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Written by Wolffiles, Dec 26 2013 at 17:39

Community


GtkRadiant 1.6.4

MacOS X, Quake 2 and improved 4-view layout

 Quote
It's been a slow year for GtkRadiant, but it's time to call it done for 1.6.4!

See the full release notes, and check the downloads for your operating system.

Thank you to Jay Dolan for his massive involvement in this release, bringing us MacOS X support as well as Quake 2 support. And thanks to all the testers on QuakeNet #radiant irc.

What's next you ask? We will probably scan through the issues list and build a hit list of things to look at for a 1.6.5 release.


You are encouraged to run this latest version and if you experience any issues, you can report them here or on the IRC channel.

Official GtkRadiant Site:
http://icculus.org/gtkradiant/

GitHub Project Page:
https://github.com/TTimo/GtkRadiant

Mailing List:
http://icculus.org/mailman/listinfo/gtkradiant


Post your thoughts and bug reports below. Thanks.

Filing a bug report:
  • Accurately describe how to reproduce the bug in precise steps. If it cannot be reproduced, it will be difficult to fix.
  • Precisely describe the observed result and the expected result.
  • Check your settings and configuration in case these are relevant to the problem.
  • Make sure you list your relevant hardware, operating system, version of GtkRadiant, or any other system information.


Thanks to Obsidian for the post presentation, I've based it on his GtkRadiant 1.6.3 annoucement.
» read more on Wolffiles
Written by RtCW4ever, Dec 24 2013 at 10:44

Community

Xmas Bol Sniper made by LoRenz - Due to a shipping error, the Allies have received gifts of axis, and vice versa, what can we do now? We are locked in a bubble!!! Check your gift and Snipe!

I hope you have fun to play this map. Thanks to [UJE]Niek for his help and suggestion.

» read more on RtCW4ever
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Written by Wolffiles, Dec 23 2013 at 20:00

Community

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Written by RtCW4ever, Dec 23 2013 at 18:43

Community

Vasel Koleda!
Fröhliche Weihnachten!
Merry Christmas!
Hyvää Joulua!
Joyeux Noël!
Vrolijk Kerstfeest!
Buon Natale!
Sretan Bozic!
Prieci'gus Ziemsve'tkus!
God Jul!
Wesolych Swiat!
Boas Festas!
Craciun fericit!
Pozdrevlyayu s prazdnikom Rozhdestva!
God Jul!
Vesele bozicne praznike!
Feliz Navidad!
Prejeme Vam Vesele Vanoce!
Kellemes Karacsonyiunnepeket!

Wolfenstein4ever - ET4ever - RtCW4ever
Your d3Xter

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Written by RtCW4ever, Dec 22 2013 at 17:17

Community

For those unfamiliar with the name: ClanBase once was a cool site to visit if you were an online gamer. With cups and ladders hosted for games such as the RtCW, ET, Quake, Unreal Tournament, Counter-Strike and Call of Duty series, a teenager really had quite some options for multiplayer entertainment. Heck, we even had LAN finals for our renowned EuroCups.

Those days are far behind us and as it stands today, the company that owns the ClanBase site - GGL - is unable to cover the costs required to run the website. Moreover, lately the owners of the site do not wish to cooperate with the voluntary crew, keeping everybody in the dark and thus showing complete disrespect to people who spend many hours a day trying to make our tournaments a success.

The website has now been offline for more than three weeks due to an unpaid bill. No action is being taken by the owner to get the website back online. Having no vision for the future, we - the ClanBase Crew - have lost our last hopes about ClanBase ever coming back online, and unfortunately we announce the end of a great era.

The history and the truth as the ClanBase Crew sees it

A US-based company called Global Gaming League (Professional Interactive Entertainment, Inc.) noticed the success of the site and bought it from the original owners in December of 2004. They had financial backing for server hosting and our tournaments. Things were going well until in 2007 CB suffered its first heart attack when GGL couldn’t deliver the prize money they put up for the EuroCup. This can be marked as the start of our downfall.

The CB Crew has always been made up of volunteers with the majority being just teenagers. There was no possibility for us to come up with the money on our own that was promised, yet we were always the ones getting blamed. After all, it was our cup season and our name. It is no surprise that after this blow there was no way for us to host another season with the promise of any kind of prize until the debt was settled with the previous winners.

