----- Custom map for Wolfenstein: Enemy Territory -----
This map is a collaboration between Phisherman and KeMoN and the result of more than a year of more or less continuous development. It was created as a tribute to the good old times of RtCW and was originally intended to be released for the 10th birthday of WolfET. We didn't make it on time but we still hope it will bring back some memories to the old-schoolers amongst you. Since this is the first public release, any feedback (ranging from bad texture-alignment to glitches) is welcome.
The .map source-file is planned to be released some day, but please understand that we would like to improve the map before any conversions based on an old version are created. So please, if you find a bug, do NOT release any unofficial scriptfixes etc, as this will only cause confusion. If you find a bug, please post HERE or write me an eMail/PM, and I will release an official fix or a new map version.
December 1944: The noose tightens around the Reich's neck as Allied forces threaten to cross the Siegfried Line and advance into Germany. In a strategy meeting in an Eifel castle, German high command has worked out plans on how to repel the invaders. Allied intelligence wants these plans destroyed before they can be distributed to the front line.
This map has three main objectives instead of one, two of which must be completed by the Allies in order to win the match. This was done in an attempt to prevent the massive objective camping by the defending team on some maps.
Repair and steal the axis tank located in the village.
Capture the village spawn and escort the tank past all obstacles and use it to blow open the Castle Gate.
Map Objective 1/3: Steal an ancient treasure which the Axis have hidden inside the castle wine cellar.
Map Objective 2/3: Blow up the axis high command conference room to sabotage the coordination of the axis troops.
Map Objective 3/3: Retrieve a microfilm containing axis war secrets which an OSA agent managed to get hold of and swallow before being killed by the German forces.
Wolfenstein: The New Order Pre-Orders Get DOOM Beta Access
Bethesda and MachineGames released a new trailer today for Wolfenstein: The New Order and announced the release dates for latest installment in the classic series. Wolfenstein: The New Order will be available in North America on May 29, with the European release following on May 23. The rather bloody new gameplay trailer introduces us to BJ Blazkowicz, protagonist of later Wolfenstein titles and now a resistance fighter in Nazi-controlled 1960s America. Unlike other Wolfenstein titles, The New Order is strictly a single player first person shooter.
Along with the release date and trailer, Bethesda and MachineGames announced a tempting pre-order bonus for Wolfenstein: The New Order. All pre-orders of the game will include an invitation to access the DOOM beta, details of which will come at a later time. More info about the pre-order bonus is available from the official Wolfenstein site.
Wolfenstein-Trailer BOOM BOOM kündigt Doom(4) Beta an
Bethesda hat in einem Trailer zu Wolfenstein: The New Order auch erstmals das nächste Doom-Spiel offiziell genannt. Doom 4 heißt nur noch Doom und wer Wolfenstein verbestellt, kommt später in die Multiplayer-Beta von Doom.
Zu Doom 4 gab es schon jede Menge Gerüchte, vermeintliche Konzept-Screenshots und vage Ankündigungen. Doch mit dem neuen Ingame-Trailer zum Ego-Shooter Wolfenstein: The New Order nennt der Publisher Bethesda nicht nur dessen Release-Termin (23.5.2014), sondern kündigt auch ein neues Doom -Spiel ganz offiziell an. Doom 4 wird nur noch Doom heißen und wer Wolfenstein: The New Order vorbestellt, erhält Zugang zur Doom-Beta. Auf der Webseite von Wolfenstein veröffentlichte Bethesda ein FAQ, das erste Fragen zur Doom Beta beantwortet. Wann die Testphase von Doom beginnt, will der Publisher den Vorbestellern per E-Mail mitteilen.
SPLATTERLADDER HOSTING - a new service from splatterladder.com
The brain behind splatterladder has brought a new idea to life to contribute a very easy, very affordable possibility for everyone to host an own Enemy Territory Gameserver for a ridiculous low price of 6.40 EUR per month on a gentlemens agreement base for a 32 slot Gameserver.
I repeat that for you to assure you have read right: 32 slot ET Gameserver for 6.40 EUR per month!
HOW IS THAT POSSIBLE? The one or other of you might ask.
It is possible because we see this as a service for and to the community, not a way to start earning money. The calculation is quite simple: A suitable Root-Server would cost about 70 Euro / month + round about 100 Euro setup fee (Intel® Xeon® E3-1270 v3 + 32GB ECC Ram + 2TB HDD [raid1] + 20TB free traffic @ 1Gbit/s [they assure at least 200Mbit / s] , after 20TB the speed will be lowered for the remaining days of the month.) This configuration should be suitable for round about 12 - 15 gameserver with 32 slots each. Lets do an example with 12 Gameservers: 12 x 6.40 = 76.80 EUR per month. That means the setup fee will automatically be paid after 15 months of continous rental from the serverhost (6.80 x 15 = 102 EUR).
