Return to Castle Wolfenstein is a first-person shooter video game published by Activision, released on November 19, 2001 for Microsoft Windows and subsequently for PlayStation 2, Xbox, Linux and Macintosh. The game serves as both a remake and a reboot to the Wolfenstein series. It was developed by Gray Matter Interactive and Nerve Software developed its multiplayer mode. id Software, the creators of Wolfenstein 3D, oversaw the development and were credited as executive producers.
The multiplayer side eventually became the most popular part of the game, and was influential in the genre. Splash Damage created some of the maps for the Game of the Year edition. A sequel, titled Wolfenstein, was released on August 18, 2009.
This is the latest version of the classic Return to Castle Wolfenstein modification, RealRtCW, created by Wolfetplayer. This new version is also available on the Steam platform. A brand new map pack addon is also available with this release.
What's new?: Subtitles support (BETA) Steam Workshop integration (Steam version only) Removed GOG support (Steam version only) UI overhaul (main menu+in-game menu) Venom Mod graphical improvements integrated New icon New training level New MP34 model New skins for M1 Garand, MP40, G43 New tripod model g_jumptime added for strafejumping (1-off, 0-on) Soundtracks from console versions added Blackguards now using vanilla skins (upscaled) autoexec added W3D secret level added as alternate changelevel for W3D E1M1
RealRtCWCOOP merges features and elements from versions 2.21 and 3.0 of RealRtCW, acting as a huge add-on upgrade for RtCWCOOP. This is WolfETPlayer's version of his mod for RtCWCOOP players. Models, animations, user interface, textures, most of the RealRtCW content is available in RealRtCWCOOP.
Step 1 Install Return to Castle Wolfenstein - RtCWCOOP, which is needed to launch RealRtCWCOOP, requires the original game. A Steam or GOG copy is advised.
Step 2 Install RtCWCOOP - RealRtCWCOOP requires RtCWCOOP - preferably the latest version (1.0.2).
Step 3 Install RealRtCWCOOP - 2. Extract the archive into your RtCW (RtCWCOOP) directory (where the main folder is located).
Hellbaron has released a brand new version of his classic Return to Castle Wolfenstein modification, RtCW Venom Mod. This fantastic mod is for both singleplayer and multiplayer game modes and is a definite "must have" for all fans of RtCW.
Screenshots - Multiplayer and Singleplayer:
Fixed/retextured textures of german helmets.(Multiplayer)
Fixed HD fonts.(Multiplayer)
Added many new effects and HD textures. (Multiplayer and singleplayer)
Updated weapon textures. (Multiplayer and singleplayer)
Starting today, all 3 campaigns of The Dark Army: Uprising Remastered, (Day, Night and Dark campaigns; 21 missions total), are playable cooperatively, from 1 to 8 players, in The Dark Army: Uprising Cooperative, for RTCWCOOP.
Return to Castle Wolfenstein mapper and modder, Ronboy (aka Mike Smith), has recently announced that due to commitments in every-day life, he has had to, unfortunately, call it a day in regards to creating any more maps and mods for Return to Castle Wolfenstein.
As far as we here at Wolffiles and Splatterladder are concerned, Mike is and always will be, one of the best promoters of and contributers to Return to Castle Wolfenstein mapping and modding. We wish him the very best for the future, he'll always have our admiration and thanks for all his hard work and dedication to our Wolfenstein Community over many years.
Here is what Mike had to say about this latest news:
This is a sad decision that I didn't want to reach, but real life is very important to me. However, I'm not trashing all the hard work that I've done thus far. I'll post download links to my mapping content, i.e. custom sounds, models, music, textures and of course, the source .map files for everything that I've collected.
This means that if someone wants to finish Castle Wewelsberg or my unfinished Christmas-themed map, Jerry Christmas, then they can complete these mapping projects. I won't make the mistake of keeping my mapping content hidden away to be lost forever, like some other mappers have done with their abandoned projects.
If anyone has any questions, feel free to contact me. - Mike Smith