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Written by Wolffiles, Dec 16 2015 at 07:03



[UJE]Niek released his new Map UJE Rotterdam Xmas


Allied objectives

1 "Construct the command post!"
2 "Defend the flag"
3 "Defend the Power Generator of the Watergate!"
4 "Defend the documents from the Cargoboat"
5 "Prevent Axis from stealing the boat!"
6 "Prevent Axis from Escaping with the secret war documents* Destroy the boat!"
7 "Prevent Axis from building a Bridge to get on the Cargo Ship!"

Axis objectives

1 "Construct the command post!"
2 "Capture the flag!"
3 "Destroy the Power Generator of the Watergate!"
4 "Steal the documents from the cargoboat!"
5 "Steal the boat!"
6 "Escort the boat, and escape with the secret war documents!"
7 "Build the Bridge to get on the Cargo Ship"






Btw UJE Rotterdam Xmas is the 100th map release of UJE Niek and on behalf of the Enemy Territory community, Wolffiles and Splatterladder want to say THANK YOU,
for so many and wonderful maps.

We look forward to further Maps :)


Download UJE Rotterdam Xmas


Source: [UJE]Clan


» read more on Wolffiles
Written by RtCW4ever, Nov 19 2015 at 19:56


New Wolfenstein: Enemy Territory Map UJE Mall Beta 6 made by [UJE] Niek.

In the city of UJE are some very important documents hidden by some Allied troops , Axis are trying to get those documents back.
They invaded the UJE Mall with a tank to blow up the solid door of the building where the documents are hidden. It will not be easy because the Allied forced know they are coming and they are trying to prevent this with all the sources they have.

Axis objective:
*Escort the tank
*Blow up 2 baricades
*Fix commandpost
*Fix generator to close the gate
*Blow up the safe
*steal the secret documents
*Transmit the documents

Allied objective:
*stop the axis tank
*Build baricades
*Defend the generator
*Build commandpost
*Prevent the axis from stealing the secret documents

Map downloads on wolfenstein4ever.de

» read more on RtCW4ever
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Written by RtCW4ever, Nov 19 2015 at 19:55


The Team from mygamingtalk released ET-Mod silEnT 0.9.0.

Change log 0.9.0:
Added: Server customizable menu that is opened in addition to the silEnT mod menu.
Added: Possibility for admins to modify the loading screen of their server. As opposed to modifying the loading screen of every server.
Added: New client command mem_report. This command prints diagnostics of the client memory pooling.
Added: New client cvars: cg_numPopups, cg_popupStayTime and cg_popupFadeTime for controlling popup behaviour.
Added: Server checks the setup and refuses to start if problems are found. This includes checks that official menus are not modified.
Added: New option g_forceLimboHealth 2, which matches the ETPro gib damage (125).The option 1 remains as the original ETPub gib health (150).
Added: Rate setting is incresed automatically step by step if fragmented snapshots are received from the server. This improves the playability and removes the need to force this setting to players.
Added: Server extension modules. With this technology, server functionality can be expanded to various tasks without bloating the qagame library or forcing every admin to use same extension.
Added: Statistics module. This module collects various game play data into a relational database. Current choices are SQLit3 and PostgreSQL.
Added: Censor module. This module can be configured to censor names and chat with real regular expressions.
Added: new fun wars: !knifewar, !stenwar, !riflenadewar, !rifleshootwar, !pistolwar (added g_headshot bitmask value 4 to control instagib of headshot for pistolwar).
Added: New server cvar: g_incognitoCountryFlag to control the country flag displayed for the incognito admin.
Added: If g_dmg is set server side, body hitsounds have different volumes depending of the damage. This can be disabled by the players.
Added: Forcing some cvars is now restricted. These include the client side hitsound selection and theme.
Added: Player screenshots. Now admins can take player screenshots which works same as PB screenshots. 2.6b clients supported. Screenshot will have Server name, IP, Player Name, silEnT GUID, PB GUID and Player IP in it.

>>> full change log

Mod downloads on wolfenstein4ever.de

» read more on RtCW4ever
Written by RtCW4ever, Nov 19 2015 at 00:23


The first game ever where Splash Damage ever officially contributed by: Return to Castle Wolfenstein, is proud 14 years old. RtCW, developed by ID Software, published by Activision, was released to the North American market on November 19th, 2001.

Release date(s):
Microsoft Windows: NA - November 19, 2001 / EU: November 30, 2001
Linux: March 16, 2002
Mac: OS X April, 2002

Enjoy remaining RtCW time!