To this day, GGL owes around €24,000 in prize money which will never be settled. The other sites who were in the same gaming business of course had no problems hosting their tournaments however they wanted. ClanBase, however, lost a great deal of its reputation along with some top teams who never got their winnings.

As time went by the site also started to decay. After the takeover we had paid developers who tried to put the code in shape. There were some noteworthy developments such as the seasonal and invitational ladders, but after the first test run we couldn’t get the necessary changes implemented - because GGL stopped paying the developers.

Money. The source of all evil.

GGL started moving the servers between hosts (RackSpace, Amazon, GreenQloud) to save costs, and to avoid further missed payments. This appeared in the news a few times when providers came out with how they were lied to. We also lost the ability to upload files anything other than demos. Fortunately, a Crew member had the means to help out.

Funding continued to dry up. After the first wave of cuts where we lost the two developers and a head admin, things cooled down for a while. Recently, a general system administrator was cut off which got interesting at one point when CB suffered a denial of service attack to which the host (GreenQloud) responded with moving the servers to a different IP address. However, the domain name had to be updated as well to point to the new address. Since our sysadmin was not getting paid, he refused to perform this, essentially holding the site hostage for a while.

So how do we get money? The site had ads for a while which obviously was not enough. We may have been naive thinking that upping the quality of the site would be a good move, which was promised more times we bother to count. GGL thought otherwise. In fact, many of the cool features our gamers would have loved to see on the website were never implemented - because "CBv2” was supposedly just around the corner.

Their first bold move was trying to get adult banners on CB - a website that was home for thousands of teenagers. The Crew was shocked and appalled by this. Fortunately, we managed to get our voice through (by threatening to go on strike) - but we also lost several valuable crew members who had enough of the poor conditions and bad decisionmaking.

Next to adult material, gambling can also be a good source of income. The Poker and Betting ladders were introduced. It is doubtful that much money was ever made of this, at least nobody said otherwise. The only thing certain is that these projects never got off the ground.

A poor attempt was also made to gather money in the form of offering VIP membership. Nobody took this very seriously and as expected, nobody bothered to opt in after a while. The only benefit to having VIP was the ability to get rid of some of the ads. Perhaps a regular donation system would’ve been more useful.

By the end of August 2013, yet another problem surfaced: the money ran out for the hosting. This is when CB started to go down every month when the time came to pay for the next 30 days.

Of course we tried contacting GGL through our manager who was in charge of handling communications. As you may have guessed by now, he also failed to receive his payment for a while and a company owing money to you, and who knows how many others, is not in a hurry to get back to you.

The ClanBase management tried to directly contact the GGL founder and president Ted Owen (since everyone else left), with very little success. Whenever we got a response it usually consisted of no more than a few words.

The last we heard from him, he stated that "GGL will move on without ClanBase, and besides, why did the Crew never put any money in it?”

Mr. Owen, the Crew put time in it. A lot of time... for free. Every day. And to clarify, nobody has ever reached out to us to ask for any kind of financial aid. Not that we would’ve ever agreed to anything if the money had to go through GGL as that would’ve resulted in the money never reaching its intended destination.

Ultimately, we understand that our users would have expected us to come out with the truth sooner. It has taken us three weeks to make a public statement - but the only reason it took so long is that we were trying to not lose the hope and to reach out to mr. Owen. Unfortunately, our last request (or offer) to him - to release the ClanBase site to the crew for us to be able to continue running it on our own, without the GGL - was not welcomed.

It is thus our sad duty to inform you that ClanBase is gone. We would like to sincerely thank over a thousand admins working on the website over the past 15 years of ClanBase’s existence. And an even bigger thanks goes out to all the players who supported us over the years and who did not lose faith no matter what.

This writing has not come easily because ClanBase has been a big part of our lives, and we definitely did not want to see it end like this.


Clanbase war einmal eine sehr coole Website für Online- Gamer, mit Cups und Ligen für Spiele wie RtCW, ET, Quake, Unreal Tournament, Counter-Strike und der Call of Duty-Serie.

Diese glorreichen Tage sind nun hinter uns, und heute steht es um die Clanbase Website sehr schlecht - wir sind nicht mehr in der Lage, die erforderlichen kosten der Website zu decken.