WHAT DO I GET FOR MY MONEY? This is also a good question.
We can´t deliver 24/7 support or any fast response if there occurs a problem. What we can do is offer you a pretty nice and easy to understand Gameserverpanel with ftp support to upload your files. You may ofc. use any other ftp client. Within the Game Manager you have the chance to fast start / stop / restart the server, watch a basic Game-Monitor and we guarantee daily backups of your server.
WHAT IS THIS GENTLEMENS AGREEMENT THING?
We dont want to bind you with a long term contract or a big payment in advance, so we thought the best way for anyone to try it out would be to pay on a monthly base. If too many people try the service and cancel after one month we will have to pay the due for the rented Server, so we would like to see you keep it longer than one month only To be honest, we do not believe that you will cancel it, after you have tested it.
WHAT MODS CAN I USE?
We have preinstalled the following mods as templates so all you have to do is choose a mod, upload your files, edit the server.cfg and mod.cfg and then start your server. etjump, etlegacy *, etnam *, etpro, etpub *, jaymod *, nitmod *, noquarter *, silentmod *, tjmod (* = Omni-Bot enabled) If you like to take a peak to the Game Server Panel we have installed, try: https://splatterladder.com/server with the logindetails: testuser - testuser
Welcome everyone to the first Prime-Squadron organised ETpro League . On the 22nd of February 2014 16:00 GMT+1 the ETpro league will start and it will be played over 3 days, ending on February the 24th around 22:00 GMT+1
Rules ------ * All matches are played on ETPro Stopwatch 3on3 mode with the global 3on3 config.
* When sign-ups are completed, the teams will be seperated randomly into 2 groups. Aiming for 2 groups of 4 teams.
* From both groups, 2 teams will continue into a Single Elimination bracket to eventually come up with the Prime-Squadron ETpro League winners.
* Each match will be played over atleast 2 maps. Both teams will chose a Map on which they will first try to set a time following by the opponent trying to beat that time.
* In case of a draw, a third match will be played. A cointoss will determine which team can chose the last map. This last map has to be chosen from the remaining mappool. The team who lost the cointoss will chose who has to attack first.
* Not all matches have to be played in 1 day. In case of enough teams or too little time, the tourament can be spread out over 2 or 3 weeks.
* After a win, the winning team will get 2 points and the losing team gets 0 points.
* Client net settings: snaps 20, maxpackets 100, timenudge 0.
* Every game must be recorded by atleast 1 player of either team. These demo's have to be available in case of a disagreement on the scores. If no demo can be shown, it will result in a Forfeit.
TeamMuppet present the second Wolfenstein: ET Infected Mod event. Date will be Saturday the 15th of Febuary at a time of 19:00GMT.
Server IP: 188.8.131.52:27967
Humans Team: Once the match has begun, you need to run and hide somewhere safe. The idea is to stay alive as long as you possibly can without being killed by a [Infected] player. If you are killed by a [Infected] player you will be switched over to the [Infected] team. If any of the [Humans] are alive at the end of the game [Humans] will win.
Infected Team: The [Infected] team starts off with 1 player. Once the match has started you may begin to hunt the [Humans]. If you see any [Humans] try everything and anything you can to kill them. Be creative! Once all [Humans] have been killed. The [Infected] team will win the game.
Preview of Return To Castle Wolfenstein mod by TITEUF-85 | Coming Q4 2014
Story: One of the O.S.A. spies reports that Wilhelm Strasse develops a new type of Uber Soldat. Blazkowicz is send to finish him once and for all. Following recent information, he is in a secret research center, in German mountains.
The Dark Army is a Single-Player Add-On Mod for the original Return to Castle Wolfenstein on PC (Windows, Mac and Linux) coming Q4 2014.
New pictures of The Dark Army mod for Return to Castle Wolfenstein appeared (about 30 pictures in high-definition), giving you a look on the impressive results of my recent work on the maps, in order to update these to their final version.
Missing in Action (final) - a new map created for ETNam Mod
After the last big attack, Charlie (Vietcong), have managed to capture 3 allied soldiers. These soldiers will be interrogated for any valuable information they may have. The soldiers are being held in a secret P.O.W. camp in the Pleiku jungle, awaiting their fate.
Fortunately, U.S. armed forces pick up a Vietcong radio transmition in which they learn the whereabouts of the allied P.O.W.'s and they send in a rescue squad that are camped nearby. Equipped with a Huey helicopter they are flown to a drop-off point where they will have to navigate their way through the jungle to the P.O.W. camp.