Return to Castle Wolfenstein WIKI

» read more on RtCW4ever
Written by Wolffiles, Nov 18 2015 at 02:51


= Return to Castle Wolfenstein Cooperative Mod =

= Brabant =


These are Return to Castle Wolfenstein Single-player missions that have been converted for Return to Castle Wolfenstein Cooperative Mod by {WeB}*DOG* and {WeB}*GANG$TA* of the Wolfenstein European Brigade.

= Mission 1 - Brabant Forest =

Parachuted behind enemy lines in Holland, you must fight your way through Brabant Forest, in order to assault the heavily-guarded German compound situated there.

It is rumoured that top secret plans of all German troop placements are kept in this secure facility, therefore, you must locate and steal these plans, eliminating all enemy resistence along the way.

Be warned, the forest is patrolled by elite Waffen SS troops, supported by elements of Heinrich Himmler's deadly Blackguard Paratroopers, so hit the ground running or you will never leave Brabant Forest.

= Mission 2 - Brabant Village =

Your mission is to hold the bridge at Arnhem until you are relieved by Allied ground forces. Allied troops need to cross the south of the Netherlands before they can reach and support the paratroopers.

Along the way you will encounter heavy German resistance, nevertheless, you must launch an assault and liberate the Dutch village of Brabant.

To fully accomplish your mission you must locate and assassinate the German Wehrmacht officer who has taken residence somewhere in the village.

= What's New =

# New Axis A.I. added

# New notebooks in English added for both missions

# New respawning weapons and ammo

= Screenshots =

This is what {WeB}*DOG* and {WeB}*GANG$TA* had to say about the maps:

"We never made any part of these maps, we merely converted them to RtCW Cooperative Mod. The original Return to Castle Wolfenstein single-player missions were created by Dialog and Arno Ansems.

We hope that our conversion of these excellent RtCW SP maps means that they will be enjoyed by many more Wolfenstein fans, old and new." - {WeB}*DOG* & {WeB}*GANG$TA*

= Thanks =

{WeB}*DOG* & {WeB}*GANG$TA* would like to thank the following people:

# Dialog and Arno Ansems for the original RtCW SP missions

# {WeB}*Coisty*, {WeB}*Nikki* - map testing

# SSF Sage for his superb RtCW Coop conversion tutorial

# Fretn and his RtCW Cooperative Devteam

Download the new RtCW Cooperative mission HERE

Sage's RtCW tutorial HERE

RtCW Cooperative website HERE

Wolf Euro Brigade Clan website HERE



» read more on Wolffiles
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Written by RtCW4ever, Oct 26 2015 at 23:41


Omni-bot 0.85 for Enemy Territory and Return to Castle Wolfenstein have been released.

We are pleased to announce new version of Omni-Bot for ET and RTCW. There are many new features especially in RTCW because previous versions 0.83 and 0.84 were released exclusively for ET.

Many waypoints are not yet finished, but you can download them from the Assembla repository. Omni-bot 0.85 can load them directly from incomplete_navs folder. You don't have to move them to nav folder anymore.

You can download 64-bit binaries for both Linux and Windows. They require latest version of ET:Legacy or iortcw. They should be installed only on dedicated servers. Do not install 64-bit version on your home PC because you would not be able to connect to public multi-player servers.

We have also successfully compiled Omni-bot for ARM processor. It's possible to run RTCW server on Raspberry Pi computer.

> RTCW 0.85 changelog
> ET 0.85 changelog
Source: omni-bot.invisionzone.com

Mod download on wolfenstein4ever.de

» read more on RtCW4ever
Written by RtCW4ever, Oct 26 2015 at 23:39


Hello everyone. A few days ago, OSJC and NightBerkut released some custom texture mods for Rtcw SP!

OSJCs rtcw sleeves/hands skins pack 2. 2015
to get working simply copy the desired uniform pattern .pk3 files into your 'main' folder and you're good to go.
some remixes of the 'arms' to include more than the standard 'ranger' uniform skin and to increase resolution...
this is an ammendment of my previous work to add in what was I felt was missing:
each uniform skin now includes a gloveless hand with the apprpriate matching sleeve (so the pistol reloads look less odd) also includes a fix of the sten model to include a sleeve on the arm. plus, each uniform has a matching armour pickup.
I have made some entrely new arm/leg and some new glove skins since and have included these too.

OSJCs rtcw mp40 skin. 2015
to get working simply copy the .pk3 file into your 'main' folder and you're good to go.
this is a combination of the defaiult model with the high res skin (original by teh snake) and the the newer mp40 arm and magazine models with teh snake's skin on the magazine (also sexed up the 9mm in the mag a bit too...)
no offence to any original authors but I felt this looked rather nice, so here it is to share...

Snow Textures by NightBerkut with higher quality. Drop the "z_snowtexture.pk3" file in your "Main" folder.

rtcw sp snow

Please support OSJC and NightBerkut by giving their texture mods a try.
That's all for this update. Thanks for your interest.

