This is a new Allied-attack map, created by ETc|gouki, Nico$ and ETc|#.Jay.#
= Storyline =
The Axis Forces have begun to manufacture the deadliest V2 missiles ever created. They are producing these mega weapons at a heavily-guarded secret factory and the first of these new V2 missiles is ready to be launched against the Allied attackers in Europe.
Allied HQ has discovered the secret location of the V2 factory and despatched one of their elite Commando Units to destroy the factory before the first of these missiles can be launched against them.
=Allied Objectives =
**Capture the forward flag and defend it.
**Destroy the factory generator.
**Repair the Allied Command Post and defend it.
**Destroy the Axis Command Post.
**Destroy the main generator, thus preventing the V2 missile from being launched.
This is Magic's new map release, CFT Firelite. As the title of the map suggests, it's a new "CTF", ( Capture The Flag ), frag map. On this version, however, it's not just a case of capturing and defending various flags in order to win the round.
Each team must capture the enemy's flags and get them all the way back to their own base. Each team must complete this objective for a total of three times to gain victory over their opponents.
Magic would like to thank the following members of the Wolfenstein Community for their help in creating his new map:
This is a Wolf ET remake of the Return to Castle Wolfenstein singleplayer classic map, "Dark", which has been created by Pheonix and R3b3L.
The Allied troops must steal a Jadgpanther tank and fight their way through the long dark road that leads to Wolfenstein. The Allies will use their stolen tank to blast open an access route that will take them to the tomb of the war god, Heinrich, who the Axis forces are determined to resurrect in order to change the course of the war.
Once the access route to Heinrich's tomb is opened, the Allies must plant and detonate dynamite inside the underground tomb in order to rid the world of the threat of Heinrich once and for all. The Axis forces will do all in their power to prevent this from happening.
"I'm sure that this map, regardless of the objectives, will be appreciated by most of the veteran RtCW and Wolf ET players and I hope that it revives many beautiful and nostalgic moments from Return to Castle Wolfenstein." - Pheonix
Enemy Territory Snipermap UJE skull sniper beta 1 made by [UJE] Niek
Again a kind of spooky map. It's a dark arena setting ,where it's possible to cross ... The gates will open every 2 minutes so non crossers will have a good time too , i hope..... It's not easy to cross you first have to find the way.
* Alot of funny and scary sounds in it * Gate scripting made by Sage (Thanks for that) * Beast inside
As the majority of our players and developers are interested in the Battlefield announcement, currently slated for same time as we intended to stream, we have chosen to move our "State of the Union" Dev Stream to Friday May 13th, 2016 at 19:00 GMT with Community Manager BigTuna and Executive Producer Joe Brammer.
Battalion 1944 has been funded for 2 months now. Therefore we have a lot to update you all on so we are all excited for this Livestream and to let you know the developments that have been made.
Recently the Devteam ran a poll on the forums to decide the best night for Bulkhead to present the Battalion livestreams. The community spoke and they have been heard. Bulkhead will be streaming live from their office on Friday May 13th at 19:00 GMT.
Here's a recap on what is happening and what we will be covering during our Livestream:
- Budget and Financing Battalion - The Game Developers Conference and how it benefitted Battalion - Our plans for Anti-Cheat and Server Hosting going forward - Announcing the details of our first Community Play Night! - The new Battalion website & PayPal - Live Q&A
At approximately 21:30 GMT we will release an update on the Kickstarter page and the forums disclosing a text based version of the Battalion 1944 finances.
Have any questions? After the talking points are complete, Joe and Tuna will participate in a live Q&A and will aim to get through as many of your questions as possible!
You have a Twitter account? Then please follow Battalion 1944 on Twitter for all important updates and developments HERE
To tune in to the Livestream, join thousands of Battalion fans and follow the Bulkhead Interactive Twitch Channel HERE
Now... it is time for a new funny day on AoS, we will try to make some fun at Saturday 30th April. It starts around 19.00 CET, maybe we are earlier on our server so just try log on. Also we updated our facebook site , you can also have a look at: www.facebook.com/groups/armyofsociety/
As always we will be on our teamspeak... Feel free and connect to : ts.aos-et.com or 184.108.40.206:9253
This is the final version of Magic's Allied-attack map, "Raid".
= Storyline =
The Axis forces have hidden a stash of gold in a nearby library, located in a beautiful Italian village. The Allies must steal a truck and fight their way through the village to the library. Once there, they must raid the library vault, steal the gold crate, put it on the truck and make their escape.
Wolfenstein4evercelebrates 10th anniversary -Return to Castle Wolfenstein and Enemy Territory are still alive, thanks to a hard-working community, faithful players, some websites and the fact that there are still no new comparable MP game, which is also still free.
I wish you all still a lot of funwithour beloved Wolf gamesas long as possible!! ;-)
Wolfenstein4ever feiert 10 jähriges bestehen - Return to Castle Wolfenstein and Enemy Territory leben immer noch, dank fleißiger Community, treuen Spielern, einigen Webseiten und der Tatsache, das es immer noch kein neues vergleichbares MP-Game gibt, welches auch noch kostenlos ist.
Ich wüsnche euch allen weiterhin viel Spaß mit unseren geliebten Wolfgames, solange es geht! ;-)
Thud in the Sand Beta 1 - This is a new ET Allied-attack map created by WuTangH. The map environment is situated in a small Egyptian-styled town and ends up in underground Axis bunkers.
Allied Objectives Primary: Steal the Dynamite and deliver it to the truck. Primary: Escort the truck and destroy the city gate. Primary: Destroy the tunnels gate to gain access into underground bunkers. Primary: Use the button in the control cabin to move the rockets out of safe. Primary: Steal the Captains key from his table and deliver it to the safe to open it. Primary: Steal the case, moneypack 1 and moneypack 2 and deliver them to the green truck in the rich part of city. Secondary: Destroy the hovel wall to gain one more access point that leads to the dynamite.
= Castle Gothicstein - Widescreen update for v1.02 =
"Hello everyone, I really apologise for the delay in releasing this update. This is an important update that enables the player to enjoy the full v1.02 experience! This fix is based on Patch 1.42c, created by Knightmare. It has been tested on the 1920x1080p screen resolution. Many thanks to Eugeny for all his help and advice." - AidenDemon
Tesla effects are fixed
Some damage improvements
Health kits and food were re-balanced
This is the exclusive 1.42c patch version build, created only for Castle Gothicstein.
The Kernwaffe Team wishes you all a merry christmas time!
Away from the joyful things which the pre-christmas time might bring us, on KW1 there will be running the much-loved and extremely appreciated and multiply desired ChristmasMod. From St.Nicholas Day (6.12) on until the New Years Day (1.1). You will find handpicked & well-chosen Christmas Maps in accompany with a full atmosphere of first class christmassy sound snippets.
!lastchristmas we gave you our hearts, this year there will be a Tännchen (!attention) - !hohoho
In case some of you don´t like all this X-Mas hustle and bustle for various reasons, join like-minded people on KW2 for a collective (un-XMassy) fragging - without ChristmasMod! KW2 has the same settings and the same campaign like KW1 in this time.
In any way ... ... we wish you a merry time & nice play!