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{WeB}GANG$TA - 1 day 8 hours 15 minutes agoThat new version of RtCW SP is a lot of fun to play :) .
{WeB}GANG$TA - 2 days 8 hours 31 minutes agoThese thugs are now out of control, Kate. We are all in real danger.
macbeth - 2 days 10 hours 30 minutes agoand again today http://www.cbsnews.com/live/video/attackers-kill-priest-in-hostage-situation/
CS|kOoL - 4 days 14 hours 4 minutes ago@miss http://enemyterritory-stuff.net/#
CS|kOoL - 4 days 14 hours 9 minutes ago@miss I cant log in your website , what a pity i had a suggestion about 'et_dark_phx'...plz can u fix it ? Thx by advance :)
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Written by Wolffiles, Jul 26 2016 at 19:17

Community

= Return to Castle Wolfenstein =

=Realism Mod =

 

The main goal of this mod is to make the RtCW singleplayer missions a bit more realistic and challenging. This mod is not for newcomers, it is for experienced RtCW players who now find the vanilla version of the game easy to complete.

v 1.0 Changelist:

# New Weapon: MP-44 with unique ammo type.

# New 44 khz sounds for weapons and some misc sounds. Also new main menu theme.

# Overhauled main and in-game menus.

# Overhauled loading screens.

# New Weapon Skins, (pack of the best modelsskins made by the RtCW Community).

# Strafe Jumping, (Bunny hop), was removed.

# All heavy weapons now decrease player movement speed by 25%.

Rebalanced AI:

# HP of all Axis Forces reduced.
# Soldiers: All have average shooting skills. More mauser rifle soldiers, less MP40 soldiers. Later in the game's missions, soldiers will use MP44.
# Officers: Now have excellent shooting skills.
# Zombies: Now have more HP, skulls charge time decreased, increased melee damage, faster moving speed, fov changed to 360.
# Zombie Warriors: Now have more HP, increased melee damage, faster moving speed, fov changed to 360.
# Elite Guards: All have excellent shooting skills. All Elite Guards are now using mp40 or silenced lugers. Increased their running speed too.
# Boss1, (Olaric-Helga), more HP, increased melee damage, more ghosts.Ghosts charging time reduced.
# Blackguard Paratroopers: Now have excelllent shooting skills.
# Proto soldier: Increased HP.
# Boss2, (Uber Soldat), Increased HP.
# Lopers: Increased HP.
# Heinrich: Decreased reaction time, increased sword attack range, increased stomp damage, decreased raise dead cooldown, increased running speed.

For more information regarding all in-game changes, please refer to the "read me" file contained in the download.

Screenshots:

Download the RtCW Mod HERE

RealRtCW Mod on ModDB HERE

Source - RonboyProductions - Ronboy

» read more on Wolffiles
Written by Wolffiles, Jul 25 2016 at 15:21

Community

= ET:Legacy - News Update =

 

Over the summer development has been going slower than usual, but we don't want to leave you completely hanging. While we are still wrapping our heads around a few issues blocking the next release, a sneak peek into the map-porting section might help lighten the mood.

These are "work in progress" screenshots, which means the areas shown are still subject to change.

# ET:L Bergen Screenshots

Download Wolfenstein Enemy Territory Legacy HERE

Source - Splashdamage - Kemon

» read more on Wolffiles
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Written by Wolffiles, Jul 22 2016 at 15:35

Community

= Return to Castle Wolfenstein Single-player v1.42d Unofficial Patch =

= Created by Knightmare =

 

This is a simple patch that fixes the startup crash caused by newer video drivers, (erroneously attributed to Windows 7).

It adds fully native widescreen support. Support for "nVidia Surround" and "ATI Eyefinity",  via in-menu custom video modes and a few other fixes and tweaks. It also fixes the crash at the map level transition from RtCW SP map "Dam" to RtCW SP map "Paderborn", (aka village2).

