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Written by Wolfmap.de, Sep 02 2010 at 19:33

Maps/Mods
Content:

- AT-PT (StarWars)
- Lamps (5 different versions)
- Würzburg Riese (Radar)
- All in a Techdemo-Map

Download:

--> ischbinz' Models 2

» read more on Wolfmap.de
Written by Wolfmap.de, Sep 02 2010 at 19:07

Others
Adding a new class: BIOMECANIK (cyborg) to help other classes. BIOMECANIK's are much stronger and move half as fast as others. Their weapon: Venom! They are positioned in strategic locations marked by BIOMECANIK nodes if they exist in the map, otherwise it will be as the other classes.

Inspired by the super soldier of RtCW.

Download & Info:

--> Bobot v5.03
--> Bobot Website

You can not play as biomecanik, Just add to a team with the command addbot.
example : team NameOfBot class skill weapon
addbot axis Terminator biomecanik 2 venom
addbot allies Terminator biomecanik 2 venom
or use the menu: bobot => Bots => Add 9 and 9 axis allies

» read more on Wolfmap.de
Written by Wolfmap.de, Sep 02 2010 at 19:04

Maps/Mods
Extinguish your enemies, but respect them. Don't hack, whine or provoke. If you do, you're a douchebag and ruining this lovely oldskool game.
» read more on Wolfmap.de
Written by Wolfmap.de, Sep 02 2010 at 18:55

Maps/Mods
Last night Axis forces bombed a small Belgian town after an Allied attack to conquer it. Axis managed to hold the town but a team of Allies are still trapped in the town and their only way out is to steal a tank and drive thru the bombed city.

Information:

This pack is a collection of fixes made for X-Posed. Please keep in mind that this is an ETpro-Mapscript and will only work with mods that support it! (ETpro, NQ, ETpub, Jaymod...)

There are two versions of this script:
I found a repacked mapfile that made the tank indestructible, although an altered script would have been enough.
For all those who want the tank to be indestructible, choose z_xposed_fixes_NDT_v1.pk3.
It comes along with reduced timelimit and respawn times for both teams.
z_xposed_fixes_v1.pk3 contains the fixes for the normal (destructible-tank) version.

This fixpack contains the fixes of xposed_sp1.pk3 and the script on antman.info and replaces the stand-alone NDT-version to save players from unnecessarily downloading the identical map twice.

Changelog:

  • Clipped access to buildings with caulked insides to avoid satchelcamp-exploits
  • Fixed and added voice announcements
  • Fixed a bug that caused the tank to stop at the second barrier even if its not constructed
  • Increased timelimit from 25 to 30 mins
  • Decreased Allied respawn time from 20 to 18 secs
  • Allies now own the church spawn when the tank is over the bridge (instead of when it passes the church)
  • Added voice announcements when the tank crosses the river
  • Added Allied CP spawn
» read more on Wolfmap.de
Written by Wolfmap.de, Aug 14 2010 at 12:44

Mods
"Fixed the bugs in 1.6.4 + some more, ob detection (TJ_drawob 1), and some div stuff.. It should also run on Linux this time."

Download & Info:

--> TJmod 1.6.5
--> Trickjump.me
» read more on Wolfmap.de
Written by Wolfmap.de, Aug 14 2010 at 00:03

RtCW/ET
That's right, the sourcecode for ET and RtCW (SP+MP) was released. Download it here:

--> W:ET Sourcecode
--> RtCW Sourcecode (SP+MP)

» read more on Wolfmap.de
Written by Wolfmap.de, Aug 14 2010 at 00:02

Maps/Mods
It's a big museum with six different dioramas. All dioramas are made by some UJE-Clan members. You can snipe from all sorts of snipe dioramas. Crossing is impossible.

Locations: Desert, Boxing Ring, French Style, Warehouse, House & Space

"It's like having six mini-maps in one big map."

» read more on Wolfmap.de
Written by Wolfmap.de, Aug 12 2010 at 13:34

Maps/Mods
You have found yourself in, what seems to be, hell. You're only way to escape is by locating and using the teleport device.

Speedjumps are like trickjump maps, without the tricks. You do not need adrenaline needles to win the map, you do not need to know how to gamma, zeta, whatever-jump your way through a boring landscape of blocks.
The most advanced jump you'll need to know, is a crouch-jump, and even that will only be used a couple of times.

The important thing is speed, and timing. The goal is to get to the top of the tower, and use the portal.

» read more on Wolfmap.de
Written by Wolfmap.de, Aug 10 2010 at 12:30

Maps/Mods
The Allies are attempting to steal the radar components. The Axis must guard their two radars and prevent the Allies from escaping with any stolen parts.
» read more on Wolfmap.de
Written by Wolfmap.de, Aug 09 2010 at 17:35

Mods
"... well we have decided to open the beta just to ensure 1.3.0 will be best NQ ever. I'll create a seperate topic to collect issues. We do think this version is a big step forward after the last release but there are still some things we would like to do for a 1.3.0. So here is 1.2.9 beta 6 for the public test." ~IRATA [*]

Download:

--> No Quarter 1.2.9 (Beta 6)

"Many thanks for all the bug reporting and suggestions. We did fix some critical bugs just have a look at the changelog.

Please use the Mantis Tracker to report any b6 issues. It's impossible to follow forum posts so if your b5 bug report isn't fixed post it on mantis again. We can also answer directly and there is much more overview!" ~IRATA [*]

Note:

Omni-Bot 0.8 is required if you want to run bots. Visit Omni-Bot.com (new URL!) to get the bot files.
» read more on Wolfmap.de
Written by Wolfmap.de, Aug 09 2010 at 17:29

Mods
N!tmod 2.0 Beta 7 was relased a few days ago. A list of changes can be foud here.

Download & Info:

--> N!tmod 2.0 Beta 7
--> N!tmod Homepage
» read more on Wolfmap.de
Written by Wolfmap.de, Aug 09 2010 at 17:20

Maps/Mods
In this map, there is ownly one mission for both (axis and allies): KILL them ALL!
» read more on Wolfmap.de
Written by Wolfmap.de, Aug 09 2010 at 17:17

Maps/Mods
Enjoy some frag moments in this maze!
» read more on Wolfmap.de
Written by Wolfmap.de, Aug 09 2010 at 17:12

Maps/Mods
No description given.
» read more on Wolfmap.de
Written by Wolfmap.de, Aug 09 2010 at 17:09

Maps/Mods
Demolish your enemies!
» read more on Wolfmap.de
  
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