Die Website war offline für mehr als drei Wochen, wegen einer unbezahlten Rechnung. Keine Aktion wird vom Eigentümer übernommen, um die Website wieder online zu bekommen. Da sie keine Vision für die Zukunft mehr hat. Wir - die Clanbase Crew - haben unsere letzten Hoffnungen die Clanbase jemals wieder online kommen jetzt endgültig verloren, und müssen leider das Ende einer großen Clanbase-Ära verkünden.

» read more on RtCW4ever
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Written by Wolffiles, Dec 21 2013 at 21:50

Community
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Written by RtCW4ever, Dec 10 2013 at 20:50

Community

Snipermap UJE Gondola Sniper (beta 1) made by [UJE] Niek. Had to make a snipermap for xmas for the year 2013 and yes Wolfenstein ET is still alive after so many years, Congratulations with this great game :-) So...there are snow gondolas in this map for all the people who don't like snow. Crossing is possible in 2 ways ,with the gondola and by foot.

Have alot of fun in this map and merry xmas and a good newyear

* at the start of the map there is almost no snow and after
  20 minutes it's loaded with snow
* passing availeble with the gondels and by foot
* 2 points medic each side
* It has a xmas scene

Snipermap UJE Gondola Sniper (Beta 1) erstellt von [UJE] Niek. Wollte noch eine Snipermap für Weihnachten 2013 machen,
Wolfenstein ET lebt auch Heute noch, nach so vielen Jahren! Wir gratulieren diesem großen Spiel :) Also ... es gibt Schnee und Gondeln in dieser Karte für alle Menschen die Schnee nicht kennen. Mapcrossing ist in doppelt - mit der Gondelbahn - und zu Fuß - möglich.

Viel Spaß mit dieser Map und fröhliche Weihnachten und ein gutes Neues Jahr!

» read more on RtCW4ever
Written by Wolffiles, Dec 05 2013 at 13:33

Community

Yo$hik has now released his RtCW SP Mission, Vendetta. This excellent release contains new weapons, a new soundpack, new models, great graphics and much more. This is a "must have" for all Return to Castle Wolfenstein fans, old and new.

You do NOT need a copy of Return to Castle Wolfenstein in order to play Vendetta, it is a "stand alone" game with it's own installer, so download and enjoy this epic adventure.

(The Mission)

Allied Intelligence has learned that the German military are developing a revolutionary new aircraft, "Helicopter" combat prototypes, which can destroy armored vehicles and infantry. You are a resistance fighter who has the task of eliminating all important personnel of the Third Reich who are connected with this new project. Your mission becomes even more difficult and more important,  as you must also find real evidence and documentation of the project before these military prototypes are able to take to the battlefield.

Screenshots:

 

Download RtCW Vendetta HERE

Yo$hik's website HERE

Source: Yo$hik YOUTUBE

 

» read more on Wolffiles
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Written by Wolffiles, Nov 29 2013 at 12:00

Community


After weeks full of problem, today the Splatterladder tracker service moved to a new server.
The move-process is not completely done, but at least the tracker and the page itself should be running now.

Some service aren`t transfered yet (for example the TS3 server) but this, tbh, is not my highest priority.

Thanks for your patience
» read more on Wolffiles
Written by RtCW4ever, Nov 27 2013 at 18:55

Community

Waffenschmiede (b2) is a good looking new map created by Fendah & BlAcky.

Allies are attacking.

Allied Objectives:
- (Primary) Steal the radar part and bring it to the truck
- Capture the flag to get a additional spawn
- Dynamite door controls to gain access to the outpost
- (Optional) Prevent the axis from building the CP
- (Optional) Open the security door at the lower bunker for additional access

Axis Objectives:
- (Primary) Defend the radar part
- Prevent the allies from capturing the forward spawn flag
- Defend the door controls and prevent Allies from entering the outpost
- (Optional) Construct the CP
- (Optional) Close security door at the lower bunker to restrict allied access

» read more on RtCW4ever
Written by Wolffiles, Nov 24 2013 at 07:32

Community

Omni-Bot 0.83 for Enemy Territory has been released. 