It is based on the v1.41 source released by John Carmack in September 2010. However, as this release is not made or supported by Gray Matter, id Software, Activision or Bethesda, please don't ask them for support with this.

# Installation Instructions

You should back up the "WolfSP.exe", "cgamex86.dll", "qagamex86.dll" and "uix86.dll" files in your Return to Castle Wolfenstein folder before installing this.

This can be done simply by making a subfolder called "backup" or "old" and moving the above files there. Once you have done this, just extract the download into your Return to Castle Wolfenstein folder.

# Please Note

This patch includes modified menu files in the "sp_pak4.pk3" file.  These files were edited to add the new "scralign" attribute to various objects, to change how they scale in widescreen video modes.  "System.menu" and "ingame_system.menu" were also edited to add the new video modes, anisotropic filtering support and hardware gamma support.

Mods or map packs which change the menu files will need to be edited to replicate these changes, or they won't work correctly with this patch.

Download Knightmare's new RtCW SP patch HERE

Source - Ronboy Productions - Ronboy

» read more on Wolffiles
Written by Wolffiles, Jul 07 2016 at 15:44

Community

= Return to Castle Wolfenstein - Singleplayer Mission =

= Beach Defend =

 

A new Return to Castle Wolfenstein singleplayer mission, created by Ronboy and Vicpas. This level was initially created for the addon, "Operation Deathshead", but it was not included in that project and was instead completed as a singleplayer level.

Storyline:

You and your Axis Storm Troopers, who are defending the beaches, ports and harbours of Europe, find yourselves under attack from a heavily-armed Allied attack force, who are trying to establish a beach-head in your area.  You must repel these Allied invaders, eliminate their entire force and also destroy their submarine, which is located just offshore from your base.

Screenshots:

 Installation information and how to play:

1] Unzip to your C:Program FilesReturn to Castle Wolfenstein folder.

2] Play using the shortcut called "beach2" and when the main menu appears, click on the play button and choose your favorite skill.

Please Note:

If you have RtCW installed in another directory, you must edit the shortcut.

Download the new RtCW SP Mission HERE

Source - Splashdamage - Vicpas

Ronboy's Wolfenstein Website HERE

 

» read more on Wolffiles
Written by Wolffiles, Jul 06 2016 at 14:21

Community

= Urban Territory 44 Beta 1 =

 

This is a new Axis-attack map, created by Fabi and Stoerfaktor.

Briefing:

The Axis team have to destroy the safe, steal the Allied Combat Maps and bring them to the nearby truck in order to make their escape.

Screenshots:

Download or test the new map HERE

Please report any map bugs HERE

Source - Splatterladder - Stoer

 

» read more on Wolffiles
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Written by Wolffiles, Jun 24 2016 at 13:56

Community

= ET Dark PHX Beta 3 =

 

This is the latest update from Pheonix and R3b3L of their excellent map, ET Dark PHX.

=Storyline=

The Allied troops must steal a Jadgpanther tank and fight their way through the long dark road that leads to Wolfenstein. The Allies will use their stolen tank to blast open an access route that will take them to the tomb of the war god, Heinrich, who the Axis forces are determined to resurrect in order to change the course of the war.

Once the access route to Heinrich's tomb is opened, the Allies must plant and detonate dynamite inside the underground tomb in order to rid the world of the threat of Heinrich once and for all. The Axis forces will do all in their power to prevent this from happening.

A new method of destroying the Axis bridge by calling in an Allied air raid has been added to the map and a new entry point that can be dynamited by the Allied engineers in order to create another access that will lead to the tomb of the war god Heinrich has also been created.

=Screenshots=

=Please Note=

Server Admins, please take note, this new map version required an "arena fix" to be created for it. This fix is included in the map download, please place this fix in your relevant server mod folder.

Download or test the new map HERE

Source - Splashdamage - R3b3L

 

» read more on Wolffiles
Written by RtCW4ever, Jun 12 2016 at 18:12

Community

Juissi presents his new Enemy Territory Trickjump Movie with nice jumps on many TJ maps.

