One Thousand and One Loads (Original TJ) by Sungi. A community effort of original trickjumps from frag maps. The name is a pun on the amount of attempts some of these jumps took. Even though they may look easy on video, some of these tricks require insane precision to perform. All jumps done with normal Pmove_Msec 8 physics. No cheats were used while performing the jumps.
Editing by Finlandsungi, Special thanks to 999|BlaZe| and UseMe&Aciz. This movie would not have been finished if not for them.
Starring (ordered by # of jumps): Finland sungi, Finland Aciz, Finland Wrath, Finland TheLDer, Finland BlaZe, Finland hazz, United Kingdom Madman, Finland skepty, France Omega, Finland ,=- , Germany FLoPJEHZ, Australia cUfffs, Finland huPo, Belgium morda, Netherlands Spectator, Austria ShuTTeR, Estonia Tr!cK, Finland Tuomas, Canada sageone.
Includes jumps from the following maps: Adlernest, Battery, Beach, Braundorf, Caen, Coast, Erdenberg, Fueldump, Goldrush, Industry, Italy, Karsiah, Marrakech Streets, Missile, Navarone, Oasis, Radar, Railgun, Snatch, Special Delivery, Supply, Tram, Transmitter, Warbell, Venice
Ultraviolet Volume II: Medius - really nice Fragmovie by Stephen (Max) Maxwell
The second of a series of three retrospective frag films, Medius includes content from the most popular era of ET (2005-2009). Unlike the previous volume, Principium, this film contains a lot of in-eye footage and is a much more lively viewing experience, while still maintaining the tone of the series.
The film contains scenes from over 35 Enemy Territory players from all around the world. Some of the footage has been seen before, but much of it will be presented in a frag film for the first time and hopefully in a way that viewers have not really seen before in Enemy Territory. Initially I had intended for all three movies to be short, however, due to all of the content I wanted to use and a lot of ideas that I had, this volume is over ten minutes in length.
Special thanks go to: • requem for beta-testing and advice • Artstar for beta-testing and sending content. • Kimi for his great work on the GamesTV stats parser.
Splatterladder is proud to present the first sl.cup sponsored by Splatterladder Hosting
Grab your weapons, sort your teams, get ready for som scrim action and lets make this tourney a big success for everyone. We will offer the servers to play the matches and we will watch some of the matches live
The 3 top placed teams will win an Enemy Territory gameserver sponsored by Splatterladder Hosting, see the details as follows.
1. price 6 months ET gameserver with 32 slots 2. price 6 months ET gameserver with 24 slots 3. price 6 months ET gameserver with 16 slots
Both the matchserver and the gameserver you can win are hosted in germany, europe.
Depending on how many teams enlist for the tournament, we will play a pre-round to find the top 8 or top 16 teams. If less than 8 teams enlist we reserve the right to cancel the tournament, but we hope this will not happen.
In the pre-round each team plays against 2 teams. Maps will be played in stopwatch mode. The Team that wins a map the shortest time earns 1 point. If no Team winds the map it counts 0.5 points for each Team.
During pre-round and elimination round each Team will choose 1 map out of the mappool.
So after the pre-round the teams with the most points earned will advance to elimination round. In elimination round again each pair of teams will be randomly chosen by splatterladder.
But now a match is counted best of 3. that means every Team need to play 3 maps 2 times vs. another Team. One map chosen by each team and one map chosen by splatterladder. Best 4 or 8 advance to stage (semi-final or quarter-final). After the needed rounds we will have a final for 3rd and a final for 1st place.
Every Clan may enlist 1 or 2 Teams for the Tournament. We decided to limit the number of Teams per Clan to avoid having 1 big Clan winning all sponsored servers. But you dont need to be in a clan to play in the Tournament, you can also build a Team with your friends.
The Matchservers will be set up to 8 slots +1 private, so every Team has 3 players, plus 2 slot for shoutcasters. The matches will also be available on ETTV.
Every Player of every Team will need to record demo of the game so if there are any complaints during or after the match we will review the demos of the match and take necessary action. Also a screenshot after each map need to be saved by each team. If a member of a Team dont show up at the set date and time, the Team has the chance to play 2vs3 or 1vs3, if a Team dont show up the Opponent has won.
Registration is open from today, 11th of February 2015 until the 31st of March 2015.
Pre-round matches will be played from 6th of Avril till 19th of Avril, that gives everyone the chance to find a date for the matches. Elimination Round starts from 20th till 26th of Avril, the semi-finals from 27th till 30th of Avril, the battle for 3rd on the 1st of May and the final will be played on the 2nd of May.
If you have any questions, ask them now!
Splatterladder reserves the right to exclude Teams or Teammembers for every reason. This will not be a greencard for us but will give us the right to handle the Tournament a fair way. So to make this Tournament a as fair as possible event for each and every combatant, we will exclude every cheater from it. If one player of a Team is caught, the whole Team will be excluded. We will have zero tolerance in this case.
Since this is the first time that we arrange a Tournament, there may be many things that dont work perfect. Also we dont know if we have to plan for 4 or 40 Teams to participate. We kindly ask everyone who plays in the Tourney for their feedback during and after the event so we can improve things if we ever plan to do another one in the future.
