Splatterladder is proud to present the first sl.cup sponsored by Splatterladder Hosting
Grab your weapons, sort your teams, get ready for som scrim action and lets make this tourney a big success for everyone. We will offer the servers to play the matches and we will watch some of the matches live
The 3 top placed teams will win an Enemy Territory gameserver sponsored by Splatterladder Hosting, see the details as follows.
1. price 6 months ET gameserver with 32 slots 2. price 6 months ET gameserver with 24 slots 3. price 6 months ET gameserver with 16 slots
Both the matchserver and the gameserver you can win are hosted in germany, europe.
Depending on how many teams enlist for the tournament, we will play a pre-round to find the top 8 or top 16 teams. If less than 8 teams enlist we reserve the right to cancel the tournament, but we hope this will not happen.
In the pre-round each team plays against 2 teams. Maps will be played in stopwatch mode. The Team that wins a map the shortest time earns 1 point. If no Team winds the map it counts 0.5 points for each Team.
During pre-round and elimination round each Team will choose 1 map out of the mappool.
So after the pre-round the teams with the most points earned will advance to elimination round. In elimination round again each pair of teams will be randomly chosen by splatterladder.
But now a match is counted best of 3. that means every Team need to play 3 maps 2 times vs. another Team. One map chosen by each team and one map chosen by splatterladder. Best 4 or 8 advance to stage (semi-final or quarter-final). After the needed rounds we will have a final for 3rd and a final for 1st place.
Every Clan may enlist 1 or 2 Teams for the Tournament. We decided to limit the number of Teams per Clan to avoid having 1 big Clan winning all sponsored servers. But you dont need to be in a clan to play in the Tournament, you can also build a Team with your friends.
The Matchservers will be set up to 8 slots +1 private, so every Team has 3 players, plus 2 slot for shoutcasters. The matches will also be available on ETTV.
Every Player of every Team will need to record demo of the game so if there are any complaints during or after the match we will review the demos of the match and take necessary action. Also a screenshot after each map need to be saved by each team. If a member of a Team dont show up at the set date and time, the Team has the chance to play 2vs3 or 1vs3, if a Team dont show up the Opponent has won.
Registration is open from today, 11th of February 2015 until the 31st of March 2015.
Pre-round matches will be played from 6th of Avril till 19th of Avril, that gives everyone the chance to find a date for the matches. Elimination Round starts from 20th till 26th of Avril, the semi-finals from 27th till 30th of Avril, the battle for 3rd on the 1st of May and the final will be played on the 2nd of May.
If you have any questions, ask them now!
Splatterladder reserves the right to exclude Teams or Teammembers for every reason. This will not be a greencard for us but will give us the right to handle the Tournament a fair way. So to make this Tournament a as fair as possible event for each and every combatant, we will exclude every cheater from it. If one player of a Team is caught, the whole Team will be excluded. We will have zero tolerance in this case.
Since this is the first time that we arrange a Tournament, there may be many things that dont work perfect. Also we dont know if we have to plan for 4 or 40 Teams to participate. We kindly ask everyone who plays in the Tourney for their feedback during and after the event so we can improve things if we ever plan to do another one in the future.
ATTENTION: The Tournament will be hosted with 16 Teams participating. If you are too late and register at challonge as Team number 17 or later, you are not participating in the Tournament! So move quick if you want to take part.
Yes, yes, yes. Ladies and gentlemen, we can finally announce the next Gameday! After almost two months of diet who can deny our need for another party? The event staff is happy to announce the =F|A= Valentine After Party.
Event: =F|A= Valentine After Party Wars: panzerwar, sniperwar and of course normal fights. Crazygravity available. Date: 21-22nd February 2015 Time: 12.00 to at least 7.00 (12PM-7AM) London time zone (GMT +0) Server Name: F|A #2 XPSAVE FOREVER Server IP: jay2.clan-fa.com
Teamspeak: Server Name: =F|A= Clan TeamSpeak Server IP: ts.clan-fa.com:4666
Castle Gothicstein [REMASTERED] is the updated version of vanilla Castle Gothicstein. This is the hardcore trip into the dark sense of alternative World War 2. Prepare for the biggest challenge you've had since your first play of Return to Castle Wolfenstein.
Castle Gothicstein is no mere retexturing of Return to Castle Wolfenstein. A lot of work has also been done with Axis A.I. and now the game is real a challenge for every RtCW player, veterans included. Use your knowlege of levels to reach the exit, think before you take any step. No matter which difficulty you choose, your skill will be tested.
= Key developers =
Yo$hik - levels, lighting, scripting, design, shaders, A.I., idea AidenDemon - level design, A.I., music directon, textures, idea HellBaron89 - weapon shaders
New textures and shaders
New models and skins
New sounds and music
= Screenshots =
The Castle Gothicstein Devteam would like to thank:
N!tmod 2.3.1 - After the 2.3 Public release, some bugs have been spotted, so I decided to prepare a new version to fix these little problems. So here is N!tmod 2.3.1, which will most likely be the last release in the 2.3.x branch, allowing me to start 2.4 branch tests soon :)
If you had already updated to 2.3, you only need to replace the qagame .dll or.so and the pk3 files with the new ones.
If you are installing for the first time, or updating from a version prior to 2.3, don't forget to check the Setup tutorial and the NxAC Setup tutorial.
As always, your donations are important. You can donate using the button at the bottom of this page to show some support ;)
The final release of Capuzzo Airport, created by -SSF- Sage and Pegazus.
