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Written by Wolffiles, Mar 13 2017 at 16:34

Community

= ET: Legacy - Skill Rating =

_____________________________________________________________

Starting from the next 2.76 release, only the "XP" earned in the current map or campaign will be displayed.

The Skill Rating has been gradually implemented in the past Legacy release, with the final version being currently tested on our official test server.
Connect now to etlegacy.com to have a preview of the system!
_____________________________________________________________

The idea is simple:
Skill Rating is a new, proven metric that can be used to compare skill of players over time. As FPS require skills in multiple areas like reflex, planning, tactical analysis or teamwork, with the relative importance of these skills depending on the map, game mode, player roles or team compositions, a skill rating can be defined as a measure of "all parameters of a player that help his team to win" and calculated using a statistical approach.

The idea of using statistics to estimate the skill of players isn't new. ETPub implements such a metric with its "Player Rating" that gives a normalized skill score. However, "Skill Rating" of Legacy mod is modeled after TrueSkill, a more modern algorithm that has been developed by MicroSoft for its XBox matching service.

• It has many advantages over the ETPub's PR, and is very well documented.
• It has been extended to take map bias into account.
Ranks will also be adjusted to reflect the rating of the player, instead of reflecting the skill levels and XPs.

The better you perform the faster you'll rank up. However beware, several 'bad' matches and you might lose a rank again.

 

What is Skill Rating?
It is a value between 0 and 50 assigned to each player. It represents its ability to help his team to win the map. Rating will be updated after each map played at intermission. New players will have a rating of 0, and it will increase over time. The rating value determined by using the strength of the team, time played in each team and the map. The performance of disconnected players is taken into account.

What do I need to do to have a good Skill Rating?
Do whatever is necessary to win the map.

What are the percentage numbers displayed on scoreboard (using double Tab)?
The first value represent the real time estimate of each team winning the map, while the second is the map bias.

The numbers show that the current game is unbalanced!
The rating system takes balance into account when updating rating. It is thus "fair" to lose an unbalanced map. Winning a map against a much weaker team will not increase your rating much, but losing against a weaker team will make your rating drop sharply. Conversely, to increase your rating quickly, join the weaker team and win as an underdog!

More information on ET: Legacy Skill Rating HERE

ET: Legacy website HERE

Source - SplashDamage - KeMoN

 

 


 

» read more on Wolffiles
Written by Wolffiles, Mar 11 2017 at 14:42

Community

= RealRtCW - Version 2.1 =

Yes indeed, WolfETPlayers superb "RealRtCW" Mod for Return to Castle Wolfenstein is alive and well, it's making good progress too. Here's what he had to say, regarding this latest news update:

"First of all, thank you for your support and feedback. I know it's been a rather long time without any big news, so I will try to compensate this fact with a new status report.

So, what I can tell you about RealRTCW 2.1 at the moment? The "changelog" is rather big already. However, do not expect any big changes. It is still 2.1 not 3.0. The aim of RealRTCW 2.1 is to perfect 2.0 by fixing bugs, balance issues and improving overall quality of the mod.

Since the release of 1.42d with 44 khz support I was working on the sound aspect of  "RtCW". In  RealRTCW 2.1 I enabled 44 khz music support which was being blocked by an annoying message, informing you that your in-game music setting was not 22 khz. Music to my ears!

What else? Well, most of vanilla 22 khz (and even 11 khz) sounds were replaced with native 44 khz sounds. All weapons sounds were replaced as well. I was not really satisfied with 2.0 sounds, so now it has been perfected. Every gun now has its own unique echo sound. You can check out some gameplay with new sounds on my Youtube channel. It is better than any words can describe. (And for echo sounds take a look at Iron Cross gameplay) .

In respects to custom "RtCW SP" add-ons, I'm just trying to add new weapons, but, rather, to actually rebuild these add-ons. The amount of work required depends on each add-on. Stalingrad, for example, includes a custom soundtrack, new voices for both Axis and Soviets, a new menu, loading screens and new storyline (lmao). It was pain in the ass, but it is ready. Time Gate is easier, but the ".ai" files are still a bit messy. Now I am finishing Time Gate and slowly switching to the Trondheim and Project 51 missions.