Download Omnibot 0.83 ET Waypoint Mod

Download Omnibot 0.83 ET Windows

Download Omnibot 0.831 ET Linux  

 

Changelog:

0.83 ET Change Log

ETBlight and Bastard mods are supported

=== BOT ===

Added cvar omnibot_logsize (maximal file size in KB), -1 will disable logs, 0 will overwrite file every match

Added script goal property LimitToNoClass

Added you can pass 0 for all teams to MapGoal.SetAvailable and MapGoal.SetAvailableInitial

Added WeaponFireMode.AimOffsetZ

Changed log files are written to omni-bot/et/logs (if the folder exists)

Changed initialization is logged only if LogInfo is true in omni-bot.cfg

Changed waypoint property is cleared if value is empty string

Improved Server table is immediately updated when players connect or disconnect

Improved help command is sorted

Fixed memory leak caused by GameMonkey threads

Fixed crash in AddBot if bot is kicked in ClientUserinfoChanged

Fixed jumplow waypoint flag did not work at tank barrier or pile of box crates

Fixed weapon mask was 64-bit and could not be used for mod specific weapons, now it's 128-bit

Fixed InFieldOfView returned correct result only if bot had same Z coordinate as enemy

Fixed DrawTrajectory was not accurate

Fixed CalcTrajectory always returned null

Fixed CheckCharged parameter of HasAnyWeapon

Fixed Utils::ConvertString returned true even if string could not be converted

Fixed some console commands expected integer parameters, but got float

Fixed waypoint connection remained closed after blockable flag was removed

Fixed new connection between blockable waypoints was not blockable

Fixed crash if there was error in waypoints file

Fixed bot killed himself after command bot.Enable(false)

Fixed stuckage if paththrough navigation called Goto to unreachable destination

Fixed soldier with mortar waited forever if some aim vector was out of range

Fixed aim vector of mortar and script goals was sometimes imprecise

Fixed bot sometimes could not reload if two weapons needed to be reloaded

Fixed GetRandomWeapon

Fixed indentation in log files

=== MOD ===

Added display scriptName and targetName for /entitylist command

Fixed fake client lua script exploit

=== GOALS ===

Added target property to MOBILEMORTAR goal

Added coversplit property to PLANT goal

Added multiple aim modes for MOUNT goal, they can be set by ETUtil.SetAimModeForMount

Added Stance property to DEFUSE goal, can be set only from trigger and only "prone" value is permitted

Changed ATTACK goals are limited to 3 bots in progress

Changed AIRSTRIKE,ARTILLERY,MOBILEMG42,MOBILEMORTAR,SNIPE goals are limited to 1 bot in progress

Changed bot on CAMP goal selects his primary weapon (shotgun, panzer, ...)

Changed bot can say "Hold your fire" more than once per match

Improved priority to pick up medkits depends on current health

Improved ESCORT goal, stucked bot can jump or repath

Improved MOBILEMORTAR orientation when goal has multiple facings

Fixed REVIVE goal in some mods if dead players have health<=0, but don't have DEAD entity flag

Fixed MOUNT goal was not blackboard delayed after Timeout

Fixed bot killed himself if he stucked near tank and then successfully mounted the tank

Fixed stance property could be set to wrong values

=== SCRIPTS ===

Added ability to give unique names for re-usable region triggers

Added sniper war and panzer war in Jaymod or n!tmod are detected in autoexec

Changed Util.ListTableMembers prints both keys and values

Fixed Server.MinBots

Fixed script errors when bot is kicked from server

=== WEAPONS ===

Changed VENOM aim offset and aim tolerance

Changed engineer will not detach rifle grenade on camp goals

Changed weapon desirabilities

Fixed bots always aimed at head with mod specific weapons (shotgun, mp34, sak47, ppsh, rpd, ...)

Fixed bots could not use ammo cabinets when they have some mod specific weapons (stg44, mp34, m79, madsen, ...)

Improved skilled soldiers can reload mobile mg42 in NoQuarter or n!tmod

Improved melee weapon is used to attack only if distance is within range

Optimized some weapons cannot be reloaded and some weapons don't require ammo

Removed unused weapon properties

=== COMMANDS ===

Added trigger_bounds command supports writing the RegionTrigger.Create function call to file

Added optional TRACE parameter to showentityinfo command

Changed command botgoal prints MapGoal name, not ScriptGoal name

Fixed difficulty command could not change difficulty of newly added bots, dead bots or bots waiting for a medic

