= ioRtCW Multiplayer installer with RtCW Venom Mod =
This is a brand new "Return to Castle Wolfenstein" multiplayer installer, created by ETc|Jay of the Extreme Terror Clan, which installs an HD version of the multiplayer game, including all the HD weapons, uniforms and textures from "RtCW Venom Mod", created by Hellbaron89.
The ETc|Clan has a new "RtCW MP" server up and running for us all to test this excellent new addition to the game we all love so much. The new server appears in the "RtCW MP" serverlist. However, if you want to join it quickly, just connect via this "ip" address:
This installation also contains lots of the most popular custom maps and has vastly superior download speeds, when connecting to an "ioRtCW" server. HD screen resolutions and widescreen mode are now available too.
Screenshots - Superb RtCW MP memories, now in HD
You DO NOT need a copy of "Return to Castle Wolfenstein" in order to play "ioRtCW MP". This version doesn't contain the singleplayer version of the game. If you want the whole game you must purchase it:
MAN-AT-ARMS has released a new version of Return to Castle Wolfenstein - Cooperative Mod. There are versions available for "Windows", "Linux" and "Mac".
It's time, once again, for you and your "RtCW" buddies to return to Castle Wolfenstein, but this time you're not alone, you can fight against all your deadly enemies side by side. Several custom "RtCW" missions are available now too.
Screenshots: Incorporating RtCW Venom Mod and Dogster's RtCW HD Pack
This is a new and very modern release of the Return to Castle Wolfenstein singleplayer mission, "Hidden Wolf", originally created by SWEFighter and now adapted for "RealRTCW 2.1" by WolfETPlayer.
You have been dropped close to an Axis military facility which Allied intelligence believes contains a secret entrance to a new submarine base. There are rumours of a new type of Uboat being moored there which could cause havoc to Allied naval forces, you must therefore locate and destroy this deadly new prototype, before it is too late.
This is the latest ET: Legacy version of the original "Frostbite" custom map created by Moonkey for "Wolfenstein: Enemy Territory". The source file is included in the .pk3.
Changelog to previous versions: • Axis garage spawn bug has been resolved • The board in the objective room has been made destructible • Clipped the areas the player is not supposed to go • Prevented the quick and easy trickjumping of the storage wall • The structural/detail VIS mesh has been improved slightly
This is Hellbaron's latest release of his superb "RtCW Venom Mod".
All previous revisions and improvements to the original "Return to Castle Wofenstein" have been worked on again, with much more added too, new and aggressive A.I. and the best textures created by the "RtCW" modding community, e.g., weapons textures by OSJC, AidenDemon, Teh Snake and Schiff. Level texturing improvements have been created by Venom3, Eugeny Panikarowsky and AidenDemon. Further textures and models from "Wolfenstein: Enemy Territory". All shaders, reworked textures, HD crosshairs, fonts, sprites and edited A.I. have been created by HellBaron89.
Changelog: Full compatibility with "Rtcw 1.41", "Knightmare" and "ioRTCW" engines. More optimizations, better effects on weapons. Revisited the A.I. and cutscenes of map levels. Lens effect on the 3d binocular model. Added the 3rd person model of the FG42 from "Wolfenstein: Enemy Territory". Ported pre-release Thompson machinegun model (from E3 2001). Better textures for helmets. Added specular for blood decals. New HD textures for MP/SP mode. New effects for the flamethrower, candles, fire and torches, ( and human torches..).
This new map release from the "ET: Legacy" Devteam is a conversion of the original "Frostbite" custom map created by Moonkey. The source file is included in the .pk3. The visual improvements to the map are stunning, its look is now more akin to that of a modern, tribute version to a "Return to Castle Wolfenstein" singleplayer map, which only serves to add to the enjoyment of the gameplay.
• The player is now able to stop and revert the Storage Wall movement by activating the button again. • The alarm now also sounds when the Service Door has been dynamited before the Storage Wall and Main Door. • The entity count has been reduced from 479 to 348 • The structural mesh and "VIS" blocking has been improved. • Visual changes have been made too.
This is version 2 of the total conversion mod of Wolfenstein: Enemy Territory to an American Civil War theme. It has been created by PAV, who is also the creator of BOBOT.
This brand new version has many improvements on the original release. Check the "changelog", please, for all the latest details.
1 : The ranks are now different, in respects to the Confederate and Union armies. Please refer to the "ACW_Ranks.png" 2 : Added a civilian, a Mexican, an Indian bot (Confederacy and Union). 3 : Fixed some maps. 4 : Code : Fixed more warnings. (Windows & Linux). 5 : Code : Added extra chat messages to the bots in the game, there's 295 messages in total. (You can edit messages or add new messages via editing the "bots-chat.txt" contained in the "acw.pk3"). 6 : Code : There's a total of 60 new bot voices added. (43 English, 10 Mexican, 7 voices for French : Fun answers from the movie “the 7th company”). 7 : Modified the main menu of the background picture. 8 : Modified the movie in the "etintro.roq" file. 9 : Modified the in-game menus. Pictures have been added to the hud, for standing, crouching, prone and dead positions. 10 : Changed both the "Hud Bobot" and the "Hud ET". (HUD EDITOR menu in-game). 11 : Modified the "XPSave" for all players and bots, especially for Windows security. 12 : Automatic settings, full screen display available for portable computers. (seta r_mode “-1” unsafe, default.cfg into acw.pk3.). 13 : Menu, listen to all the music contained in the maps or simply select the individual tracks you'd like to listen to.