When will this new version be released? For now my free time is limited, due to every-day life. However, I intend to release RealRTCW 2.1 sometime in the summer of 2017. I can't make any definite promises, though, in respects to an actual release date." - WolfETPlayer

RealRtCW on ModDB HERE

WolfETPlayer on Youtube HERE

Source - WolfWatch - Ray

» read more on Wolffiles
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Written by RtCW4ever, Mar 06 2017 at 18:33

Community

New Enemy Territory sniper map - UJE Toyshop Sniper Beta 1 made by [UJE] Niek

Pretend yourself in a toyshop but this time you may use
the guns for real.
The only thing is that you are very little like a mouse.
There is a way to cross but it's not easy ,you have to use the stairs.
Have alot of fun.

Source: ujeclan.com

» read more on RtCW4ever
Written by Wolffiles, Mar 04 2017 at 14:18

Community

= WolfWatch News =

 

WolfWatch is a brand new news outlet dedicated to all things Wolfenstein. The new website has been created by -|D|-Ray, formerly of the Wolfenstein Enemy Territory Clan, "Desperados". It features all the latest news in respects to new mods, skins, maps and gaming videos from Return to Castle Wolfenstein and Wolfenstein: Enemy Territory.

WolfWatch also offers unique features, such as interviews with members of our Wolfenstein Community. The first two interviews have already taken place and have been published on the website. These were interviews with Ronboy, from Return to Castle Wolfenstein SP and Thunder from The Wolfteam and ET: Legacy.

Do you want to become a news reporter for the new WolfWatch website? Then simply register there and contribute whenever you want to.

WolfWatch website HERE

Thunder's interview HERE

Ronboy's interview HERE

 

» read more on Wolffiles
Written by Wolffiles, Feb 03 2017 at 18:43

Community

= Dingenskirchen Beta 2 =

 

This map is a collaboration between Phisherman and me and the result of, in total, more than 4 years of more or less continuous development. It was created as a tribute to the good old times of RtCW. We hope it will bring back some memories to the old-schoolers amongst you.
Since this is the second public release, any feedback, (ranging from bad texture-alignment to glitches), is welcome.

Storyline:

December 1944: The noose tightens around the Reich's neck as Allied forces threaten to cross the Siegfried Line and advance into Germany. In a strategy meeting in an Eifel castle, German High Command has worked out plans on how to repel the invaders. Allied intelligence wants these plans destroyed before they can be distributed to the front line.

This map has three main objectives instead of one, two of which must be completed by the Allies in order to win the match. This was done in an attempt to prevent the massive objective camping by the defending team on some maps.

Screenshots:

Thanks:

KeMoN and Phisherman would like to thank the following people for their help, advice and feedback.

Download the new version HERE

Source - SplashDamage - KeMoN

 

» read more on Wolffiles
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Written by Wolffiles, Jan 31 2017 at 14:20

Community

= WolfAdmin Lua Module =

 

WolfAdmin is a Lua module for Wolfenstein: Enemy Territory servers created by Timo 'Timothy' Smit. It is an enhancement of the existing game, mod and shrubbot functionalities, providing you with extra tools to administrate your server.

Among the features are advanced logging of player data, a new set of commands your administrators may use and a new set of custom voting options. Finally the module also provides some functionality which was originally provided by popular mods and makes them available on all mods.

Features

  • Auto-kick players with no GUID
  • Balancer (both automatically and manually)
  • New voting options
  • New voting menu
  • Admin chat
  • Rulebook
  • Player greetings
  • Database (MySQL, SQLite3)
  • Spree records
  • Alias history
  • Warn history
  • Level history
  • Incognito mode (toggles the @ flag, shows as guest and no aka in !listplayers)
  • Voice muting (blocks vsay and vsay_team)
  • Player locking (same as !lock but now player-specific)
  • Voting timeout (for !nextmap voting)
  • New shrubbot flags to grant new commands and features
  • New CVARs to customize above features

Many thanks to the contributors of ET: Legacy, NoQuarter, ETPub and the other modifications for their Lua implementation and inspiration for new features. Also, thanks to:

  • IR4T4 – advice, testing and contributions
  • Ninjadeer – ideas and testing
  • Old-Owl – ideas and testing
  • Spyhawk – advice, testing and contributions
  • Stephan – advice and ideas

And last but not least, the Splash Damage team for releasing such an epic game.