Maps: Airwaves_b1, Bounce_b1, Eatme, Insane 1_8, Mrmen_gamma_final, OldTjJumps_Final, Still_b1

Editor: Diviless
Jumper: Juissi
Resolution: 1600x900
Rendering Time: 2h 15min

» read more on RtCW4ever
Written by Wolffiles, May 31 2016 at 00:33

Community

= Biohazard Beta 1 =

 

This is a new fun map created by Devils Right Hand.

=Storyline=

It's July 24th 1998 in Raccoon City. A series of bizarre murders have occurred on the outskirts of Raccoon City, each victim has been attacked by a group who leave signs of cannibalism on the victims' remains. The Raccoon Police Department, Special Tactics And Rescue Service, are assigned to investigate the murders.

The Special Tactics And Rescue Service is divided into two teams, Alpha and Bravo. Bravo Team is sent first, but after contact with them is lost,  Alpha Team is sent to investigate both the grisly murders and to find the reason behind the disappearance of Bravo Squad.

=Screenshots=

Download the new map HERE

Source - SplashDamage - TwT Thunder

TheWolfTeam website HERE

» read more on Wolffiles
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Written by RtCW4ever, May 30 2016 at 18:42

Community

LoRenz presents his new Enemy Territory Sniper map - LRS Stadium Sniper beta 1.
Quote: Hi all, this time, we are inside a soccer stadium. We have only to snipe the other supporters.
Crossing is not possible.

***Thanks to Elite for his music***
***Thanks to Oldboy for the nice billboards***

Have fun.
LoRenz

Source: Big thx to LoRenz via Mail

» read more on RtCW4ever
Written by RtCW4ever, May 29 2016 at 00:28

Community

Splash Damage's first game - Wolfenstein: Enemy Territory - was released exactly THIRTEEN YEARS ago. Wolfenstein: Enemy Territory was born on 29/05/2003. Wolfenstein: Enemy Territory was originally planned to be released as a commercial expansion pack to the popular FPS Return to Castle Wolfenstein and later as a standalone game.

SplashDamage@Twitter: To celebrate 's birthday we're giving away this signed copy! - Winner chosen @ random!

wolfet sl win

However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a freeware standalone game.
In January 2004, the source code for the game logic (not the game engine) was released to the benefit of its modding community.
The game uses a modified Return to Castle Wolfenstein engine, itself being a heavily modified Quake III: Team Arena engine (id Tech 3, which has been open-source since 2005).

As of the first day of the 2010 QuakeCon, 12 August the entire source code was released under the GNU General Public License v3.Multiple source ports have been started.

While the attempts made by OpenWolf and ET:Xreal concentrate on innovating the renderer, the most active community project ET: Legacy focuses on fixing issues by backporting improvements from ioquake3 while staying binary compatible to the original game client, server and its mods.

Source: splashdamage.com | twitter/splashdamage

» read more on RtCW4ever
Written by Wolffiles, May 28 2016 at 03:21

Community

= War Missile FP4 =

 

This is a new Allied-attack map, created by ETc|gouki, Nico$ and ETc|#.Jay.#

= Storyline =

The Axis Forces have begun to manufacture the deadliest V2 missiles ever created. They are producing these mega weapons at a heavily-guarded secret factory and the first of these new V2 missiles is ready to be launched against the Allied attackers in Europe.

Allied HQ has discovered the secret location of the V2 factory and despatched one of their elite Commando Units to destroy the factory before the first of these missiles can be launched against them.

=Allied Objectives =

**Capture the forward flag and defend it.

**Destroy the factory generator.

**Repair the Allied Command Post and defend it.

**Destroy the Axis Command Post.

**Destroy the main generator, thus preventing the V2 missile from being launched.

= Screenshots =

Download the new map HERE

Alternative download HERE

Source - Splashdamage - ETc|#.Jay.#

» read more on Wolffiles
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Written by Wolffiles, May 23 2016 at 16:43

Community

= CTF Firelite Beta 1 =

 

This is Magic's new map release, CFT Firelite. As the title of the map suggests, it's a new "CTF", ( Capture The Flag ), frag map. On this version, however, it's not just  a case of capturing and defending various flags in order to win the round.

