosions (Cannons and lanterns) 3 - Added a final cutscene . 4 - Added a "notebook" with mission instructions. 5 - Added new sounds for weapons (MG42, MP40, Mauser_Rifle and Dynamite)
Wolfetplayer has released the latest version of his 'RealRtCW' modification for 'Return to Castle Wolfenstein'. This new release is entitled, 'RealRtCW 3.0 - Complete Edition' and to refer to this as being 'just' a mod is most definitely not doing it justice.
This is the equivalent of a complete rebuild of this classic game, including a new game engine, new weapons, new high polly models, atmospheric effects, HD textures, a new 'HUD' and 'UI', a new recoil system and as if all that wasn't enough, we now have support for 35 of the very best custom singleplayer add-ons.
What if you want to try the 'vanilla' release of 'RtCW' on its own, without all of the custom add-ons? That's no problem either, because Wolfetplayer has created a 'lite' version of 'RealRtCW' for this very purpose.
This new release is a masterpiece and a definite 'must have' for all fans of 'Return to Castle Wolfenstein'.
Gert, from the 'Enemy Territory II' devteam, has released a new video update on the progress of their project to date and as we can see from the new video a great deal has been achieved.
Changelog: • adjusted weapon spread similar to Wolf:ET • adjusted movement speed and restrictions • changed player and weapon models • added and changed weapon sounds • removing aim down sights • changed weapons damage • changed sprint to all directions • changed the characters ability to shoot/throw while sprinting • changed sprint animation • added and changed hitsounds • changed team names and icons in Lobby and on HUD • changed icons in kill feed • worked out a prone system and removed common bugs (speed, camera angle, collision, no lean and jump while proned) • re-attached aim down sight for sniper and removed common bugs (scope out when sprint etc) • aim down sights works on toggle, not hold • changed lean system: adjusted the angle, lean canceled when moving, lean works on hold, cant shoot while leaning • Supply light changes • Supply spawn fixes • and many more
The frag action continues in the '2020 Winter Storm League' with week 8 featuring the battles between 'NA' versus 'DHS' and 'FF' versus ROZ'. MerlinatoR provides us with the official shoutcast and Homie from 'Crossfire' gives us all the video highlights via his 'Youtube' channel.
The 'ET:Legacy' devteam have released an updated version of the classic map, 'Frostbite'.
-----Changelog----- to last version: • Removed rogue clip at office entrance. • Changed catwalk in warehouse from `clipweapon` to `clip`. It is now permeable for weapons. • Simplified collision of machines at side entrance. • Added player clips to various shelves, pipes and doorways. • Fixed one alarm speaker not being named correctly. • Added a trickjump coming from warehouse, jumping onto box, onto truck into green passage. Disabled by default. Can be activated through mapscript. (deactivate line: setstate courtyard_TJ_box invisible) • Removed collision of blackboards. • Increased amount of shared files with other ET: Legacy overhauls to decrease filesize once they are shipped together.
to original: • The player is now able to stop and revert Storage Wall movement by activating the button again. • Alarm now also sounds when the Service Door has been dynamited before the Storage Wall and Main Door. • Structural mesh and VIS blocking has been improved • Visual changes have been made
The corona virus is, unfortunately, still here, so it's time for another NationsCup! This time the participants will be limited to British and European teams only. The tournament format will be same as the previous 'Corona NationsCup' event.
Tournament event details:
Date: Saturday 2 and Sunday 3 May 2020 Start: 19.00 Central European Time Format: 6v6 Map pool: Beach, Village, Ice, Frostbite, Base, (Assault if we have enough signups) Format: League (Round Robin) Official Shoutcast & Stream: Owzo
Do you want to take part in the latest event? Do you have a team, or are you looking to join a team? If so, please join the 'RtCW Discord' channel and let the event organisers know.
Week 7 of the '2020 Winter Storm League' is upon us, with 'FF' versus 'RAW' providing us with this weeks frag action. Many thanks to Homie from Crossfire for the video highlights and to MerlinatoR for the official shoutcast.
This is the latest 'Wolfenstein: Enemy Territory' version of the 'Ice' map, which was originally created for 'Return to Castle Wolfenstein' multiplayer. The new update has been created by the 'ET:Legacy' team.
-----Changelog----- to original: • Improved VO announcements. -- As long as both Main Entrance and Side Wall are active VO is: "defend/destroy entrances". -- As soon as one has been breached VO is: "defend/destroy the side OR main entrance". -- Added VO announcements for active map objectives when joining a team. -- Added VO announcements for the guardtower. • Added base alarm when the main entrance gets destroyed. • Added colour-coded guiding system intended to ease new players into the map. • Added ambient sounds. • Doors have been widened to allow for faster movement. • Visual changes have been made.