Download the new version HERE

Wolfadmin website HERE

Source - Splatterladder Forums - VWOer

 

 

» read more on Wolffiles
Written by RtCW4ever, Jan 22 2017 at 12:25

Community

ETJump 2.2.0 is out!

ETJump is a trickjump modification for Wolfenstein: Enemy Territory. It is based on etmain and includes bugfixes and lot's of features to give you the perfect trickjumping experience.

Changelog:
  Increased progression tracker limit from 10 to 50.
    K43 and Garand no longer have any spread.
    Added spawnflag 8 to target_startTimer to reset the runtimer if pmove is not fixed
    Added spawnflag 16 to target_startTimer to disable use of save slots and backups
    Portal gun changes:
        Both portal gun fire rates are now equal.
        Lowered the minimum allowed distance between the portal gun portals.
        Changed other players' portal color 1 to green to make it more distinct on light surfaces.
    Enhanced vote UX
        Spectators can now see the y/n count.
        Selected y/n is highlighted.
        Revoting is now possible. Players can change their vote 3 times 10 seconds after the vote.
    Removed unused cvars.
    Vsay now plays the same voice for every player.
    Fixed a click event issue in the widescreen UI.
    shooter_rocket can now hit players.
    renamed target_tracker tracker_setIf key to tracker_set_if to match the other keys.
    fixed long map name not flipped correctly on map loading
    added spawnflags 2 for weapon_portalgun entity to make it rotating around its center
    added spawnflags 4 for all item_* and weapon_* entities to make them bobbing if they are floating in the air (1)
    vid_restart no longer breaks timerun timer.
    misc_landmine no longer crashes the client.
    CHS 50 displays the last jump coordinates.

read more...

» read more on RtCW4ever
Written by Wolffiles, Jan 18 2017 at 15:56

Community

= Return to Castle Wolfenstein - Singleplayer =

= The Dark Army - Addon Version =

 

This is the new version of TITEUF's "RtCW The Dark Army - Uprising" that many RtCW fans have been waiting for, the "addon" version of the original "standalone" mod, that can be simply added to the original Return to Castle Wolfenstein install. This version has been created for the RtCW community by Vicpas.

Storyline:

Deathshead is back to unleash the power of an ancient artifact through the uprising of his new mechanical troops, will B.J. Blazkowicz survive this deadly new mission?

Screenshots:

Download the new addon version HERE

Vicpas on Gamebanana HERE

Vicpas on Youtube HERE

Source - RonboyProductions - Ronboy

 

» read more on Wolffiles
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Written by Splatterladder-Forum, Jan 02 2017 at 19:33

Splatterladder
WolfETPlayer has released Beta 1.0 of his "Call of Duty: Black Ops 3" map called "Siwa Oasis - Zombified". As the name implies, the map is an original map from Wolf ET that was ported to the zombie gameplay mode of COD: BO3.





You will need Call of Duty: Black Ops 3 in order to play this map. Currently, it's not possible for the map to be released as a standalone map.


Subscribe to the new modification over on "Steam" HERE brutale.gif
» read more on Splatterladder-Forum
Written by Wolffiles, Jan 11 2017 at 18:40

Community

= Return to Castle Wolfenstein Singleplayer =

= RtCW Shotgun Wolftactics Mod - Version 1.1 =

 

This new RtCW Mod, created by V00id, adds the shotgun of the multiplayer mod, "WolfTactics", to the singleplayer game. The shotgun is bound to "weapon slot 1", (same as the knife). It uses the same 9mm ammo as the Luger.

Screenshots:

Change History in Version 1.1:

- Reduced the firepower (From 8 to 6)
- Increased the weapon spread (From 750 to 2000)
- Added a player recoil

Installation Information:

- Latest official update 1.41 of RTCW is needed.
- Important: Backup the files "cgamex86.dll", "qagamex86.dll" and "uix86.dll" of the RTCW installation folder (where the "WolfSP.exe" is. Default: "C:\Program Files\Return to Castle Wolfenstein").
- Unzip "RTCW_SGWT_MOD.zip" to a neutral folder (NOT the RTCW installation folder).
- Copy the content of the sub folder "RTCW" into your RTCW installation folder.