Once there, they will have to blow the maingate and get the M.I.A.'s out of the Vietcong camp, one by one, then bring them to the safety of the allied camp hospital. The Vietcong forces, however, will do all in their power to prevent this.
# Fixed some of the fps problems # Changed the texture on the sandbags to be more fitting with the ETNam theme # The Huey helicopter is now destructible ( Thanks to acQu ) # A more suitable skybox for the map's fog effect
Thunder gives credit and thanks to the following:
# Splashdamage - for their prefabs ripped from original maps
# 2bit map-making tutorials - for tutorials and prefabs
# Kic - for his trees (wonderful job Kic)
# Mateos - who provided the bot wayfiles
# AcQu - special thanks to him for a large part of the map scripting and getting things to work the way they should.
# Chris, for all their help and advice over on the Splashdamage forums.
I'm happy to announce that the CyberGamer Anticheat now supports Enemy Territory! Effective immediately, CGAC is mandatory in all CG EU ET ladder matches. Read the rest of this newspost for more information.
To install CGAC, follow the steps below. Once you have installed the software, on your first launch the program will automatically update to the latest version.
Make sure you have .NET framework 4.0 installed. If you do not have .NET framework 4.0 installed, you can download it here.
Run setup.exe from within the extracted folder.
To find your User ID and Auth Key, go to your Extended Profile page and click "Game IDs" in the "GAME DEFAULTS" section. You'll find your information at the top of that window.
If you experience any troubles installing the software, please make sure you add an exception to your antivirus, have extracted the .zip file, and are running the program as administrator.
As stated above, CGAC must be used in all ladder matches played on CyberGamer. Simply open CGAC.exe, enter the match ID, and start playing.
By scrolling down on the match page, you can see which players are currently running CGAC along with all logs for that match. If CGAC is active, it should display "CGAC running" in green text.
Playing a match on the CG EU ET 3on3 or 6on6 ladder without CGAC will result in a forfeit loss.
Please note that the CG EU ET crew and I are not experts on CGAC, so all queries regarding technical support should be directed to badkip, the developer. You can contact him by posting in his journal or opening a support ticket on the CyberGamer website.
UJE Airport Final made by [UJE] Niek - Allies objective map The allies have to break into the airfield. Once they blow up the main entrance they can destroy the flight controls and detroy the 2 airplanes.
Allies objective: *Destroy the main entrance *Destroy both cargoplanes *Destroy the Flight controls *Destroy the sidedoor for faster acces *Fix commandpost
Axis objective *Defend the main entrance *Prevent the allies from blowing up the cargoplanes *Prevent the allies from blowing up the flight controls *Build commandpost *Build the side door
RtCW SP Industrial Espionage - Engineer Assassin by W0lfman
=== BACKGROUND STORY ===
World War II rages on in 1943 with no end in sight. The Kreisau Circle has gained intelligence that a top-ranking German engineer is scheduled to arrive for an inspection of a key manufacturing facility. Termination of this engineer would be a critical blow to the German war machine. Therefore, the Office of Secret Actions orders that Agent B.J. Blazkowicz be sent on an assassination mission to this facility.
=== MISSION BRIEFING ===
You are ordered to infiltrate a German manufacturing facility and terminate the engineer who is scheduled to lead an inspection therein. A double-agent working at the facility has arranged for the elevator to malfunction. After termination of the engineer, your best chance of a quiet escape is through the steam tunnel located beyond the main warehouse.
=== MORE ABOUT THIS MAP ===
I started working on this mission in February 2013, and had a beta test version by the end of December 2013. It would have been released in summer 2013, but the project was set aside for several months as I was working on a major redesign of my web site instead. This is my second mission for Wolfenstein.
The style and difficulty of game play should be similar to the official Wolfenstein maps. I made extra effort to build replay value into this map. It won't be exactly the same game each time you play.
The large warehouse full of crates is based upon the Government Warehouse from Indiana Jones. The room after the warehouse, the one with the barrel ceiling, is based on a picture of a prison block that I saw in a magazine. I think it was Alkatraz. It was all concrete, two levels, with the center open to below.
There are two secret areas in this map, and they are around the same place. One is fairly easy to reach. The other one is a bit trickier to reach.
I appreciate the play testing and feedback given to me by the following people: - vicpas
=== INSTALLATION INSTRUCTIONS ===
Place the df_eng.pk3 file in your Wolfenstein/Main directory, then boot Wolfenstein, open the console, and type /spmap df_eng to start playing.
The source file is included so you can see how the map was made and you can make your own changes. You do not need any permission to use ideas or any part of this map in your own work, nor permission to release any map you created based upon it.