Skin downloads on wolfenstein4ever.de

» read more on RtCW4ever
Written by Wolffiles, Oct 25 2015 at 20:34


= Return to Castle Wolfenstein =

 = Venom Gold Mod =


This is the latest release from of Hellbaron89's superb RtCW Venom Mod, which can now be enjoyed whilst playing RtCW multiplayer too. Here's the new details:

The Mod includes:

# Wide screen patch 1.42c created by Knightmare. (For single-player only)

# Ported HD textures, weapons pack and effects for RtCW Multiplayer

# HD skins, reflective leather uniforms and translucent armour, HD helmets and some improved vehicles

# HD textures for all weapons by OSJC, TehSnake and AidenDemon. Modified for shader support.

# Enhanced shader effects for all weapons and environments, (metal surfaces, armour, floors etc.)

# New MG42 model ported from Wolfenstein Enemy Territory

# New MP40, Thompson and FG42 third person view models

# Ported items from RtCW Multiplayer and Wolfenstein Enemy Territory

# Implemented and improved the added effects for levels and characters

# Corrected and improved all character shaders, improved environment shaders too

# New HD effects, blood and muzzleflashes

# HD crosshairs and autoexec.cfg file for maximum graphic quality with better colours, fixed hunkmegs

# Upscaled original textures with new shader effects and HD textures by using Eugeny's pack v0.4 and Return to Wolfenstein v0.03 by AidenDemon, modified for both multiplayer and single-player modes. 70% of the original game textures have now been replaced.

# Deleted all provisional files and increased the number of effects, optimsed now.

# Retextured 60% of map objects with different effects, ( U-boat, electric chairs, gold items, aircraft, generators and much more)

# All effects made for the original game engine, ID Tech 3.

# Full compatibility with other mods and IORtCW


Download Hellbaron's new mod HERE

Hellbaron's ModDB page HERE


» read more on Wolffiles
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Written by RtCW4ever, Oct 25 2015 at 20:28


=TM= Teammuppet Halloween Event

Hello friends and visitors! It’s time for another event. Halloween is coming and we are ready for it! This event will take place on the Teammuppet Infected server!

Server IP -
Date - Saturday 31st October
Time - 19:00GMT (UK time)

Please don’t forget to join us on Teamspeak as well for an even more fun night.

Teamspeak IP -
Hope to see You all there on the night!
Trick or Treat!

Source: www.teammuppet.eu

» read more on RtCW4ever
Written by Wolffiles, Oct 21 2015 at 06:43


Beware peeps
Because well
The event staff will release the creeps
And give you hell

Fearless Assassins clan is organising a Halloween Gameday and we're gathering all our troops to attend!

Event: =F|A= Halloween Horror Heist
Date and time: 30th of october - at least 5pm to 1am BST
Server IP: fun1.clan-fa.com
Teamspeak IP: ts.clan-fa.com:4666



If you don't do it for halloween, you still don't want to miss seeing an ugly-dressed sis!

Your Pretty Pumpkins
Sis <3
Mr. Karizmatic

Von Rantala
Maximo Decimo


Thanks to D!rk for making the awesome poster and to Mr. Karizmatic for making the vicious vid!


Source: =F|A= Platonic via Splatterladder | =F|A=

» read more on Wolffiles
Written by Wolffiles, Oct 21 2015 at 06:40


Hello ET lovers!|!

I'm proud to announce that Desperadoes-ET have a Halloween event cheers.gif
(the 31st Oct 18:00 Central European Time)
But you can drop in at anytime.

Don't forget that we are searching for members so this can be your chance.



Welcome to our FORUM


Source: Macchute via Splatteradder | Desperados

» read more on Wolffiles
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Written by Wolffiles, Oct 17 2015 at 13:48


Hello friends and visitors!

It’s time for another event. Halloween is coming and we are ready for it!
This event will take place on the Teammuppet Infected server!

Server IP -
Date - Saturday 31st October
Time - 19:00GMT (UK time)

Please don’t forget to join us on Teamspeak as well for an even more fun night.

Teamspeak IP -

Hope to see You all there on the night!
Trick or Treat!

» read more on Wolffiles
Written by Wolffiles, Oct 15 2015 at 07:20



Fearless Assassins will continue to organize the successful ETPro Gamenights!

Event: Winter ETPro Gamenights
Date: Every Friday and Sunday
Time: 19:00-21:00 (London time)
Server Name: F|A EURO ETPRO OBJ SERVER -> http://et.splatterladder.com/?mod=serverinfo&idx=758641
Server IP: or sw1.clan-fa.com:27970

Timezone converter: http://www.timeanddate.com/worldclock/converter.html
Local time in London: http://www.timeanddate.com/worldclock/uk/london

See you on the server!