Download the new mod HERE

V00id on ModDB HERE

Source - RonboyProductions - Ronboy

» read more on Wolffiles
Written by Wolffiles, Dec 29 2016 at 14:16

Community

= Kerkyra Beta 1 =

 

This the first official release of the map, "Kerkyra", created by -SSF-Sage and Pegazus from SM-Mapping.

Storyline:

In the year 1941 a group Italian archaeologists found a buried stash of ancient writings. One of the documents mentioned a lost mythology. It stated if an army chief used three charmed artifacts, his fighters would become invincible.

These artifacts were the unstoppable Achilles' Sword, the impenetrable King's Crown and the Emperor's Chalice that gives drinkers bulls strength.

Another legend tells about an Empress bragging about similar items. The archaeologists believe the items are same and their secret unknown. A group of Axis soldiers is sent to inspect the Empress' old Palace at The island of Corfu.

Screenshots:

Download the new map HERE

Source - Enemy Territory Stuff - Sage

 

» read more on Wolffiles
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Written by Wolffiles, Dec 29 2016 at 06:24

Community

Story:

Sheriff has put some Sabio Gang members in Jail after a long night of committing hostile deeds. The Gang in dark coats is up to free their Fellows.

If you decide your Fellows deserve their nights in Jail you can find multiple other ways to entertain yourself in the lovely Western town of Pegaso Pass.


Objectives:


    Axis:
        1] Destroy the Gunsmith's door
        2] Steal two packs of Dynamite
        3] Steal a Detonator        
        4] Prepare the Detonator!
        5] Activate and defend the Detonator for 30 seconds!

    Allies:
        1] Don't let them destroy the Gunsmith's door
        2] Don't let them steal two packs of Dynamite!
        3] Don't let them steal a Detonator!
        4] Don't let them prepare the Detonator!
        5] Disable the detonator before the 30 second timer runs out!


Credits:

Pegazus        
    For some assets provided for use in this map. Also great help on sketching, planning, testing and general support.

[UJE]Niek
    Horse

GANG$TA
    For great bot files


Changelog:


 Beta1.5:
  -More cover to cut straight paths and better spawn exits
  -Two new rows of houses added to stop camping
  -More routes to objectives
  -Removed and widened Church doors
  -Limit trickjump area access during objective play
  -Fix crash bug on detonator
  -Removed detonating by jump
  -Only axis can arm and allies disarm the detonator
  -Added routes etc. features for Omnibot
  -Detonation time 30secs->35secs

 

Download or test the map here

 

Source: enemyterritory-stuff | -SSF-Sage

» read more on Wolffiles
Written by Wolffiles, Dec 27 2016 at 16:53

Community

= The Dark Army - Version 1.1 Patch =

 

This is a new patch from TITEUF for the English version of his superb Return to Castle Wolfenstein modification, "The Dark Army".

The latest patch can be downloaded HERE

RtCW The Dark Army on ModDB HERE

Source - RonboyProductions - Ronboy

 

» read more on Wolffiles
Written by Wolffiles, Dec 23 2016 at 13:13

Community

= Point Christmas - Beta 2 =

 

This is the latest update of Sage's new Christmas-themed map.

It comes packed with 3 in-game versions; "Regular", a totally new wave based "Team Deathmatch" objective mode and "Last Man Standing".

Screenshots:.

Download the new map HERE ( updated botfiles included in the new download )

Source - Splatterladder Forums - Sage


 

 

» read more on Wolffiles
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Written by Wolffiles, Dec 20 2016 at 16:58

Community

= 1944 Huertgen Forest - Christmas Edition =

 

This is a superb Christmas version of the Allied-attack map, "1944 Huertgen Forest", created by Mateos. A very nice addition to have for any map rotation at this festive time of the year.

Screenshots:

Download the new Christmas version HERE

Source - Wolffiles - Mateos

» read more on Wolffiles
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