ATTENTION: The Tournament will be hosted with 16 Teams participating. If you are too late and register at challonge as Team number 17 or later, you are not participating in the Tournament! So move quick if you want to take part.
Yes, yes, yes. Ladies and gentlemen, we can finally announce the next Gameday! After almost two months of diet who can deny our need for another party? The event staff is happy to announce the =F|A= Valentine After Party.
Event: =F|A= Valentine After Party Wars: panzerwar, sniperwar and of course normal fights. Crazygravity available. Date: 21-22nd February 2015 Time: 12.00 to at least 7.00 (12PM-7AM) London time zone (GMT +0) Server Name: F|A #2 XPSAVE FOREVER Server IP: jay2.clan-fa.com
Teamspeak: Server Name: =F|A= Clan TeamSpeak Server IP: ts.clan-fa.com:4666
Dirty Bomb @SplashDamage’s fast-paced FPS is now in Open Beta on Steam. Pick it up and #PlayDirty
The moment you have all been waiting for is finally. Buckle your seat belts, Dirty Bomb will be Open to the public. No more access keys, no more buy-in, no more raffles, no more sign-ups; anyone in our service area that wants to play Dirty Bomb can download it through the Steam client and play for free!!
What is Dirty Bomb? It is 2020 and the once great city of London stands abandoned after a mysterious disaster, a dilapidated shell of its former self. Now the streets of London are the playground of Private Military Companies (PMCs) who battle to control the city’s abandoned riches. After all, what’s a little radiation sickness when there’s money to be made?
Why Frag In A Trickjump Game - very cool Trickjump movie by Acizco
STARRING: madman - BlaZe - hazz - TheLDer - Spectator - Niick - ,=- - Wrath - Skepty An original trickjump movie starring some of the best jumpers (mostly madman) out there. This was a really long project that took me way too much time to finish, but I hope everyone enjoys it. Let's keep trickjumping alive :) Technical stuff: Project Size: 201GB, Source FPS: 300, Final Render Size: 1.85GB, Codec: x264/AAC, Render Time: 4:48:51
Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly TWELVE YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003. Wolfenstein: Enemy Territory was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein and later as a standalone game.
Castle Gothicstein [REMASTERED] is the updated version of vanilla Castle Gothicstein. This is the hardcore trip into the dark sense of alternative World War 2. Prepare for the biggest challenge you've had since your first play of Return to Castle Wolfenstein.
Castle Gothicstein is no mere retexturing of Return to Castle Wolfenstein. A lot of work has also been done with Axis A.I. and now the game is real a challenge for every RtCW player, veterans included. Use your knowlege of levels to reach the exit, think before you take any step. No matter which difficulty you choose, your skill will be tested.
= Key developers =
Yo$hik - levels, lighting, scripting, design, shaders, A.I., idea AidenDemon - level design, A.I., music directon, textures, idea HellBaron89 - weapon shaders
New textures and shaders
New models and skins
New sounds and music
= Screenshots =
The Castle Gothicstein Devteam would like to thank:
N!tmod 2.3.1 - After the 2.3 Public release, some bugs have been spotted, so I decided to prepare a new version to fix these little problems. So here is N!tmod 2.3.1, which will most likely be the last release in the 2.3.x branch, allowing me to start 2.4 branch tests soon :)
If you had already updated to 2.3, you only need to replace the qagame .dll or.so and the pk3 files with the new ones.
If you are installing for the first time, or updating from a version prior to 2.3, don't forget to check the Setup tutorial and the NxAC Setup tutorial.
As always, your donations are important. You can donate using the button at the bottom of this page to show some support ;)
The final release of Capuzzo Airport, created by -SSF- Sage and Pegazus.
= Storyline =
January 1943 - The war in Africa is finally coming to an end. Allied Intelligence has discovered a group of Axis engineers planning a new super plane in Capuzzo Airport. The Allies are attempting to break into the airport, steal the blueprints and escape with a Supermarine Seafire.
Most important changes:
- Great gameplay - Improved FPS - More players with stability - Better looks - Fly away with the plane
Allied Intelligence has found a secret Axis rocket base in the French Alps. The Allies, therefore, have to send in a squad in order to destroy the rocket stationed there before the Axis can launch it.
Once that part of their mission is complete, they then have to gain access deeper inside the secret base, search out the necessary trainparts, so that they can repair the train and make their escape to safety.
Axis Skin mod - Redux Return to Return to Castle Wolfenstein (2.0) by SidneyReilly1925
With "Wolfenstein: The Old Blood" to be unleashed in May, it's time to return to Castle Wolfenstein once again with the "Redux Return To Return To Castle Wolfenstein."
"Redux Return To Return To Castle Wolfenstein" is a new version of "Return To Return To Castle Wolfenstein" which now includes younger versions of B.J. Blazkowicz and General "Deathshead" Strasse from "Wolfenstein: The New Order" as well as improvements (and some complete changes) to my NPC renderings in the original mod.
These uniforms are as historically accurate as possible according to Osprey Publishing's military history books and feature accurate designs based on uniforms of the Heer, Kriegsmarines, Luftwaffe, Afika Corps, and the SS.