Fixed difficulty could not be set to -1 which means random difficulty

Fixed difficulty could be set to 7, but maximal difficulty is 6

Improved command ab is much faster, it can add 20 bots per second

Improved command waypoint_view prints error message if drawing is impossible

=== WAYPOINTS ===

1944_huertgen

2dom1

afd_beta5

ammodepot

barrocas_base_b8

byzantine

cherbourg

country_road_jp

denoflions_etdual

duplex_towers

es_alamo_sniper

es_garden_sniper

es_ziggurath_sniper_night_b2

et_mor2_night

field_hq_b4

flame-guards

fueldump_uvf

intel_center

kings1

lostparadise

mlb_daybreak

mp_base

mp_theriver_2nd

negoshk_b2

op_lucky_a2

password2

resurrection

snatch2

tankbuster

uje_convoy_final

uje_fantasie_sniper

uje_oil

uje_parking_sniper

uje_snowy_sniper

uje_warzone

 

Source: Mateos via SB | Omnibot Forum

» read more on Wolffiles
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Written by RtCW4ever, Nov 22 2013 at 18:25

Community

LoRenz have made this sniper map to remind that ET is a war game and I have fun to do this. I have to thanks Patrizia for his help in texture for buildings and thanks who helped me to continue this map with his suggestion.

In Central Europe, they did a final bombing of the city Berlin, there are a few survivors but .....only snipers ,its a Black Forty Four, we have to win.

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Written by Wolffiles, Nov 20 2013 at 06:58

Community

We wish HAPPY BIRTHDAY to Return to Castle Wolfenstein

and we hope you will stay us for a long time :)

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Written by RtCW4ever, Nov 17 2013 at 20:39

Community

The team of RtCWcup announce the new ASUS Alliance 6vs6 RtCW-Cup. Created by a group of RtCW fans who came together to organize this new cup. There is a tight schedule in this cup that everybody has to be aware of. Also a group of 5 admins will help guide teams on their way into the games in order to keep up to speed with the schedule and thus making things go as smooth as possible. Below this text you can find more info about the cup and its time schedule.

More info about the Alliance Cup:

Format: 6vs6 ABBA Stopwatch
Team amount: 16
Cup format: Group stage to double elimination play-offs
Mappool: Base Beach Frostbite Ice Assault Village

Time Schedule:
Tournament signups are open from now until Saturday 30 November
Groups will be announced at the end of Saturday the 30th
1st game can be played between the 1st of December until the 8th of December
2nd game needs to be played by 15 December
3rd game needs to be played by 22 December
Around x-mas and new year's day we'll have a 2 weeks break
Play-offs start the first week of January
Grand final deadline will be February 2nd

Website: http://www.rtcwcup.com/index.htm
Rules: http://www.rtcwcup.com/rules.htm
Prizes: 1x ASUS GeForce GTX TITAN 6GD5 Graphics Card + € TBA,-
If people have any questions or suggestions you can contact any of the following admins: Playa, Bully, Faster, Malmen, Homie

Shoutcast will be provided by WarWitch and his companions Sabo and Nail on http://www.twitch.tv/warwitchtv/. So please sign up now so you can be part of this amazing event.

» read more on RtCW4ever
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Written by RtCW4ever, Nov 17 2013 at 15:58

Community

The Team from mygamingtalk.com releasedET-Mod silEnT 0.8.1.

Added: Flag 32 to g_disableComplaints to disable complaints completely.
Added: ETPro style g_proneDelay.
Added: Custom, admin defined, votes.
Added: 3rd UI theme that resembles the original ET look.
Added: MorphOS support.
Improved: engineer work progress bar (construct/arm/disarm) and covert ops progress bar (mines spotting, uniform stealing) - added background to display the amount of work to do.
Fixed: Some text bugs related to g_recognition cvar.
Fixed: ETTV clients were kicked for not having silEnT GUIDs.
Fixed: Admin log was missing some data with g_logOption 16384. Also, new format with admin log when using this option.
Fixed: Client exploit affecting various mods which caused the server to stall until the engine watchdog triggered.
Fixed: The shrubbot.cfg configuration file is cleaned automatically from expired bans and warnings on each map start. Instead of waiting for it to be written as a result of an admin command.
Fixed: Memory leak with subnet bans.
Fixed: Axis covertop couldn't select pistols through weapon banks.
Fixed: UI; tooltip text color theming.
Fixed: Improvised Demolition not showing up in final map stats.
Fixed: mines spotting progress bar not always displayed.

» read more on RtCW4ever
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