= Storyline =
January 1943 - The war in Africa is finally coming to an end. Allied Intelligence has discovered a group of Axis engineers planning a new super plane in Capuzzo Airport. The Allies are attempting to break into the airport, steal the blueprints and escape with a Supermarine Seafire.
Most important changes:
- Great gameplay - Improved FPS - More players with stability - Better looks - Fly away with the plane
Allied Intelligence has found a secret Axis rocket base in the French Alps. The Allies, therefore, have to send in a squad in order to destroy the rocket stationed there before the Axis can launch it.
Once that part of their mission is complete, they then have to gain access deeper inside the secret base, search out the necessary trainparts, so that they can repair the train and make their escape to safety.
Axis Skin mod - Redux Return to Return to Castle Wolfenstein (2.0) by SidneyReilly1925
With "Wolfenstein: The Old Blood" to be unleashed in May, it's time to return to Castle Wolfenstein once again with the "Redux Return To Return To Castle Wolfenstein."
"Redux Return To Return To Castle Wolfenstein" is a new version of "Return To Return To Castle Wolfenstein" which now includes younger versions of B.J. Blazkowicz and General "Deathshead" Strasse from "Wolfenstein: The New Order" as well as improvements (and some complete changes) to my NPC renderings in the original mod.
These uniforms are as historically accurate as possible according to Osprey Publishing's military history books and feature accurate designs based on uniforms of the Heer, Kriegsmarines, Luftwaffe, Afika Corps, and the SS.
9 yearsWolfenstein4ever-RTCW, ET and ETQW are still alive, thanks to a hard-working community, faithful players, some Wolfenstein websites + leagues and the fact that there are still no new comparable MP game, which is also still free. Stilla lot of funwithour beloved Wolf gamesas long as possible. ;-)
9 Jahre Wolfenstein4ever - RtCW, ET und ETQW leben immer noch, dank einer fleißigen Community, treuen Spielern, einigen Wolfenstein-Webseiten + Ligen und der Tatsache, das es immer noch kein neues vergleichbares MP-Game gibt, welches auch noch kostenlos ist. Weiterhin viel Spaß mit unseren geliebten Wolfgames, solange es geht. ;-)
This is the latest update for the new ioRTCW engine, which has enabled the modernising of Return to Castle Wolfenstein. This excellent work has already been incorporated in the Return to Castle Wolfenstein Cooperative Mod.
= Changes & Fixes =
MP: Fix vm_ cvars. Value of 2 uses qvm and falls back to dll if not available for use (as in the case of legacy mods) All: Fix OpenAL dll detection on 64-bit Windows. SP: Fix frozen spirits in cutscene at 'end' (final map) All: Use same size for moon (r_drawsun) in both renderers MP: Fix download loop when connecting to pure mod servers All: Fix overflow on newer cards with very long lists of GL extensions SP: Fix menu crash when displaying long strings of GL extensions All: Use OpenAL-Soft on Mac instead of Apple's implementation All: Add the old cl_avidemo back in for backward compatibility (Screenshot method - no sound) SP: Fix crash when using pmove_fixed 1 All: Make r_fullscreen a latched cvar again (require video restart). MP: Fix g_doWarmup cvar All: Fix sound stutter at map changes. MP: Fix voice chats being cut off by other sounds. SP: Partially fix character lip animations when using OpenAL MP: Fix searchlights like on mp_dam All: Removed the 'xxx... entered the game' messages All: Fix a bunch of shader and drawing issues in rend2. All: Fix missing wall marks in Rend2 (bullet holes, etc)
All: A bunch of more "under-the-hood" code cleanup and fixes.
Teuthis from TWT released his new map Siwa Teuthonia
Siwa_Teuthonia is directly connected to the already released map Teuthonia and plays right before Teuthonia. The Teuthonia maps are finally supposed to be a trilogy with Siwa_teuthonia being the first map, Teuthonia the second map and the third map will be called Port_Teuthonia. So one big story going over three maps.
This a Wolf ET frag map created by Macchute, aka oVe.
= Storyline =
The map includes a fully working elevator and there's a couple of comic textures. It was based on an unreleased map called, "African Radar", the map is, however, set in Europe and the cliff and bunker shapes can easily be related to the map, "Bergen". The elevator is the map "objective", if the elevator is up when the time has ended, the Allies win. If the elevator is down, the Axis win.
The radiant map file is included in the pk3 and you are allowed to edit the map and take prefabs, as long you give credits to:
Today the first WolfAdmin beta was released, after a few months of development (with a small stop) and a lot of testing! This is a huge milestone, as the plug-in is now available for download and can thus be tested by everyone!
WolfAdmin is a Lua module for Wolfenstein: Enemy Territory servers. It is an enhancement of the existing game, mod and shrubbot functionalities, providing you with extra tools to administrate your server. The module is created for server owners; players do not have to download it. Currently the module only supports NoQuarter, though plans are to support ETLegacy, silEnT mod, N!tmod and other mods as well.
Among the features are advanced logging of player data, such as aliases, warn and level history, and a new set of commands your administrators may use. Another thing which WolfAdmin provides is a new set of custom voting options, currently supporting several new votes for bots control. To call such votes, there is also a new WolfAdmin vote menu which servers may use. Finally the module also provides some features which were originally implemented by popular mods such as NoQuarter, ETPub and ETPro. These features include player greetings, warn history and spree records.
You are able to download the latest version from the website! Please report any bugs you find in the bug tracker.
Source: Timo=PrkL= (thanks to Lammert for the news)