Py(thon)EnemyTerritory is a server-side plugin based on the existing mod ETPub 0.9.1. This plugin allows you to use the Python programming language as a scripting language.
PyET resembles the LUA support which is included in some mods like ETPro. The advantages of using Python instead of LUA are that it's much better documented, easy to use and rich in libraries.
Now the plugin is designed to be runnable on every ET mod.
Py(thon) EnemyTerritory ist ein Serverseitiges Plugin auf Basis der vorhandenen Mod ETPub 0.9.1. Dieses Plugin ermöglicht es, die Programmiersprache Python als Skriptsprache zu verwenden.
PyET ähnelt der LUA-Unterstützung, die in einigen Mods wie ETPro enthalten ist. Die Vorteile der Verwendung von Python statt LUA sind, dass es hierfür mehr Bibliotheken gibt und diese besser dokumentiert und einfacher zu bedienen sind.
Operation Deathshead RtcW SP addon final, created by ronboy (Mike)
After a total of more than 3 years, Operation Deathshead is finally finished. This Rtcw Sp addon is 2 levels long, and includes many new techniques that I have learned as a mapper. Please read the readme file for instructions and other information. In order to fully enjoy Operation Deathshead, you must follow the instructions on the readme file carefully. Enjoy!
Operation Deathshead RtcW SP-Addon Final, erstellt von ronboy (Mike)
Nach insgesamt mehr als 3 Jahren ist Operation Deathshead endlich fertig. Dieses RtCW SP-Addon ist zwei Ebenen lang und enthält viele neue Techniken, die ich als Mapper gelernt habe. Lese sorgfältig die Anweisungen in der Readme-Datei, um Operation Deathshead voll und ganz genießen zu können. Viel Spass dabei!
Baserace Server Pack (b3) Das Pack beinhaltet die Maps Baserace, Baserace Desert, Baesrace Winter und enthält auch ETPro Configs,, Mapscripte und LUA Dateien.
Baserace server pack (b3) A baserace all-in-one pack The pack contains the maps Baserace, Baserace Desert, Baesrace Winters and also includes etpro configs, mapscripts and lua files. An all around careless package.
Includes: - Baserace 10 on 10 config - Baserace 8 on 8 config - Baserace 6 on 6 config - improved mapscripts (announcements has been highlighted) - scoreboard.lua (announces the scores so you don't need to keep them in mind) - newest globalcombined.lua 0.5
Welcome to CyberGamer EU, Enemy Territory! With ESL dropping support for ET in May and ClanBase shutting down entirely last month, teams were left with no competitive ladders to participate in. By simply taking a quick look at the GamesTV match schedule, it is obvious that the lack of a ladder system is rather detrimental to the activity level of our beloved game. However, thanks to some help from Netherlands timbolina, I was able to get in contact with a CoD4 league who is interested in providing the ET community with ladders and more.
I am very happy to announce that CyberGamer EU now officially supports ET!
CyberGamer (CG) is a competitive gaming league that was founded by two Australian gamers in April 2007. It was originally for AU only, until July 2011 when CyberGamer Europe was launched. Today, the CG EU PC platform supports three games: Call of Duty 4, League of Legends, and Enemy Territory.
The Australian ET scene, led by Australia biggz and Australia volta, has been involved with cups and ladders on CG AU for several years, but CG EU has never had an official ET section - until now, at least!
CyberGamer has been kind enough to offer us a brand new CG EU Enemy Territory section on their website for running cups, ladders, and more, and are even in the process of developing their own anticheat called CGAC. The anticheat was released very recently and can only be used in CoD4 at the moment, but they are still working on it and may introduce a version for ET as well. I've also been told that a new CG website will be coming in a few months with some vast improvements.
So without further ado, here are the two new CG ET ladders:
CyberGamer ET 6on6 Ladder Create a team - Read the rules CyberGamer ET 3on3 Ladder Create a team - Read the rules
The structure, rules, and maplists should be familiar as they are very similar to those which we had at ClanBase. However, please read the ladder rules carefully before playing.
Finally, allow me to introduce the four CG ET admins: Slovenia Aniky Canada embarrassed United States of America ohurcool Poland szczurek
As you can see, I will be joined by Aniky and szczurek from the ClanBase ET crew as well as embarrassed from the GamesTV admin team. We are very excited about this new opportunity and will be doing our best to ensure it is a success!
My suggestion is to check out the FAQ before doing anything else, since it may take some time to get used to how things work on CyberGamer.
Any questions, comments, or suggestions? Feel free to join and idle on our new IRC channel: #cg.et!