Source : m1ro via Splatterladder | =F|A=

» read more on Wolffiles
Written by RtCW4ever, Oct 04 2015 at 18:57


Navy SEALs: Covert Operations ET - A Wolfenstein: Enemy Territory mod by mod_porter

This is an Enemy Territory port of Navy Seals: Covert Operations - NSCO ETL mod alpha 6
Navy SEALs: Covert Operations is a realism total conversion mod for ID Software's Quake3 engine. NS:CO pits players in realistic combat missions such as:
-Retrieve Information in a suitcase and return it to a capture point
-Defend Fortified Area's from Capture
-Assassinate VIP Player (distinct model for VIP)
-Capture Specific Points on the map for your team to win.

Navy Seals has one of the most realistic damage effects you will ever see in a Mod. You won't see anyone taking one-hundred bullets and surviving here. It's all based on reality and how bullets really effect someone when hit by them.

NS:CO Feature Highlights:

Weapons, Weapon Handling & Equipment
* 22 scale real worked weapons
* sophisticated weapon attachment system
* scopes, flashlights, bayonettes, laser sights, silencer etc.
* 5L-SD, sophisticated location specific damage system
* projectile code system - realistic per projectile ballistic physics
* original bomb defusing tool system

Original Top-Code Features & Technology
* TASS, a configurable player skill and attribute system
* original player physics top-code
* easy to use radio command system
* modular HUD with two configurable displays to choose from
* feature complete menu system
* PE Engine proprietary state-of-the-art particle effects
* enhanced lighting with full support for q3map2
* IGLE advanced lighting lens flare, and dazzle effects

Player Models
* 3 original player models featuring rich original animations
* 16 very high detail headskins per team
* Head Stuff System? offing customizable player "looks"
* bindable hand signal animations
* seasonal & terrain specific auto-camouflage skin system

Game Play Features
* NSSL? sophisticated multi-threading scripting language
* plug-n-play-drag-n-drop scripting automation system
* enhanced camera view


» read more on RtCW4ever
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Written by RtCW4ever, Sep 24 2015 at 19:06


licja Bachleda-Curuś, who voiced Wolfenstein: The New Order's Anya, has suggested there's a new Wolfestein game in the works.
Speaking to Polish TV station TVN, she revealed that they were "making a second one" hasn't mentioned it by name but has said she is working on a new game.

Quote: "I'm working on a video game, first part of which I have already made. Now we're making a second one, which will take two more years. "I played this game as a child. I was very happy when I got to the point where I could shoot Hitler."

Developer MachineGames, and publisher Bethesda, haven't yet confirmed a New Order sequel, although creative director Jen Mathies did say they had lots of ideas last year.

Chris Thursten liked The New Order quite a bit, though he was less keen on its standalone expansion The Old Blood. The next Wolfenstein game is probably with ID tech 6 Engine.

Wolfenstein: The New Order bekommt offenbar einen Nachfolger. Das hat jedenfalls die Synchronsprecherin Alicja Bachleda-Curus im Rahmen eines Interviews mit dem polnischen TV-Sender TVN verraten.

Bachleda-Curus, die im ersten Teil die Anya Oliwa spricht, verrät während des Gesprächs, dass sie an einem Spiel arbeitet, an dessen ersten Teil sie ebenfalls schon beteiligt war - und bei dem es darum geht, auf Hitler zu schießen.

Zitat: Ich arbeite an einem Videospiel, an dessen erstem Teil ich bereits mitgearbeitet habe. Nun machen wir einen zweiten, dessen Fertigstellung noch zwei weitere Jahre dauern wird. Ich habe dieses Spiel schon als Kind gespielt. Ich war sehr glücklich, als ich an eine Stelle kam, an der ich auf Hitler schießen konnte.

Weder das für Wolfenstein: The New Order verantwortliche Entwicklerstudio MachineGames noch der Publisher Bethesda haben bisher einen Nachfolger offiziell bestätigt. Allerdings verriet der Creative-Director Jen Mathies kürzlich, dass er bereits jede Menge Ideen für einen weiteren Teil habe.

Behält die Synchronsperecherin Recht, erscheint das neue Wolfenstein Spiel irgendwann im Jahr 2017. Bethesda wollte sich zu den Gerüchten bisher jedoch nicht äußern. Das nächste Wolfenstein wird wahrscheinlich auf der ID-Tech-6 Engine basieren.

Source: etpro.de | gamepressure.com | eurogamer.net | gamestar.de | gamesradar.com

» read more on RtCW4ever
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