Each team must capture the enemy's flags and get them all the way back to their own base. Each team must complete this objective for a total of three times to gain victory over their opponents.

Magic would like to thank the following members of the Wolfenstein Community for their help in creating his new map:

- Dood for the map botfiles and waypoints

- Avoc for the map skybox

- Rayban for his example maps and models

= Screenshots =

Download the new map HERE

Source - Splashdamage - Magic

» read more on Wolffiles
Written by Wolffiles, May 16 2016 at 15:19

Community

= ET Dark PHX - a.k.a. ET Dark Road =

 

This is a Wolf ET remake of the Return to Castle Wolfenstein singleplayer classic map, "Dark", which has been created by Pheonix and R3b3L. 

=Storyline=

The Allied troops must steal a Jadgpanther tank and fight their way through the long dark road that leads to Wolfenstein. The Allies will use their stolen tank to blast open an access route that will take them to the tomb of the war god, Heinrich, who the Axis forces are determined to resurrect in order to change the course of the war.

Once the access route to Heinrich's tomb is opened, the Allies must plant and detonate dynamite inside the underground tomb in order to rid the world of the threat of Heinrich once and for all. The Axis forces will do all in their power to prevent this from happening.

"I'm sure that this map, regardless of the objectives, will be appreciated by most of the veteran RtCW and Wolf ET players and I hope that it revives many beautiful and nostalgic moments from Return to Castle Wolfenstein." - Pheonix

=Screenshots=

Download or test the new map HERE

Source - Splashdamage - Pheonix

 

» read more on Wolffiles
Written by RtCW4ever, May 07 2016 at 23:46

Community

Enemy Territory Snipermap UJE skull sniper beta 1 made by  [UJE] Niek

Again a kind of spooky map.
It's a dark arena setting ,where it's possible to cross ...
The gates will open every 2 minutes so non crossers will have a good time too , i hope.....
It's not easy to cross you first have to find the way.

* Alot of funny and scary sounds in it
* Gate scripting made by Sage (Thanks for that)
* Beast inside

Source: ujeclan.com

» read more on RtCW4ever
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Written by Wolffiles, May 05 2016 at 15:21

Community

Battalion 1944 - State of the Union Livestream

 

As the majority of our players and developers are interested in the Battlefield announcement, currently slated for same time as we intended to stream, we have chosen to move our "State of the Union" Dev Stream to Friday May 13th, 2016 at 19:00 GMT with Community Manager BigTuna and Executive Producer Joe Brammer.

Battalion 1944 has been funded for 2 months now. Therefore we have a lot to update you all on so we are all excited for this Livestream and to let you know the developments that have been made.

 

 

Recently the Devteam ran a poll on the forums to decide the best night for Bulkhead to present the Battalion livestreams. The community spoke and they have been heard. Bulkhead will be streaming live from their office on Friday May 13th at 19:00 GMT.

Here's a recap on what is happening and what we will be covering during our Livestream:

- Budget and Financing Battalion
- The Game Developers Conference and how it benefitted Battalion
- Our plans for Anti-Cheat and Server Hosting going forward
- Announcing the details of our first Community Play Night!
- The new Battalion website & PayPal
- Live Q&A

At approximately 21:30 GMT we will release an update on the Kickstarter page and the forums disclosing a text based version of the Battalion 1944 finances.

Have any questions? After the talking points are complete, Joe and Tuna will participate in a live Q&A and will aim to get through as many of your questions as possible!

You have a Twitter account? Then please follow Battalion 1944 on Twitter for all important updates and developments HERE

To tune in to the Livestream, join thousands of Battalion fans and follow the Bulkhead Interactive Twitch Channel HERE

» read more on Wolffiles
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