The ET: Legacy Crew have remade the classic "Wolf: ET" map "Frostbite" and it now looks like a map you'd find in a modern version of "Return to Castle Wolfenstein". Here's a video of the transformation:
Proving that you can’t keep a good gun-totin’, hatchet-wieldin’, Nazi-killin’ badass down, BJ Blazkowicz is back in Wolfenstein II: The New Colossus. The sequel to the critically acclaimed shooter from award-winning studio MachineGames was announced at the Bethesda E3 2017 showcase, and will be available on October 27, 2017, on Xbox One, PlayStation 4 and PC.
Set in America in 1961, The New Colossus will take BJ (dubbed “Terror-Billy” by the Nazis) from post-nuclear Manhattan to small-town Roswell to the bayous and boulevards of New Orleans and beyond, as he leads the Resistance against the Nazi occupation of his beloved country.
But this isn’t just the riveting tale of one man’s mission to build a movement and fight the evil that’s overtaken his nation. BJ must also rebuild himself. After barely surviving the assassination of Nazi General Deathshead at the end of Wolfenstein: The New Order, BJ begins his exhilarating adventure while still recovering from his extensive injuries. Bloody but unbowed, he soon finds himself fully restored and stronger than ever. Along the way, BJ will mow down anyone in his path using an awesome arsenal of high-tech weaponry, including the Laserkraftwerk (perfect for disintegrating Nazi goons) or the Dieselkraftwerk (built to blast a bunch of enemies with gas-powered grenades). BJ can also get up close and personal using the new hatchet – because there’s nothing more satisfying than slamming a handheld ax into the crunchy cranium of a vile Nazi commandant.
Whatever weapons he chooses to use, BJ can not only dual-wield anything from advanced pistols and submachine guns (or any combo of his powerful armaments), but he can upgrade those weapons as well – allowing for even more versatility when it comes to everyone’s favorite pastime: killing Nazis.
And he’ll need every weapon he can find, because this time it’s even more personal. Not only is BJ fighting to take back his homeland, but he’s doing it alongside old friends (including returning favorites like Caroline, Bombate, Set, Max Hass, Fergus or Wyatt, and his now-pregnant partner Anya). These allies – along with new characters like Horton and Grace – will help BJ take down the villainous Frau Engel and her Nazi army, and spark the second American Revolution, ensuring there’s a future for the burgeoning Blazkowicz family
A world-class shooter with gripping gameplay, compelling characters and a captivating story, Wolfenstein II: The New Colossus puts you into the Nazi-stomping boots of BJ Blazkowicz and lets you unleash your inner war hero. Whether you like to sneak around, run-and-gun, take a tactical approach – or all of the above – your goal remains the same: Rally the resistance and end the Nazi’s tyrannical reign in America.
Look the horny (german or english) teaser... :-P
publication: October 27, 2017, developer: Machine Games, player: 1, genre: Ego-Shooter, platforms: Xbox One,PS4,PC
Homie release his new RtCW-Movie - strafeaholic - with nice ingame jumping scenes.
The Idea: For some years now, I have been toying with the idea to make an RTCW movie with trickjump actions ingame that leads to winning docruns and some nice frags. A month ago I fell in love with the Juno Reactor track "Mona Lisa Overdrive" and I imagined this soundtrack would fit very well with this type of movie. Last week i began putting some parts in on certain audio parts I had in mind and this week the movie was finalized.
Content: Demos consist of 3v3 up to 6v6 competition play on OSP, ranging from 2012-2017. They are included in the download file, for those who want to check it out. Some random scrims, some onedaycups and some from the latest RTCW cups when United States of America WarWitch returned to cast. Some of these plays were already in some older clips i made, but most of it is new.
Nearly all DOCRUNS in the movie (including the intro sneak walljump on beach) result in finishing the round, except for: - Jumping south on ice while there is an airstrike exploding, there was not enough time left to finish the run. - When parcher nades while jumping south and i fall to my death because i didn't hit the slopy ice part right cause of the boost.
Settings: I recently bought a 21:9 monitor and i thought it would be a good idea to test out its max resolution (3440x1440) combined with RTCW. I know almost nobody will have this type of monitor and it will result in black bars, but I mainly made this for myself anyways.
I included the hud (teamoverlay, time on clock, health and weaponinfo) because I think it's important to have some context with these types of play. I know the "player1 killed player2 with mp40" text is really small, but i didn't bother to try and fix it, because it's not so important.
Movie Info: Length: 04:46, Filesize: 1.68 GB, Resolution: 3440x1440 (21:9), Framerate: 60, Encoder: x264, Container: avi
This is the first beta release of the "Wolf: ET" map, "War Missile", created by ETc|gouki, Nico$ and ETc|#.Jay.#
The Axis Forces have begun to manufacture the deadliest V2 missiles ever created. They are producing these mega weapons at a heavily-guarded secret factory and the first of these new V2 missiles is ready to be launched against the Allied attackers in Europe.
Allied HQ has discovered the secret location of the V2 factory and despatched one of their elite Commando Units to destroy the factory, before the first of these missiles can be launched against them.
Allied Objectives =
**Capture the forward flag and defend it.
**Destroy the factory generator.
**Repair the Allied Command Post and defend it.
**Destroy the Axis Command Post.
**Destroy the main generator, thus preventing the V2 missile from being launched.
** Steal the keycard.
- Command map fixed. Added the "cmarker" at the place where the objective has to be, in order to end the map. - Fixed the direction icons to keycard. - Improved the map "fps", detailed again, a lot. Added hint brushes. - Created a new way to the first Allied spawn, i hope it's a little bit easier now. Let's see. - Filled the map with stuff, e.g., plants, boxes... still decent.